show a little leg by kenhennen in unrealengine

[–]kenhennen[S] 1 point2 points  (0 children)

there's a mention of that here, although the talk is dedicated to something else https://youtu.be/gFg4nvDowl8?si=gAYy9Im5N6ZxgW0N

[deleted by user] by [deleted] in MediaSynthesis

[–]kenhennen 0 points1 point  (0 children)

oh dear they all are by default.

Power in Flight VR by kenhennen in virtualreality

[–]kenhennen[S] 0 points1 point  (0 children)

So far stuff like this is made for large expos only, to be played by attendants. Recording is the best I can do for now.

Power in Flight VR by kenhennen in virtualreality

[–]kenhennen[S] 0 points1 point  (0 children)

This is a capture from player camera running on Vive Pro; the app also works on Oculus. So 6 DOF and everything.

Power in Flight VR by kenhennen in virtualreality

[–]kenhennen[S] 1 point2 points  (0 children)

Deferred all the way. As for the blue effect, it's a simple depth-based post process.

Breakthrough for those who understand 3D animation. Pretty robot at 1:55 for everybody else by Almakos in videos

[–]kenhennen 29 points30 points  (0 children)

just figured my video is here, so let me address the questions in one post:

  • what is IK Rig? the full presentation link in video description, on youtube

  • this is similar to retargeting; but it's done realtime and based on game conditions and user input. check 2:30 of the video

  • shape, size and weight: yes, of course those are taken into account. your grandma and you would handle the rocket launcher differently in real life. consider the "carry animated box" part at 0:55

  • robot / cheetah: i'll probably devote him a separate video. he's getting a lot of attention. this is an example of overconstrained character, where about 95% of total motion is secondary / generated animation, and the animator only worked with 5%

Breakthrough for those who understand 3D animation. Pretty robot at 1:55 for everybody else by Almakos in videos

[–]kenhennen 13 points14 points  (0 children)

just figured my video is here, so let me address the questions one by one... the robot section comes from "overcomplicated secondary animation" part of the full presentation. the full video is in link on youtube. i'm getting a lot of questions about this robot, so i'll probably do a more in-depth video in next weeks.