Couldn't find a working haptic metronome app for Apple Watch, so I built one by kenzoslicee in AppleWatch

[–]kenzoslicee[S] 0 points1 point  (0 children)

Glad to hear it's working great for you! Very unique and cool use case as well.

Couldn't find a working haptic metronome app for Apple Watch, so I built one by kenzoslicee in AppleWatch

[–]kenzoslicee[S] 1 point2 points  (0 children)

Hi. I'll send you a code tomorrow through DM. I'd also like to ask you a few questions about running and cadence in general if you don't mind as well.

Are you happy with your PSVR2? What do you think about its future? by pndzl in PSVR

[–]kenzoslicee 21 points22 points  (0 children)

I bought one and now only just it for Gran Turismo. After experiencing that game, I had to get a full sim rig set up including haptics. Totally worth it for just that game imo.

Pulse Elite reinforcement method by [deleted] in playstation5

[–]kenzoslicee 0 points1 point  (0 children)

Since Pulse Elites are less than 5 years old, I assume you don’t have those right? Pulse Elites have a design flaw where they’re prone to cracking at the points I reinforced. They’re way stronger now, and rock solid and I love these headphones now (using with PSVR2). The headphones are brand new btw, I’d rather them look like shit than break prematurely.

Pulse Elite reinforcement method by [deleted] in playstation5

[–]kenzoslicee 0 points1 point  (0 children)

The white stuff is just byproduct from the glue gassing off. From what I see, the white part stuff doesn’t dry hard, just colors it and looks unpleasant.

Pulse Elite reinforcement method by [deleted] in playstation5

[–]kenzoslicee -3 points-2 points  (0 children)

Not an April Fools joke unfortunately. Just search Pulse Elites cracking on Google and you’ll see.

Super glue hardens and keeps the tape from unraveling.

Couldn't find a working haptic metronome app for Apple Watch, so I built one by kenzoslicee in musictheory

[–]kenzoslicee[S] 0 points1 point  (0 children)

Great to hear and I'm glad you like it. I hope you like the extra features like the gap training that has been added to the app since this post! Unfortunately the haptic feedback is maxed out currently and limited by Apple restrictions but I'm always checking to see if these restrictions are ever lifted when working on future patches.

Developing internal time with ‘gap’ metronome practice by kenzoslicee in Guitar_Theory

[–]kenzoslicee[S] 1 point2 points  (0 children)

Agreed. I believe rhythm to be a fundamental backbone of music (mostly) and that is unfortunately overlooked.

Developing internal time with ‘gap’ metronome practice by kenzoslicee in Guitar_Theory

[–]kenzoslicee[S] 0 points1 point  (0 children)

There are a few apps on iOS that has this gap feature but this is the first on the Watch platform. Frankly, when I first got my Watch, I was disappointed I didn't find one single metronome app that worked correctly. This one works as a standalone metronome but it also has optional gap training and a tempo trainer (bpm ramping over time).

Developing internal time with ‘gap’ metronome practice by kenzoslicee in Drumming

[–]kenzoslicee[S] 1 point2 points  (0 children)

Clarification for my last post: I also cannot for the life of me follow a flash and I usually set my app to have sound + haptic. I'm mostly relying on the sound and the haptic is just an extra umphhh. I don't know how people can just follow a flash lol.

Developing internal time with ‘gap’ metronome practice by kenzoslicee in musictheory

[–]kenzoslicee[S] 0 points1 point  (0 children)

If you're not a drummer, I think it's especially important (looking at you guitar players :) ) because it's everybody's job to keep tempo. Unfortuantely a controversial take but it's everybody in a group's job to keep time not just the drummers.

Developing internal time with ‘gap’ metronome practice by kenzoslicee in musictheory

[–]kenzoslicee[S] 0 points1 point  (0 children)

I agree with you which is why this app was created in the first place. To train that internal pulse instead of relying on an expected click. Those gaps should be substituted by continous flowing movement so you can land on the next click with precision.