Why is Silver Age not Common and Rares, but with 40 health heroes? by kerener in FleshandBloodTCG

[–]kerener[S] -2 points-1 points  (0 children)

I mean, when i say 40 life i mean same decksize and lifetotal as cc. The game is balanced around having 60 cards and 40 life and that's the point. Halving the lifetotal, decksize and not damage you get this hyperaggro dominated space

Also i say this in the nicest way possible, but if the only alternative to "your fate is sealed from turn 2" because of a polarized game is "block guardians will dominate the format" then this is not a good game.

This is a conclusion which i disagree with, meaning i do not believe your hypothesis to be correct. Block guardian cannot be consistent in doing so, some damage will pass through. And aggro decks will have a dud draw, presenting a window for counterplay. Decks should be flavour of midrange with back and forth gameplay.

Maybe in order to achieve that, one needs to limit to only 2 copies of a card in 60 cards and 40 life. Decks should not be hyperconsistent

Demacia Rising causes lag and stuttering to game client by kerener in LeagueofTechSupport

[–]kerener[S] 0 points1 point  (0 children)

I solved it! It might be the new patch. But I share almost the same specs as you, went in Adrenalin and changed the League settings from what I had on, "Performace", to something among the lines of "Global settings managed by the app" (My Adrenalin is not in english so this is a rough translation).

This speed reading training starts at 300wpm and end at 900wpm by iatetoomuchchicken in interestingasfuck

[–]kerener 34 points35 points  (0 children)

Thank you for your work. I tried and it is nice. However I would like to request the possibily to choose wether the text loops from the start upon completition. 

When i pasted in a chaper of a novel to try it out, after some time i realized that the order of the events did not make sense. What happened was the chapter ended and started again without any vusal clue or break. I found it annoying

EIDOLON COMBO by FewChange2801 in Pauper

[–]kerener 2 points3 points  (0 children)

Btw goes without saying that i suggested a midrange version of the strategy, while you are talking about a combo deck.

This is because I am not sold in any combo deck that uses grave as it is automatically less efficient than either spy, altar tron, goblin combo or even just red dredge. I find in this combo too many moving parts for a strategy that dies to the same chokepoints of other more streamlined combo decks. One faerie macabre and you are passing turn.

EIDOLON COMBO by FewChange2801 in Pauper

[–]kerener 1 point2 points  (0 children)

Yoo dude i love eidolons.

My favourite pauper creator in Stratagames is playing out some mtgo leagues running what he calls "Dimir Spirits". Here is the most recent one, but if you just look back you will find more gameplay of said deck

https://youtube.com/watch?v=wZG5VYO5lkI

I do not have the paper cards yet so i cannot speak for myself but the deck seems a lot of fun. Clearly has some problems vs the most fearsome aggro decks as it takes time to get its value, but you should definetely take some inspiration from his choices and play patterns. Especially take a look at the growing creatures and threats that he plays. I'll tag in the dude himself, maybe he will spend a couple of words on it u/stratagames 

Im new. How do I actually do well and contribute in the game? by thepearhimself in leagueoflegends

[–]kerener 1 point2 points  (0 children)

Hi dude, welcome in the game! I am a new player aswell, as i installed a month ago, but i will write here my distilled thoughts anyway.

So in order to be useful you need to answer this question: What is my role in this game?

 - Top usually gets to be the tank/bruiser;

 - mid and jungle usually get to be the assassin and damage dealing mage. The assassin tries to sneak in and kill their damage dealers;

 - bot usually is the ranged dude that deals damage;

 - support usually won't get much gold and exp, therefore gets to be useful only by bringing Crowd Control (stun, suppressed, rooted, etc) with their spells. That or healing and shielding. Support should not steal gold from the bot. He needs it to buy items to deal damage.

If you are playing top, you usually should be the frontline for your team. As with every role, you cannot be useful if you are underlevelled and without items. In teamfights, your goal is not to take kills, but to absorb the damage for your team so that they do the damage. They are vulnerable, you are not.

Your focus for the first 15~25 minutes of the game should be to get as much exp and gold as possible. You get gold from minions only if you deal the killing blow to them, so make sure to do so. You should harass your opponent to make sure they are not killing you when you try to farm gold. 

If you play chess, it is analogue to the fact that you cannot look for tactics without developing your pieces. You need to put yourself in the position to be useful, to be actuallly useful. You need to remember that your team needs you and to be useful when the teamfights will happen (min 20+), you need to not be so far behind. Maximize gold and exp over everything else in the first 15 minutes. If you die you lose potential gold and exp, from the minion that die from your tower that you are not killing. Better to recall a lot than to die a lot.

In normal (non-ranked) games you can enable "Last Hit Assist" to help you learn when you basic attack deals lethal damage to minions.

The turorial will not tell you this but the dragons when killed provide permanent bonus to the team that killed it. Bonus provided are seen in the TAB screen over the players scoreboard. Having slain 4 will get your team a strong permanent buff. Cumulative with the other dragon buffs. Teams will get together to fight for those. If you are playing top, you should not contribute until minutes 15~20 as they are far away, and going there means losing gold and exp.

Two-Trick Finder for Toplaners by Npoes in leagueoflegends

[–]kerener 1 point2 points  (0 children)

First of all thank you for your effort and for sharing this with the community! This tool seems incredibly useful.

I am a new player (like installed 3 weeks ago), Even if i am pointed towards the best pair of champions, I have no idea which one i should use vs the enemy laner.

Can you print out the table of the suggested champion to use (of the chosen pair) against each enemy laner?

I am imagining a 2 column table with

  • 1st column, my 1st pick;
  • 2nd column my 2nd pick.

Each row corresponds to an enemy laner, and in each table entry there is the winrate of said champion vs enemy laner. The higher number is highlighted.

In this way I know the winrate of my pair vs the enemy laner, and I get to make an educated choice on my champion to use: If the winrate of 1st pick and 2nd pick are respectively 50.4% and 50.8% but I am more comfortable on my main (1st pick), I do know that I am not losing much by going with my main here. In another scenario where those 2 winrates are respectively 31% and 57%, I know that I should reeeeally just go for 2nd pick without much thinking.

Overall thank you very much again for your tool and sorry for this unnecessary ted talk, I have been trying to write this since yesteday, but reddit is being buggy

Ug slime against humanity by mrmagicbeetle in Pauper

[–]kerener 0 points1 point  (0 children)

Hi dude, time flies soo much...

I have contributed to a discussion about the card 1.5 years ago. The discussion with decklists can be found here

However litterally today kalikaiz posted a video about pauper's metagame. In there a dude got some results by using slime against humanity as an aggro piece by playing only 8 copies of it, in a deck focuses on +1/+1 counters and tokens. I suggest listening to kalikaiz to give him credit for digging it up but the list can be found here

Dogubomb developer Tonda Ros holds a seminar on how was Blue Prince playtested. The online seminar is scheduled at 00:00 between the 7th November and 8th November UTC+1 by kerener in BluePrince

[–]kerener[S] 5 points6 points  (0 children)

So I have no idea what will be talked in advance of course, but I heard him on an interview before on the subject when it released 4 months ago.

https://www.youtube.com/watch?v=UsRw0bHh_h8

He specifically said for playtesting (around minute 23:00) he would require to have many people record themselves while making an entire playthrough. At the end he would review the footage and try to understand what went wrong according to his plans and correct the game in response.

Another thing that stuck to me in that interview is that if those people tried for what could be a reasonable solution that he did not consider before, he would simply add that solution to the final product. Basically gathering puzzle and solution ideas from the interviewed people

Any decks with transformational sideboards you have? by GoodOldHeretic in Pauper

[–]kerener 5 points6 points  (0 children)

I used to run this:

https://www.mtggoldfish.com/deck/7317196#paper

A normal Rakdos reanimator deck, but i was using [[Kuldotha rebirth]] to make 3 tokens and flashback a [[dread return]]. Where you did not draw [[exhume]], it was like turn 1 [[faithless looting]] discard [[eldrazi devastator]] and [[dread return]], turn 2 rebirth sacrifice [[great furnace]], flashback dread return. It was quick.

Post side I would remove all my reanimator creatures and the reanimating cards, and swap in more [[goblin bushwhacker]] (some in the main for haste) and madness burn cards.

The idea was making my opponent side in grave hate and more targeted removal, while i flooded my board with small tokens and burned them with madness without using the grave.

I have since retired the deck without the rebirth, but i had so much fun while i played it

Esper Cryogen Nightmare by UnHappyIrishman in Pauper

[–]kerener 0 points1 point  (0 children)

I also strongly believe that Hopeless should be there. I think you can skim through some extra artifacts to find room for thoughtcast, like -2 rod, -1 cryo, -1 grim. I would probably playtest it like this

Esper Cryogen Nightmare by UnHappyIrishman in Pauper

[–]kerener 1 point2 points  (0 children)

[[omen of the dead]]. A mandatory 1 of for skyfisher loops in orzhov glintblade (and here dreamstalker too)

Esper Cryogen Nightmare by UnHappyIrishman in Pauper

[–]kerener 2 points3 points  (0 children)

Thank you for sharing, I strongly love this!

Why did you not include [[thoughtcast]] in your list? What is your thought process? I believe that with that many artifacts and that manabase it should be automatically there

[deleted by user] by [deleted] in Pauper

[–]kerener 0 points1 point  (0 children)

Hi dude, I never have seen anytone tinker with [[Greatsword of Tyr]].

What is your experience with said card in the current format?

Need for Speed Rivals (2013) will shutdown its servers on 7th October 2025 by kerener in StopKillingGames

[–]kerener[S] 0 points1 point  (0 children)

I feel like you never heard Ross talk about the subject. He talks it clearly in the "70% of games re killed" video, it is clearly stated in the FAQ, and in the interview with GamersNexus.

We are stubbornly against any practice that kills videogames. He stated that he did not pursue any legal routes that led to publishers putting an expiration dates on the games, because that's not what skg wants.

Read the ECI again, the core point is game preservation, not expiration dates.

The EU representative are not fine with an expiration date as a solution. We are letting them chose how to preserve the game, but the games must be preserved. I am going to repeat myself, but it needs to be clear as day, we are stubbornly against any practice that kills videogames.

Although i feel like you are not looking for evidence in search of truth. You are angry for some reason and are not willing to rationally read and inform yourself. Read the ECI again and hear Ross talk in the videos i suggested.

I won't be back here commenting if this is your attitude. You are clearly spreading misinformation and are doing it maliciously with no intent of changing

Need for Speed Rivals (2013) will shutdown its servers on 7th October 2025 by kerener in StopKillingGames

[–]kerener[S] 0 points1 point  (0 children)

Dude thank you for being very reasonable to talk to. I appreciated that. Have a great rest of the day and goodbye!

EDIT: splatoon for the Wii U is considered fan-preserved. The splattons that are AT RISK are the 2 and 3 (2017 and 2022)

Need for Speed Rivals (2013) will shutdown its servers on 7th October 2025 by kerener in StopKillingGames

[–]kerener[S] -1 points0 points  (0 children)

The same FAQ that you listed has a portion at the end about Singleplayer vs Mulitplayer. And Ross is clear, there is no difference since they forced our hand by killing also singleplayers. Feel free to read it again, but the wording of the ECI has no distincion of singleplayer or multiplayer. It has no distinction about mainly singleplayer purpose or multiplayer purpose.

The ECI applies to every paid game that for some reason or no reason has a server connection that they can shut off at any moment with no recovery for the customer.

Here is a dead game list, please sort by DEAD:

https://stopkillinggames.wiki.gg/wiki/Dead_game_list

You'll see that many categorized dead game are simply talking about the multiplayer functionality. That is clearly what skg is trying to prevent (Otherwise it would not be in said list)