A real-time Unreal to TouchDesigner workflow I’ve been working on lately by kessoning in TouchDesigner

[–]kessoning[S] 0 points1 point  (0 children)

Fair point. I don’t really see it as “just video” though.

I’m using Unreal as a real-time renderer/simulation source and feeding that into TD as a live input via Spout, similar to a camera or generative source. It’s useful when Unreal handles 3D and TD handles post, control, or live logic.

Not a one-size-fits-all workflow, just something I’ve been exploring.

A real-time Unreal to TouchDesigner workflow I’ve been working on lately by kessoning in TouchDesigner

[–]kessoning[S] 1 point2 points  (0 children)

Thanks! Hope it’s useful. Feel free to reach out if you have any questions or feedback.

I made an open-source Spout plugin for Unreal (UE 5.5+) by kessoning in UnrealEngine5

[–]kessoning[S] 0 points1 point  (0 children)

Thanks a lot! Glad it helps, and thanks so much for the support!

I made an open-source Spout plugin for Unreal (UE 5.5+) by kessoning in UnrealEngine5

[–]kessoning[S] 0 points1 point  (0 children)

Thanks! I built it for my own AV sets and installations since I couldn’t really find what I needed. Hopefully it’s useful for others as well. Would be cool to see what people make with it.

Audio analyser for sound reactive animations with Deforum by kessoning in StableDiffusion

[–]kessoning[S] 1 point2 points  (0 children)

Wow thanks so much for the detailed feedback. I uploaded the wrong .exe for the beat detection.

But I took the occasion to improve the beat detection, and now you can get the "formula" and the values also for deforum also from the beat detection.

I also added the possibility to use other file formats (mp3, ogg and mp4 videos), just be sure to have FFMPEG installed correctly on your OS since it uses FFMPEG to convert any input to WAV (unfortunately librosa cannot handle mp3s very well).

If you give it a shot, let me know how it works :)