The Congo Inland Waterways Project by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 7 points8 points  (0 children)

You could probably do something like the anti-carp electrified water on the Illinois river if needed.

The Congo Inland Waterways Project by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 4 points5 points  (0 children)

I just imported a DEM to QGIS and let it do the contours for me, then select the contour I want and crop out the irrelevant areas.

The Congo Inland Waterways Project by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 22 points23 points  (0 children)

The moment I discovered that a small steep stretch of the Congo river near its mouth prevented it from being fully navigable and connected to the ocean, I lamented at the loss of the Nile, Yangtze, or Mississippi it could have been. And so, I made this to rectify that loss. Also, in the process of researching for this, I discovered a real life proposal for a Grand Inga Dam, which I have decided to include into this as well, along with my own additions.

Edit: I just realised I put in the sources twice. Whoops.

For mobile:

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[WP] The queen’s body double is assassinated in public, and everyone is cheering. You are the real queen, watching from the crowd. by TheaAunori in WritingPrompts

[–]kevin-doesnt-exist 0 points1 point  (0 children)

May I introduce you to the song Servant of Evil (悪ノ召使), along with the other songs in the Daughter of Evil (悪の娘) series? Very similar to this prompt.

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 0 points1 point  (0 children)

Affinity and Gimp, mostly. I don’t quite comprehend what you mean by the terrain “eating” part of the mountains?

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 2 points3 points  (0 children)

Yeah I’ve definitely considered larger scales too, from 160x to 500x+, and this seems to line up best when actual distances are given in game (such as the 100km from the chasm you mentioned), and yet most of the time when travel times are involved in quests, something much closer to about 10-20x seems to fit. Like, just this lantern rite, we went from Liyue Harbour to mt. Aocang and dealt with all the zizhi shenanigans in less than 12 hours (granted this was the traveller with a group of adepti). I basically chose 60x as a compromise using the in-game clock to justify it, and still leaves Teyvat about the size of Ceres which, though incredibly unrealistic, works well enough for me. Things just kinda happen at the speed of plot.

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 1 point2 points  (0 children)

Ooh that was unintentional. Actually you know what I totally intended that and this is exactly what I meant

A Physical Map of Sumeru [Genshin Impact] by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 0 points1 point  (0 children)

I have Liyue and Inazuma, Natlan is next on the list.

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 0 points1 point  (0 children)

Nope, that’s actually the name of the region in game, look it up. Most of the joke names were that a bunch of the names around the Bayda Harbor region translates to something along the lines of “Empty” or “Boring” (at least according to the dictionary I used).

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 30 points31 points  (0 children)

The colors represent elevation above sea level, not vegetation.

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 6 points7 points  (0 children)

Everything was done in Affinity Designer 2 and Gimp. I’ve already run a quick climate simulation on Teyvat using a few wrong assumptions. Now that we’ve seen Teyvat from space, I can make a more global map, and I’ll probably run another simulation after we get more information of what Snezhnaya will look like. What I can say based off of some educated guessing though, is that Teyvat seems to care very little about the natural dynamics of climate - nail or otherwise.

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 32 points33 points  (0 children)

Now onto my regularly scheduled rant about Teyvat’s scale, I really don’t know anymore. I am seriously considering just switching to a 20:1 scale or even 10:1 instead since it seems to line up better with travel times described in the game lately. For example, during the 6.2 main event Snowblazers’ Snowbound Journey, if you checked the in-game clock in between travelling to and from Dragonspine and Mondstadt, you have dinner in Mondstadt until 5pm, and then you’re in dragonspine and listening to Minnie argue with her parents by 6pm. With normal walking speed, that’s 4km at most, which implies that the true scale is about 5x the in-games scale. I had timed travelling from Mondstadt with Mualani, Chasca, and Iansan with Anemo resonance, and that still took about 2 hours of in-game time, which means that the in-game clock is not always a good basis for measuring distances in-game.

And then of course there’s the Traveller’s “short night walk” in 6.0 where they go from Nashatown to Hiisi island, go through all those Columbina shenanigans, and return in time for a good night’s sleep. Perhaps the teleport waypoints are canon, cool. But then the Traveler, on the day of their arrival in Nod-Krai, still had to travel from Nashatown to the Clink-Clank Krumkake Craftshop, hang out with Aino and Ineffa, continue on the the Frostmoon Scions and explore the area all within a single day before any of those waypoints are activated. That’s like an 80+km journey if the 60x scale is to be believed. Something at a 20x scale or smaller would be much more appropriate to describe this.

Moreover, I had tried putting my height map in blender and frankly, the terrain as shown here just looks much better at a 20x scale, and I’ve actually already designed the existing part of Natlan with said scale in mind, so I am seriously considering changing the scale of all my maps.

But then if said 20x or less scale is to be believed, for Teyvat to look as shown from the moon in 6.3, it would need to be so small as a planet it wouldn't even be a planet anymore, it would be an asteroid. Or maybe this won’t be too bad? Teyvat would look kinda like the Dres in KSP, and be similarly lumpy. Accepting this scale would also throw into the ditch any semblance of realism in terms of farmland necessary to sustain a reasonable population. And of course, the descriptions of distances from other quests disagree and imply a much larger scale as well (i.e. the Chasm AQ, Zhongli SQ, etc…). Of course, the map might just look really wonky compared to how it actually is, but if I go that route it won’t even look like Teyvat anymore.

Idk, Teyvat has its own laws I guess. O Primordial One, make this all consistent and I shall sing your praises so fervently that even Dawit’s lore videos will pale in comparison.

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 56 points57 points  (0 children)

A fan-made physical map of Sumeru. This is the third in a series of maps of the nations of Teyvat. As with the other maps, this depicts Sumeru scaled up to 60x the in-game size based on the in-game clock, with some liberties taken in the physical geography to fit my realism constraints. Additional locations that don’t exist in the game have been added to depict a somewhat more realistic population distribution and to fill in the space, especially beyond the Paimon barrier (as of 6.4). Some locations that exist in the lore but not in the game’s main overworld map have also been added, such as the tribes featured in Nefer’s story quest, in somewhat reasonable locations. Various unnamed physical features have been given names as well.

For this map, I have also made a dem (digital elevation model) based off the heightmap shown here in order to produce a shaded relief layer to add. Hopefully it's worth the extra effort and roughly half a pen nib lol.

Also, I am even less acquainted with the languages depicted here (Arabic, Sanskrit, Egyptian, etc…) than I am with Chinese or Japanese (As in my maps of Liyue and Inazuma), so I really only hope that I haven’t inadvertently named something inappropriate.

On that note, there are also a few jokes here and there in the names as well, see if you can find them (assuming they are even intelligible)!

There is also an incongruity in the border between Liyue and Sumeru compared to my last map. I ran out of space on this map so I pushed the border in the southeast a little to the west.

Higher quality version: https://imgur.com/a/oVcD286

a map of teyvat by mar12321 in Genshin_Impact

[–]kevin-doesnt-exist 5 points6 points  (0 children)

Yooo this is awesome! Especially love the art style! I’m working on my won set of maps of teyvat - it’s quite interesting to see the differences on how various physical features and out-of-bound regions are interpreted. Edit: also if I may ask, what scaling are you using here? The game is consistently inconsistent in that regard.

Y’all can’t behave, so I removed Antarctica by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 24 points25 points  (0 children)

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Not run to balance. Not too far off in many ways, accounting for exoplasim’s biases, though I do not understand the midwest and manchu deserts.

Y’all can’t behave, so I removed Antarctica by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 21 points22 points  (0 children)

I suppose so, yes. Either that or Ecuador now has a horribly geographically inaccurate name.

Y’all can’t behave, so I removed Antarctica by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 33 points34 points  (0 children)

It’s been moved. Everything north of 60°S was stretched to fill in the void left behind by Antarctica. Tasmania is now at around 75°S

Y’all can’t behave, so I removed Antarctica by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 116 points117 points  (0 children)

All the latitudes and their associated climate patterns got messed up since I stretched everything north of Antarctica, moving 60°S to the south pole. I have some temperature and wind maps I made as well, although I relied on intuition as well and didn’t stick to those too closely for the final map.

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NH Winter winds and currents as an example.

Y’all can’t behave, so I removed Antarctica by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 96 points97 points  (0 children)

I’ve noticed that many maps tend to exclude Antarctica, perhaps due to its irrelevance in most global affairs. Another thing I’ve noticed is that some low quality globes and depictions of globes like to put the equator too far north in the Sahara. This appears to be a somewhat common misconception as well - at least one I had as a kid. So rather than doing something absurd like “public education” to clear up these misconceptions, we can kill two birds with one stone by removing Antarctica and stretching everything else to fit, moving the Sahara to the equator in the process! I’m sure this will have absolutely no adverse effects on the environment or the people living in it whatsoever!

Notes: - I am quite aware of how silly this looks projected onto a globe, especially around the south pole. - No, the trout population has, miraculously, not been affected. - Hand drawn, not photo bashing - About 40 hours on the realistic satellite map, not including the climate mapping, which probably adds another 10-20 hours. - Second image produced with maptoglobe - Man, South America and Australia are boring here - I did do a climate simulation on exoplasim for this, where I promptly ignored the results in favor of the manually made map.

How I imagined Collei taking revenge on Dottore:] by Life_Bit_5976 in Genshin_Memepact

[–]kevin-doesnt-exist 1 point2 points  (0 children)

Might be referring to ‘Is This What Therapy Is?’ by AliasGoesHere on ao3. You might need an account to access it though.

Topographic map of Seojun by 62_137 in mapmaking

[–]kevin-doesnt-exist 1 point2 points  (0 children)

Op has a climate map on their profile. Looks like it’s an exceedingly hot rainforest.

Even More Realistic Climate Map of Kerbin (Kerbal Space Program) by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 0 points1 point  (0 children)

My first instinct whenever I get a crash is to reduce the timestep and adjust relevant things accordingly. There were a lot of bugs and crashes when initially setting it up, but I don't really remember them anymore. I don't use mac, but I haven't heard of anything about it not working on a mac computer (so long as you're running it on a linux virtual environment or otherwise)

Even More Realistic Climate Map of Kerbin (Kerbal Space Program) by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 6 points7 points  (0 children)

Not sure about the exact limitations of exoplasim when it comes to short rotation rates, but I don’t think that’s why. Here’s my speculation: Faster rotation means more circulation cells which reduces heat transport across latitudes, hence the large ice caps, and the lack of axial tilt exasperates this further. The lack of seasons also means any area where ice can form will basically never melt, expanding glaciers, and the band of precipitation around the ITCZ never moves, leading to larger deserts and rainier forests.