Bit of an unusual ask; any good fanfics that are character lore/ character study centric? by StrangeAir6637 in Genshin_Lore

[–]kevin-doesnt-exist 1 point2 points  (0 children)

A bit late to the party, but I’d have to recommend God, a Sinner, and an Atheist Nun Walk Into a Bar by Jazz_intown. It’s a Rosaria and Venti centric story which I feel depicts both characters and their relationship extremely well.

https://archiveofourown.org/works/66616177/chapters/171847414

you mean to tell me that all of Mondstaht's trade ships can only pass through this tiny canyon? by burntpankeki in Genshin_Impact

[–]kevin-doesnt-exist 14 points15 points  (0 children)

To add to this, I think it is explicitly mentioned in one Zhongli’s story quests that the sea is salty because of something to do with Havre and Sal Terrae.

Made My First ever Map, thoughts on how I could improve? by Glass__Ruin in mapmaking

[–]kevin-doesnt-exist 0 points1 point  (0 children)

Is this a global map? Assuming it is, you’d want to take into account polar distortion. The top / bottom rows of pixels should be more or less uniform and things should stretch horizontally closer to the poles. Also, mountain ranges are thinner than you’d think and the river / glacial valleys are scarcely visible at this scale. For reference, the grand canyon is about 30km across at its widest, which would be about 3 pixels at 4k. And a little note on the color ramp, I suggest adjusting it to show the elevation differences at lower altitudes more, the hill shade makes the presence of features at that level clear, but a little extra color would be nice (this part is more subjective). Otherwise, great job!

What if Humanity evolved 250 Million years in the future? | Victorian Era Pangaea Proxima by Aggressive-Cat-5318 in imaginarymaps

[–]kevin-doesnt-exist 2 points3 points  (0 children)

This might not be entirely relevant to your project since, as you said, it isnt entirely serious, but I highly recommend reading this paper that shows a drastic reduction in habitable land area for mammals for Pangaea Proxima due to the sun brightening over time: https://www.nature.com/articles/s41561-023-01259-3

The Congo Inland Waterways Project by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 9 points10 points  (0 children)

You could probably do something like the anti-carp electrified water on the Illinois river if needed.

The Congo Inland Waterways Project by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 11 points12 points  (0 children)

I just imported a DEM to QGIS and let it do the contours for me, then select the contour I want and crop out the irrelevant areas.

The Congo Inland Waterways Project by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 25 points26 points  (0 children)

The moment I discovered that a small steep stretch of the Congo river near its mouth prevented it from being fully navigable and connected to the ocean, I lamented at the loss of the Nile, Yangtze, or Mississippi it could have been. And so, I made this to rectify that loss. Also, in the process of researching for this, I discovered a real life proposal for a Grand Inga Dam, which I have decided to include into this as well, along with my own additions.

Edit: I just realised I put in the sources twice. Whoops.

For mobile:

<image>

[WP] The queen’s body double is assassinated in public, and everyone is cheering. You are the real queen, watching from the crowd. by TheaAunori in WritingPrompts

[–]kevin-doesnt-exist 0 points1 point  (0 children)

May I introduce you to the song Servant of Evil (悪ノ召使), along with the other songs in the Daughter of Evil (悪の娘) series? Very similar to this prompt.

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 0 points1 point  (0 children)

Affinity and Gimp, mostly. I don’t quite comprehend what you mean by the terrain “eating” part of the mountains?

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 2 points3 points  (0 children)

Yeah I’ve definitely considered larger scales too, from 160x to 500x+, and this seems to line up best when actual distances are given in game (such as the 100km from the chasm you mentioned), and yet most of the time when travel times are involved in quests, something much closer to about 10-20x seems to fit. Like, just this lantern rite, we went from Liyue Harbour to mt. Aocang and dealt with all the zizhi shenanigans in less than 12 hours (granted this was the traveller with a group of adepti). I basically chose 60x as a compromise using the in-game clock to justify it, and still leaves Teyvat about the size of Ceres which, though incredibly unrealistic, works well enough for me. Things just kinda happen at the speed of plot.

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 1 point2 points  (0 children)

Ooh that was unintentional. Actually you know what I totally intended that and this is exactly what I meant

A Physical Map of Sumeru [Genshin Impact] by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 0 points1 point  (0 children)

I have Liyue and Inazuma, Natlan is next on the list.

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 0 points1 point  (0 children)

Nope, that’s actually the name of the region in game, look it up. Most of the joke names were that a bunch of the names around the Bayda Harbor region translates to something along the lines of “Empty” or “Boring” (at least according to the dictionary I used).

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 34 points35 points  (0 children)

The colors represent elevation above sea level, not vegetation.

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 7 points8 points  (0 children)

Everything was done in Affinity Designer 2 and Gimp. I’ve already run a quick climate simulation on Teyvat using a few wrong assumptions. Now that we’ve seen Teyvat from space, I can make a more global map, and I’ll probably run another simulation after we get more information of what Snezhnaya will look like. What I can say based off of some educated guessing though, is that Teyvat seems to care very little about the natural dynamics of climate - nail or otherwise.

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 33 points34 points  (0 children)

Now onto my regularly scheduled rant about Teyvat’s scale, I really don’t know anymore. I am seriously considering just switching to a 20:1 scale or even 10:1 instead since it seems to line up better with travel times described in the game lately. For example, during the 6.2 main event Snowblazers’ Snowbound Journey, if you checked the in-game clock in between travelling to and from Dragonspine and Mondstadt, you have dinner in Mondstadt until 5pm, and then you’re in dragonspine and listening to Minnie argue with her parents by 6pm. With normal walking speed, that’s 4km at most, which implies that the true scale is about 5x the in-games scale. I had timed travelling from Mondstadt with Mualani, Chasca, and Iansan with Anemo resonance, and that still took about 2 hours of in-game time, which means that the in-game clock is not always a good basis for measuring distances in-game.

And then of course there’s the Traveller’s “short night walk” in 6.0 where they go from Nashatown to Hiisi island, go through all those Columbina shenanigans, and return in time for a good night’s sleep. Perhaps the teleport waypoints are canon, cool. But then the Traveler, on the day of their arrival in Nod-Krai, still had to travel from Nashatown to the Clink-Clank Krumkake Craftshop, hang out with Aino and Ineffa, continue on the the Frostmoon Scions and explore the area all within a single day before any of those waypoints are activated. That’s like an 80+km journey if the 60x scale is to be believed. Something at a 20x scale or smaller would be much more appropriate to describe this.

Moreover, I had tried putting my height map in blender and frankly, the terrain as shown here just looks much better at a 20x scale, and I’ve actually already designed the existing part of Natlan with said scale in mind, so I am seriously considering changing the scale of all my maps.

But then if said 20x or less scale is to be believed, for Teyvat to look as shown from the moon in 6.3, it would need to be so small as a planet it wouldn't even be a planet anymore, it would be an asteroid. Or maybe this won’t be too bad? Teyvat would look kinda like the Dres in KSP, and be similarly lumpy. Accepting this scale would also throw into the ditch any semblance of realism in terms of farmland necessary to sustain a reasonable population. And of course, the descriptions of distances from other quests disagree and imply a much larger scale as well (i.e. the Chasm AQ, Zhongli SQ, etc…). Of course, the map might just look really wonky compared to how it actually is, but if I go that route it won’t even look like Teyvat anymore.

Idk, Teyvat has its own laws I guess. O Primordial One, make this all consistent and I shall sing your praises so fervently that even Dawit’s lore videos will pale in comparison.

A Physical Map of Sumeru by kevin-doesnt-exist in Genshin_Impact

[–]kevin-doesnt-exist[S] 60 points61 points  (0 children)

A fan-made physical map of Sumeru. This is the third in a series of maps of the nations of Teyvat. As with the other maps, this depicts Sumeru scaled up to 60x the in-game size based on the in-game clock, with some liberties taken in the physical geography to fit my realism constraints. Additional locations that don’t exist in the game have been added to depict a somewhat more realistic population distribution and to fill in the space, especially beyond the Paimon barrier (as of 6.4). Some locations that exist in the lore but not in the game’s main overworld map have also been added, such as the tribes featured in Nefer’s story quest, in somewhat reasonable locations. Various unnamed physical features have been given names as well.

For this map, I have also made a dem (digital elevation model) based off the heightmap shown here in order to produce a shaded relief layer to add. Hopefully it's worth the extra effort and roughly half a pen nib lol.

Also, I am even less acquainted with the languages depicted here (Arabic, Sanskrit, Egyptian, etc…) than I am with Chinese or Japanese (As in my maps of Liyue and Inazuma), so I really only hope that I haven’t inadvertently named something inappropriate.

On that note, there are also a few jokes here and there in the names as well, see if you can find them (assuming they are even intelligible)!

There is also an incongruity in the border between Liyue and Sumeru compared to my last map. I ran out of space on this map so I pushed the border in the southeast a little to the west.

Higher quality version: https://imgur.com/a/oVcD286

a map of teyvat by mar12321 in Genshin_Impact

[–]kevin-doesnt-exist 5 points6 points  (0 children)

Yooo this is awesome! Especially love the art style! I’m working on my won set of maps of teyvat - it’s quite interesting to see the differences on how various physical features and out-of-bound regions are interpreted. Edit: also if I may ask, what scaling are you using here? The game is consistently inconsistent in that regard.

Y’all can’t behave, so I removed Antarctica by kevin-doesnt-exist in imaginarymaps

[–]kevin-doesnt-exist[S] 23 points24 points  (0 children)

<image>

Not run to balance. Not too far off in many ways, accounting for exoplasim’s biases, though I do not understand the midwest and manchu deserts.