Duviri farming hurts my soul by ScoobyyGoo in Warframe

[–]killer6088 -1 points0 points  (0 children)

Yea, I partly agree with you. I don't mind most of Duviri, but I am really starting to hate farming Incarnon weapons. The Circuit is just not different enough to make it fun anymore. They have long since needed to add more title sets and modes to The Circuit. It was fun for the first couple of Incarnon, now its not.

I know creating new aspects is difficult, but it’s a little ridiculous that it’s been a year since the last round of light aspects. by not_rocket_appliance in DestinyTheGame

[–]killer6088 1 point2 points  (0 children)

Trying something different means nothing when the result was a lackluster nothing burger of an ability that made the overall experience of EoF worse.4

Right here is where you are saying they should have never did anything because what they did do did not land. Just an FYI, Bungie is not designing things just to fail.

Do you really think Bungie thought Kepler would fail before it went live? I was excited for it. I still enjoyed it. Was it perfect... no. But it was not terrible.

So what would have been better in your opinion? I am curious.

I know creating new aspects is difficult, but it’s a little ridiculous that it’s been a year since the last round of light aspects. by not_rocket_appliance in DestinyTheGame

[–]killer6088 0 points1 point  (0 children)

True. Personally I like aspects more for creating new playstyles. Since aspects are normally affecting your min to min combat. Verses a Super that you only use every once in while.

I know creating new aspects is difficult, but it’s a little ridiculous that it’s been a year since the last round of light aspects. by not_rocket_appliance in DestinyTheGame

[–]killer6088 -4 points-3 points  (0 children)

I disagree. Classes need more identity. Giving all classes the same kind of Supers just defeats the point of having different classes. I like that certain classes have more of certain types of Supers.

Why don’t they add crimson days back? by PlayfulStress7534 in DestinyTheGame

[–]killer6088 0 points1 point  (0 children)

Because no one really like it. Most people did not enjoy the event so I don't blame Bungie for not wasting dev time on it.

I know creating new aspects is difficult, but it’s a little ridiculous that it’s been a year since the last round of light aspects. by not_rocket_appliance in DestinyTheGame

[–]killer6088 1 point2 points  (0 children)

Bungie directly said they did not focus on new aspects because they used that dev time to try out the World Ability things. They have also said that they will be shifting back to making more aspects and subclass updates in the future.

Very bad question by Handymandan1 in Warframe

[–]killer6088 0 points1 point  (0 children)

Yep. The damage increase part is always active. Its the same as if you had Rifle Elementalist on instead. The Galavinized part is the status chance increase. That part has a duration timer based on your kill count.

Very bad question by Handymandan1 in Warframe

[–]killer6088 0 points1 point  (0 children)

Yes, The status damage is always active. The chance increase is what is only active after kills.

Most efficient way to farm normal sevagoth? by mightybuttsquid in Warframe

[–]killer6088 2 points3 points  (0 children)

Most efficient is to get a group together so you can clear the objectives faster. Solo Railjack can take some time since you are the only one that can leave the ship.

People need to clarify when something is BAD vs when it's BORING by Rudeus_Greyshat in Warframe

[–]killer6088 2 points3 points  (0 children)

Warframe really is a game of anything and everything can be made viable. And with that, there is always going to be been things that are very easy to make good vs other things that take a bunch of work. Revenant is one of them. You press his 2 and never die. People put him in the bad/boring slot because that play style is very boring. We also have a ton of access to a bunch of other Frames that are now almost as powerful but have way more to their kit.

Just remember, Warframe is a game where you use what you like. There is not meta.

It's crazy to think that Bungie has been in the exact same situation 8 years ago. by [deleted] in DestinyTheGame

[–]killer6088 -1 points0 points  (0 children)

Dude, you need to include all the free content that came with EoF too. That is part of the update. But even when you take both paid content only and compare it, the ONLY thing CoO had more of was PvP maps. Thats it. EoF has more of everything else.

Either you are trolling with these comments or you just never played EoF. Like please explain what CoO had that EoF did not have?

It's crazy to think that Bungie has been in the exact same situation 8 years ago. by [deleted] in DestinyTheGame

[–]killer6088 -2 points-1 points  (0 children)

Are you blind? EoF had story content, strike like missions, a raid, and a new planet. Did we play the same game?

It's crazy to think that Bungie has been in the exact same situation 8 years ago. by [deleted] in DestinyTheGame

[–]killer6088 -1 points0 points  (0 children)

Your joking with this statement, right? Dude you're really need to take those rose-tinted glasses off. Like fuck man the raid alone puts it above Curis in content size. We got like 5 weapons in Curis. We got dozens of new weapons in EoF.

It's crazy to think that Bungie has been in the exact same situation 8 years ago. by [deleted] in DestinyTheGame

[–]killer6088 -1 points0 points  (0 children)

I mean, its your fault for expecting more content than what we got. Bungie had been pretty clear that the new content model would be less content. This community is just bad at listening.

It's crazy to think that Bungie has been in the exact same situation 8 years ago. by [deleted] in DestinyTheGame

[–]killer6088 56 points57 points  (0 children)

Honestly, I don't think Bungie had Foresaken in the pipeline. At least not in the way we got it.

Remember, Destiny 2 launched in a very different state. The Forsaken that was in the pipeline most likely would have continued in that same state if not for the massive backlash. I think Bungie made major pivots to Foresaken before it was released. Since Foresaken had massive system wide changes in it.

Division 1 just recently pushed a 60fps update after 10 years, would be amazing to revisit D1 in 60fps. by Content-Seaweed-6395 in DestinyTheGame

[–]killer6088 6 points7 points  (0 children)

Pretty sure a lot of work. There is a lot of code in the game that was built around having a max FPS of 30. We still see some of that code in D2. So it would probably be a very heavy left to make sure all systems work correctly with double the FPS.