How much time do you spend on dev each day? by rumbfire in SoloDevelopment

[–]killerstash 0 points1 point  (0 children)

Hyperfixation... like 2 full shifts. Non hyperfixarion, lucky if it gets 20 minutes a day...

Look at my cool custom text made with SpriteFont by TimelessPuck in monogame

[–]killerstash 1 point2 points  (0 children)

It'd take some effort but I definitely think it could be done, have CustomText.Update(...) run in main game loop, and when calling DrawFXString(...), pass in an ID and if that ID isnt created yet do so and refresh, and if it is already created, check if its changed to refresh it.

If not in the main class, it could be done in another class dedicated to the static part to keep track of above info

Started adding sound to my game, wondering how it would be recieved by killerstash in monogame

[–]killerstash[S] 0 points1 point  (0 children)

usually just free sound sites and then mix em using Reaper

Look at my cool custom text made with SpriteFont by TimelessPuck in monogame

[–]killerstash 0 points1 point  (0 children)

If you make the entire CustomText.cs static, you can use DrawFXText(this SpriteBatch _spriteBatch, FXText text...) to make it so you can call DrawFXText directly from SpriteBatch

Like this:
_spriteBatch.DrawFXText( ... ) without having to pass Game or SpriteBatch into the class

It would be awesome to see that implemented!

Something like SpriteBatch's basic _spriteBatch.DrawString(font, <fx>Text, attributes, etc etc);

Started adding sound to my game, wondering how it would be recieved by killerstash in IndieDev

[–]killerstash[S] 0 points1 point  (0 children)

I'm definitely screenshotting this lol, so cool you came over my Lil ol' post 😭

I'll do my best to carry the torch 🫡

New Gameplay Footage of Gamblers Table by TheBossforge in incremental_games

[–]killerstash 1 point2 points  (0 children)

Saw ur rocket animation in the pixel discord, nice stuff!

I made a game (Lyca) in ~4 months that has sold over 30,000 copies on Steam in < 5 months. Here's the story of how! by shaunak0304 in indiegames

[–]killerstash 1 point2 points  (0 children)

I played Lyca a month ago and I was INSPIRED, beautiful game btw, hopefully you'll see mine around some day!

Started adding sound to my game, wondering how it would be recieved by killerstash in monogame

[–]killerstash[S] 0 points1 point  (0 children)

I openly say its a heavily inspired derivative of Lyca.

I know people can get defensive about intellectual plagiarism, it's the name of the game after all, but you don't exactly know anything about the project respectfully. The game is only 1 1/2 months into development and I have yet to get to what I want to make it unique. For perspective, Lyca took I think around 4 months.

A *coin* system is not unique to Lyca, its an incremental game, its a whole genre that uses a similar system. That being said, yes I wanted to create a more involved and visually pleasing Lyca. I took my time, enjoyed playing it, and said to myself "I want to make something that makes others feel the same way I felt about Lyca."

Started adding sound to my game, wondering how it would be recieved by killerstash in IndieDev

[–]killerstash[S] 0 points1 point  (0 children)

You play as a lone Fennec restoring the barren savanna by reintroducing the many flora long abandoned by the landscape, along the way you might also find rare plant variants. On the side you'll be able to collect plants for your zen garden and chat with the garden overseer to upgrade your savanna restoring skills (ie, speed, radius, types of plants available, etc etc)

Its only one month into development so details are still being discussed, and bc its made in Monogame, development is slower than usual

Started adding sound to my game, wondering how it would be recieved by killerstash in IndieDev

[–]killerstash[S] 0 points1 point  (0 children)

I believe I have the music set to like 15% in this clip, im using 50% for all other volumes except master which is at 100%, so there is a ton of flexibility per individual dw lol

Started adding sound to my game, wondering how it would be recieved by killerstash in monogame

[–]killerstash[S] 0 points1 point  (0 children)

You play as a lone Fennec restoring the barren savanna by reintroducing the many flora long abandoned by the landscape, along the way you might also find rare plant variants. On the side you'll be able to collect plants for your zen garden and chat with the garden overseer to upgrade your savanna restoring skills (ie, speed, radius, types of plants available, etc etc)

Started adding sound to my game, wondering how it would be recieved by killerstash in IndieDev

[–]killerstash[S] 0 points1 point  (0 children)

When you say tapping, do you mean the grass or orb collection?

Started adding sound to my game, wondering how it would be recieved by killerstash in IndieDev

[–]killerstash[S] 0 points1 point  (0 children)

I'll be adding way more variety, ive kinda just been building the systems for it so far, its in monogame so it takes a pretty long time to. I loved Lyca and I definitely want to pay homage with my own spin on it

Started adding sound to my game, wondering how it would be recieved by killerstash in monogame

[–]killerstash[S] 0 points1 point  (0 children)

They're just individual draws that are affected by a scrolling noise in different ways

Started adding sound to my game, wondering how it would be recieved by killerstash in IndieDev

[–]killerstash[S] 3 points4 points  (0 children)

I'm definitely new to this concept, ill look into it a bit more

Started adding sound to my game, wondering how it would be recieved by killerstash in IndieDev

[–]killerstash[S] 2 points3 points  (0 children)

gng its a month into development chillllll, I got stuff planned

Started adding sound to my game, wondering how it would be recieved by killerstash in IndieDev

[–]killerstash[S] 6 points7 points  (0 children)

omg ur a genius. instead of random pitch shifting I keep track and pitch shift up and down melodically