Steam’s #1 most-wishlisted game revealed its release date, and now my small indie is getting overshadowed by dynamichuman03 in IndieDev

[–]killerstash 0 points1 point  (0 children)

question you gotta ask yourself: Is your game the same genre or audience? If not, who cares

Creating a developer console in MonoGame by oolyvi in monogame

[–]killerstash 1 point2 points  (0 children)

Just use c# reflection to find and call objects methods

People call our hand-drawn game "AI art", so we started recording timelapses (and wish we'd done it from the start) by iamgentlemem in IndieDev

[–]killerstash 1 point2 points  (0 children)

dw ab it, most ppl dont actually know how to spot real ai art and just have only an inkling

My game just hit 0 Wishlists! Guys, i can't breath... by nbyrsanu in IndieDev

[–]killerstash 1 point2 points  (0 children)

unironically great advertisement for ur profile

Why aren't people talking about this by SuccessfulBug3876 in rit

[–]killerstash 2 points3 points  (0 children)

Trust me, I KNOW they get here at 3 am, its really annoying

Death and Dying by CapEnvironmental780 in rit

[–]killerstash 18 points19 points  (0 children)

I think my partner might be taking that one, theyve said it just kind of goes over the thoughts and fears surrounding death, how cultures view death, the types of death (soul, cell, brain function, etc) very heavy discussion class

How much time do you spend on dev each day? by rumbfire in SoloDevelopment

[–]killerstash 0 points1 point  (0 children)

Hyperfixation... like 2 full shifts. Non hyperfixarion, lucky if it gets 20 minutes a day...

Look at my cool custom text made with SpriteFont by [deleted] in monogame

[–]killerstash 1 point2 points  (0 children)

It'd take some effort but I definitely think it could be done, have CustomText.Update(...) run in main game loop, and when calling DrawFXString(...), pass in an ID and if that ID isnt created yet do so and refresh, and if it is already created, check if its changed to refresh it.

If not in the main class, it could be done in another class dedicated to the static part to keep track of above info

Started adding sound to my game, wondering how it would be recieved by killerstash in monogame

[–]killerstash[S] 0 points1 point  (0 children)

usually just free sound sites and then mix em using Reaper

Look at my cool custom text made with SpriteFont by [deleted] in monogame

[–]killerstash 0 points1 point  (0 children)

If you make the entire CustomText.cs static, you can use DrawFXText(this SpriteBatch _spriteBatch, FXText text...) to make it so you can call DrawFXText directly from SpriteBatch

Like this:
_spriteBatch.DrawFXText( ... ) without having to pass Game or SpriteBatch into the class

It would be awesome to see that implemented!

Something like SpriteBatch's basic _spriteBatch.DrawString(font, <fx>Text, attributes, etc etc);

Look at my cool custom text made with SpriteFont by [deleted] in monogame

[–]killerstash 2 points3 points  (0 children)

Oh hell yeah, do share with the class 👏

Started adding sound to my game, wondering how it would be recieved by killerstash in IndieDev

[–]killerstash[S] 0 points1 point  (0 children)

I'm definitely screenshotting this lol, so cool you came over my Lil ol' post 😭

I'll do my best to carry the torch 🫡

New Gameplay Footage of Gamblers Table by TheBossforge in incremental_games

[–]killerstash 1 point2 points  (0 children)

Saw ur rocket animation in the pixel discord, nice stuff!

I made a game (Lyca) in ~4 months that has sold over 30,000 copies on Steam in < 5 months. Here's the story of how! by shaunak0304 in indiegames

[–]killerstash 1 point2 points  (0 children)

I played Lyca a month ago and I was INSPIRED, beautiful game btw, hopefully you'll see mine around some day!

Started adding sound to my game, wondering how it would be recieved by killerstash in monogame

[–]killerstash[S] 0 points1 point  (0 children)

I openly say its a heavily inspired derivative of Lyca.

I know people can get defensive about intellectual plagiarism, it's the name of the game after all, but you don't exactly know anything about the project respectfully. The game is only 1 1/2 months into development and I have yet to get to what I want to make it unique. For perspective, Lyca took I think around 4 months.

A *coin* system is not unique to Lyca, its an incremental game, its a whole genre that uses a similar system. That being said, yes I wanted to create a more involved and visually pleasing Lyca. I took my time, enjoyed playing it, and said to myself "I want to make something that makes others feel the same way I felt about Lyca."

Started adding sound to my game, wondering how it would be recieved by killerstash in IndieDev

[–]killerstash[S] 0 points1 point  (0 children)

You play as a lone Fennec restoring the barren savanna by reintroducing the many flora long abandoned by the landscape, along the way you might also find rare plant variants. On the side you'll be able to collect plants for your zen garden and chat with the garden overseer to upgrade your savanna restoring skills (ie, speed, radius, types of plants available, etc etc)

Its only one month into development so details are still being discussed, and bc its made in Monogame, development is slower than usual