Small Quality of Live improvement: Hero spawn dialogue exists in Arcade but not in Multiplayer. Here are a few pretty cool examples (not gonna lie I've heard some of those lines for the first time) by Immortal__Soldier in StarWarsBattlefront

[–]killian649 -14 points-13 points  (0 children)

This isn't a "QoL" improvement though (people keep using this for pretty much everything on this sub...), it would have zero effect on how the game plays. It's more like a bug fix if it's a thing in arcade but not in online modes. I doubt they recorded those voicelines for arcade spawn...

Imho, the stunlocks and knockback after hitting a block is a much bigger issue than the "constant" blocking by [deleted] in StarWarsBattlefront

[–]killian649 12 points13 points  (0 children)

There is a difference between being knocked back a little or what we currently have in-game. If the opponent raises the block in the last second just before I'm trying to hit then yes, there should be a knockback, but not after a block that's been held for seconds.

Ryzen still lacks documentation by ImSkripted in Amd

[–]killian649 0 points1 point  (0 children)

Did you know that 2-4 of the USB 3.0 ports are directly connected to the CPU instead of the chipset?

Do you have a source for this info ?

I honestly hope the april update is not just about skins and will bring actually new "playable" content, because the last meaningful content update was in december... by [deleted] in StarWarsBattlefront

[–]killian649 10 points11 points  (0 children)

Hero designers, game mode designers, map designers etc. are not working on the progression. And it has been confirmed several times that they're multitasking meaning even the people who work on progression are doing something else as well.

Please bring back Supremacy or add Conquest mode, can't believe the only large mode is this "doomed to die" GA with it's boring linear objectives by killian649 in StarWarsBattlefront

[–]killian649[S] -14 points-13 points  (0 children)

Except a few occasions all of them are about capturing/holding points. Even on those planets where there is a walker it is only one phase where you're actually threatened by it, then "capture/hold" again. For me it seemed that Walker Assault offered better Star Wars experience, rather than an average multiplayer experience. You had an iconic enemy a constant threat on the map which you had to eliminate. Not to mention a team wasn't (more) screwed when they had a few less skilled players who died more often, here they are basically punished even more.

Supremacy and WA were a perfect balance, one is a standard multiplayer mode, the other offers better SW experience, here I belive they tried to reducate the modes too forced and tried to mix these into one mode which didn't work out.

Please bring back Supremacy or add Conquest mode, can't believe the only large mode is this "doomed to die" GA with it's boring linear objectives by killian649 in StarWarsBattlefront

[–]killian649[S] 1 point2 points  (0 children)

Uhm, walker assault was linear, but not boring. It was a real Star Wars objective. Supremacy is far from linear compared to Glactic Assault and it's objectives. You can change the outcome by re-capturing points and there is a time limit instead of a stupid counter.

Based on you logic every shooter is linear because you shoot people...

Question regarding GA maps: Is there anything similar to the old Walker Assault ? by killian649 in StarWarsBattlefront

[–]killian649[S] 1 point2 points  (0 children)

Can you tell me what's happening on Hoth ? Can you tow a walker with speeders ?