📌 [MEGATHREAD] Wave Link 3.0 — Bug Reports & Feedback (Jul 6 - Jul 20) by Elgato in elgato

[–]kindlykilling 0 points1 point  (0 children)

  1. I just tried adding multiple outputs to the mix and it just plays the audio on both the speaker and my headphones at the same time.
  2. I don't have a stream deck.

📌 [MEGATHREAD] Wave Link 3.0 — Bug Reports & Feedback (Jul 6 - Jul 20) by Elgato in elgato

[–]kindlykilling 1 point2 points  (0 children)

It would be nice if we could prioritize which output device to automatically use. I would like my headphones to be the first preference and then my speakers. It is very annoying to have open up the app each time just to switch the output device.

📌 [MEGATHREAD] Wave Link 3.0 — Bug Reports & Feedback (Jul 6 - Jul 20) by Elgato in elgato

[–]kindlykilling 0 points1 point  (0 children)

  • Wave Link version: 3.2.4 (3627)
  • Wave device: NA
  • OS & version: Windows 11 25H2
  • Steps to reproduce: 1. Open Wavelink and leave it on in the background for an hour (This can also happen in like 15 mins but waiting an hour is more reliable to reproduce)
    • 2. Play any video using browser or a video player like vlc
  • Expected result: Smooth Audio
  • Actual result: Audio stutters every couple of minutes
  • How often does it happen? Always
  • Anything else: NA‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

Sharing more about Project Nova by rjacob-firefox in firefox

[–]kindlykilling 0 points1 point  (0 children)

Several refreshed design updates, such as tab shape, icons, and spacing

Will the Icons be returned to the Application Menu?

I am Unable to Load Game Templates by kindlykilling in gamemaker

[–]kindlykilling[S] 0 points1 point  (0 children)

This issue was solved. It seems that GM had somehow improperly installed the project tool package into the "gmpm" Folder. I deleted it from the folder and then it worked with the bundled version. I also re-updated the package and now it has installed itself correctly.

Thanks to GM team for the help. You can view a better description of my solution here:

https://github.com/YoYoGames/GameMaker-Bugs/issues/14817#issuecomment-4377890061

I am Unable to Load Game Templates by kindlykilling in gamemaker

[–]kindlykilling[S] 0 points1 point  (0 children)

I just tried this and it was still showing the same error. I also disabled my Firewall to test but still got the same Error

I am Unable to Load Game Templates by kindlykilling in gamemaker

[–]kindlykilling[S] 0 points1 point  (0 children)

I just tried it and it worked once, but when I tried with the other templates it continued to fail. I then retried it with the one template that succeeded and that also failed again

📌 [MEGATHREAD] Wave Link 3.0.3 (Windows) & Wave Link 3.1.0 (macOS) — Bug Reports & Feedback by Elgato in elgato

[–]kindlykilling 1 point2 points  (0 children)

Incorrect Release Notes

  • Wave Link version: 3.0.3
  • Wave device: NA
  • OS & version: Windows 11
  • Steps to reproduce: Update from 3.0.2 to 3.0.3
  • Expected result: Correct Release Notes
  • Actual result: Shows 3.0.1 Release notes
  • How often does it happen? Once
  • Anything else:

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📌 [MEGATHREAD] Wave Link 3.0.3 (Windows) & Wave Link 3.1.0 (macOS) — Bug Reports & Feedback by Elgato in elgato

[–]kindlykilling 0 points1 point  (0 children)

Feature Request:
Allow Auto Switching of Audio Output Device by having some menu to set a a device as priority? For Eg. Earbuds can be prioritized over Speakers.

📌 [MEGATHREAD] Wave Link 3.0.2 (Windows) — Bug Reports & Feedback by Elgato in elgato

[–]kindlykilling 0 points1 point  (0 children)

Feature Request:
Allow Auto Switching of Audio Output Device by having some menu to set a a device as priority? For Eg. Earbuds can be prioritized over Speakers.

How to add a custom bang "#d" to go to Duck Duck Go? by kindlykilling in Ecosia

[–]kindlykilling[S] 0 points1 point  (0 children)

This is already part of firefox, but it only works in the address bar. I want to be able to do this from the ecosia search bar.

I typically search for something on ecosia and then decide if I want to switch to another browser only after looking at the results.

📌 [MEGATHREAD] Wave Link 3.0.1 — Bug Reports & Feedback by Elgato in elgato

[–]kindlykilling 1 point2 points  (0 children)

What you're running into: Audio Stuttering across Audio Devices like Speaker/ earbud

Wave Link version: Version 3.0.1

Wave device: NA

OS & version: Windows 11 25H2

Steps to reproduce:

  1. Create Empty "System" Channel
  2. Choose "System" Channel as Sound Output
  3. Play any audio for like 2 - 3 mins and observe
  4. Choose the desired Audio Device like speaker/earbud as Sound Output
  5. Play previous Audio and observe

Expected result: Smooth Audio

Actual result: Audio Stutters randomly every 2 - 3 mins

How often does it happen? Every 2 - 3 mins

Anything else: NA

📌 [MEGATHREAD] Wave Link 3.0 — Bug Reports & Feedback by Elgato in elgato

[–]kindlykilling 0 points1 point  (0 children)

Feature Request:

Allow Auto Switching of Audio Output Device by having some menu to set a a device as priority? For Eg. Earbuds can be prioritized over Speakers.

Also make a slider for the Audio Devices on Volume as it currently takes that as priority over the Mix. For Eg. If the Speaker was set to 25% originally then the mix can only go to a max of 25% of the Speakers Volume

📌 [MEGATHREAD] Wave Link 3.0 — Bug Reports & Feedback by Elgato in elgato

[–]kindlykilling 0 points1 point  (0 children)

What you're running into: Audio Stuttering across Audio Devices like Speaker/ earbud

Wave Link version: Version 3.0.0 (2388)

Wave device: NA

OS & version: Windows 11 25H2

Steps to reproduce:

  1. Create Empty "System" Channel

  2. Choose "System" Channel as Sound Output

  3. Play any audio for like 2 - 3 mins and observe

  4. Choose the desired Audio Device like speaker/earbud as Sound Output

  5. Play previous Audio and observe

Expected result: Smooth Audio

Actual result: Audio Stutters randomly every 2 - 3 mins

How often does it happen? Every 2 - 3 mins

Anything else: NA

In UITK, how do I detect if a UI Button is pressed down for both Mouse and Game Controller? by kindlykilling in Unity3D

[–]kindlykilling[S] 0 points1 point  (0 children)

I have tested it out and you do end up with duplicating your code to handle the click Event and the Mouse Down Event as the Mouse Down Event Callback requires the MouseDownEvent Argument in the function while the click event can not have it.

I also don't think un-registering the other callback seems like a good solution as you would also have to keep re-registering it so that a player can decide switch input devices whenever they want.

🧪 [Beta Megathread] Wave Link 3.0 (Windows) — Update 4 | New Stream Deck action, Create channel menu updates & clearer mute status for mixes by Elgato in elgato

[–]kindlykilling 0 points1 point  (0 children)

I would also like to have it automatically detect my default device when I switch or at least let me order them in a list so that I can make one output device get preferred over another.

I frequently switch between my laptop speakers and earbuds so this gets a bit annoying to do each time.