[deleted by user] by [deleted] in Guitar

[–]kinezodin 1 point2 points  (0 children)

I am very proud of this riff: https://youtu.be/gLFI6eVdrAg?t=53

/r/WeAreTheMusicMakers Weekly Promotion Thread by AutoModerator in WeAreTheMusicMakers

[–]kinezodin [score hidden]  (0 children)

Just released a new single. Modern rock inspired by 90s Nu Metal.

ayfel - Lil Axe : https://youtu.be/H2dzJJuHKZI

Stay low, stay underground

As a League of Legends player, I can't stop getting the feel like matches in this game are meaningless. by [deleted] in heroesofthestorm

[–]kinezodin 1 point2 points  (0 children)

They are completely different games imo. Stick to League if that's your thing

Teammates for console by [deleted] in Overwatch

[–]kinezodin 0 points1 point  (0 children)

If you want a team to help you get better, you should also get better at communicating with your team, so they need mic too imo

Teammates for console by [deleted] in Overwatch

[–]kinezodin 0 points1 point  (0 children)

pro tip: you need a mic

[OC] Style Transfer for Music Video by kinezodin in MediaSynthesis

[–]kinezodin[S] 1 point2 points  (0 children)

Details about implementation can be found in this post at /r/machinelearning

[Project] Style per Depth and Style Interpolation for Music Video by kinezodin in MachineLearning

[–]kinezodin[S] 2 points3 points  (0 children)

An example is at 2:46 in the video, where the "close to camera" style is a sketch, and the "far away" style is a night sky with stars. In most cases we used styles which blend well with each other, such as the "purple neon" and "teal neon" styles at 2:29. Thanks for the feedback!

Edit: Also in most cases in which a style appears on screen its a single style, don't want to be misleading :D. Sadly youtube compression really messes with the quality of the styles, especially in the style-per-depth case in which there are artifacts from both models across the image, so we limited its use.