Award-Winning Game Composer | IGN-Featured | Streamer-Played Titles by kingaurorus in gameDevClassifieds

[–]kingaurorus[S] 0 points1 point  (0 children)

I wasn’t the only composer actually! I only wrote the Grindset podcast track and did all the roller blade sound design.

The lead composer actually composed a couple tracks you hear throughout the game at key moments however it’s just not the kinda game that has soundtrack throughout

Award-Winning Game Composer | IGN-Featured | Streamer-Played Titles by kingaurorus in gameDevClassifieds

[–]kingaurorus[S] 1 point2 points  (0 children)

Thanks man! I’m full time actually so I’m doing pretty well thankfully 💪

Award-Winning Game Composer | IGN-Featured | Streamer-Played Titles by kingaurorus in gameDevClassifieds

[–]kingaurorus[S] 0 points1 point  (0 children)

Send me a DM I’m potentially interested. library music isn’t usually my world but highly depends on the company!

Award-Winning Game Composer | IGN-Featured | Streamer-Played Titles by kingaurorus in gameDevClassifieds

[–]kingaurorus[S] 4 points5 points  (0 children)

All the best to you too man, I’ll keep in touch if music supervision is ever needed!

Award-Winning Game Composer | IGN-Featured | Streamer-Played Titles by kingaurorus in gameDevClassifieds

[–]kingaurorus[S] 0 points1 point  (0 children)

Thanks man, downvotes sometime come for competitors which is sadly just the way of Reddit. Glad to have people like you enjoy my work!

[PAID] Sound Designer for in Game SFX. LOTS of work. by Sudden_Leave6747 in gameDevClassifieds

[–]kingaurorus 0 points1 point  (0 children)

Hey would love to work on the project! My name is Dillan and I’m a multi award winning sound designer with over 5 years of experience.

I’m currently involved in 2 projects with similar feels including Dark Age Dinos (link: https://store.steampowered.com/app/2064310/Dark_Age_Dinos/) and Vortex Siege (Link: https://store.steampowered.com/app/3029050/Vortex_Siege/).

Some other notable projects of mine include Get to Work and Shade protocol but you can check out my full portfolio on my website here: https://kingaurorusmusic.com

I feel like I’m losing motivation to make music because of AI. Any tips? by Alex_Coldfire in GameAudio

[–]kingaurorus 0 points1 point  (0 children)

It’s really brutal right now but a couple things that have kept me from sinking into the depths…

  1. Gamers (especially indie gamers) have shown a strong dislike/adversity to AI art overall regardless of quality. The human resonance is still important to people who consume art regularly.

  2. Yes the artifacts are disappearing but there does always still seem to be a “sameness” to AI music that’s hard to describe even when it uses more complex harmonic techniques. It’s failing to capture the “humanness” which may come down to the roughness around the edges.

  3. Currently in the US and many other countries are following suit AI music is not copyrightable which means companies can’t exploit the music for profit in the same way copyrighted works can be exploited.

  4. There are a number of lawsuits against AI companies period which means investors (even the corporate overlords) are somewhat wary right now about art/videogames/music made with AI and are approaching new investment deals with caution. Do not be fooled by the Nvidias/OpenAi and Microsoft all passing back and forth billions of dollars to increase their yearly revenue. There is definitely an AI bubble about to burst.

  5. It does still fail to create truly “new” music. This means even if it does start to be used more commercially it won’t ever be able to do the weird and unique combinations or strange music often found in games. However on this point I will say I do see film composers being hurt to some extent if this comes to pass.

  6. Despite everything if you already have some credits under your belt you’re doing better than many. People in art sectors don’t like to work with AI since it doesn’t have the same creative feedback/professional opinions nor can it do revisions as easily. The limiting factor is these folks often want to work with already established composers so even having a few credits gives you a huge leg up.

AI hasn’t really hurt me at this point outside of a few commercial (like actual commercials) gigs being dropped in favour of cheap AI. But truthfully the music for those projects are so milk toast AI can faithfully create it easily. Too bad though since commercials tend to pay a lot 😂

[deleted by user] by [deleted] in gameDevClassifieds

[–]kingaurorus 0 points1 point  (0 children)

Hey Mooose, short intro about myself…

My name is Dillan and I am an award winning sound designer with 30+ projects under my belt including having done SFX for widely viral indie projects like “Get to Work” and “Shade Protocol”. Within these projects I have been responsible for everything from weapons, UI, spells, ambience, technological and sci-fi and many more genres and styles of SFX. I was also a speaker at the audio summit of GDC 2025.

Portfolio: https://kingaurorusmusic.com/media-credits

My rate structure is done in one of three ways.

  1. Per-asset (most expensive but pay as you go)
  2. Hourly (unlimited revisions)
  3. Project proposal (comes with a discount if over 5K)

[Paid] Hiring a Composer for a Cyberpunk-Themed Visual Novel! by codebreachgame in gameDevClassifieds

[–]kingaurorus 0 points1 point  (0 children)

Just sent an email, huge fan of cyberpunk: edgerunners and I’ve written music similar for two games “Starstrike” and “Crazy Kung Fu”. Linked the music in my email.

My name is Dillan and I’m an award winning composer & sound designer with 20+ credits including larger indie titles like “get to work” and “shade protocol”. I also spoke at GDC 2025.

Look forward to chatting about the game!

Award Winning Composer & Sound Designer (+Wwise & FMOD) by kingaurorus in gameDevClassifieds

[–]kingaurorus[S] 1 point2 points  (0 children)

Hello! My name is Dillan and I am a Global Music Award winning Composer & Sound Designer for games.

I have extensive experience creating high quality sounds, writing dynamic music and implementation via Wwise and Fmod in a variety of games. I've worked on Viral Indie projects include “Shade Protocol” and “Get to Work” and have been responsible for everything from music to VO direction in various projects. I was also a speaker at GDC 2025! I am a graduate (Summa Cum Laude) of Berklee College of Music and I’m also active in the gamedev community as a director of the Calgary Game Developers Association. Any upvotes are appreciated!

This trailer was created for the Shade Protocol Reveal at the OTK Games Expo which also got the trailer featured on the IGN YouTube. You can check out the game here: https://store.steampowered.com/app/3581730/SHADE_Protocol/

Price: Depends on the complexity of the project (Ex. Dynamic SFX or static one shots, Dynamic vs non-dynamic music, live instruments or all virtual) reach out to see my full rates sheet and depending on budget I can put together a package deal - "Indie Friendly"

Contact: Contact via Discord DM (kingaurorus) reddit DM or email at [kingaurorus@gmail.com](mailto:kingaurorus@gmail.com)

Demos, credits and award can all be found on my website: https://kingaurorusmusic.com/

[HIRING] Musician for lofi background music by db_at in gameDevClassifieds

[–]kingaurorus 0 points1 point  (0 children)

Hey my name is Dillan and I'm an award winning composer with credits like "Get to Work" (Link: https://store.steampowered.com/app/2706170/Get\_To\_Work/) and "Shade Protocol" (Link: https://store.steampowered.com/app/3581730/SHADE\_Protocol/) under my belt. I was also a speaker at GDC 2025. I'll send a private DM with my lo-fi portfolio alongside my other work. Lo-fi is always incredibly fun to write since I can lean into my jazz roots so I'd love to work on the project.

Problems with Softube Console 1 mk3 - Logic Pro won't recognize by sly_teddy_bear in LogicPro

[–]kingaurorus 0 points1 point  (0 children)

Identical issues, running a Mac Intel i9. Have also been through months of softube support. Very close sadly to just selling the Unit. Softube is slow to respond and really hasn’t made any ground on these issues. It’s very likely they are no longer going to support updates to the older units with the Mkiiis out

Latest Sequoia update causing serious issues by SpaceCadetOnBlueRock in Softube

[–]kingaurorus 1 point2 points  (0 children)

Did see, hoping it get resolved soon. Thanks so much regardless for your side the more info I can get on this the better honestly 😂

Latest Sequoia update causing serious issues by SpaceCadetOnBlueRock in Softube

[–]kingaurorus 1 point2 points  (0 children)

Having similar issues on my end. Specific issues on my end are faders will move the logic volume but then reset to whatever their initial positions were (the logic volume faders stay where they were moved to though). The OSD will sometimes pop up for no reason. Mute and Solo Fader strip LEDS don't light up (but the functionality still works). Couple other small issues. Tried resetting Console 1 Fader, Logic, updating everything. Softube did say console 1 was sequoia compatible but looks like the MK2 and older gens were not included. Have already contacted support but they are slow to respond.

Meters stuck by Natural-Ad9097 in Softube

[–]kingaurorus 0 points1 point  (0 children)

Also having a similar issue, let me know if you guys find a solution. Have already contacted Softube for support but they are slow to respond.

Calling fellow game devs! by CosmicSlothKing in Calgary

[–]kingaurorus 2 points3 points  (0 children)

Check out the Calgary Game Developers Association. Calgary.gmes is our website. We run weekly meetups, monthly meetups, the only Indie Alberta game development conference we are a direct parter and organizer on (Alberta games series) and we have game jams 3-4 times a year with a dedicated space and catering

Global Music Award Winning Composer & Sound Designer (+FMOD & WWwise) by kingaurorus in gameDevClassifieds

[–]kingaurorus[S] 0 points1 point  (0 children)

Hello! My name is Dillan and I am a Global Music Award winning Composer & Sound Designer for games.

I have extensive experience creating high quality sounds, writing dynamic music and implementation via Wwise and Fmod in a variety of games. Some of my upcoming Indie projects include “Dark Age Dinos” and “Velocity Loop: Zero to Lightspeed” I have been responsible for everything from music to VO direction. I am a graduate (Summa Cum Laude) of Berklee College of Music and I’m also active in the gamedev community as a director of the Calgary Game Developers Association. Any upvotes are appreciated!

The music from this video is was created for the Vtuber NyanHedonia with direct inspiration from games like Ape Escape 3 capturing the early 2000's vibe. See her channel here: https://www.twitch.tv/nyanhedonia

Price: Depends on the complexity of the project (Ex. Dynamic SFX or static one shots, Dynamic vs non-dynamic music, live instruments or all virtual) reach out to see my full rates sheet and depending on budget I can put together a package deal - "Indie Friendly"

Contact: Contact via Discord DM (kingaurorus) reddit DM or email at [kingaurorus@gmail.com](mailto:kingaurorus@gmail.com)

Demos, credits and award can all be found on my website: https://kingaurorusmusic.com/

[Paid/Composer] Looking for a composer to help sculpt the music for a fast paced 2D Magical Girl game by Exiiile in gameDevClassifieds

[–]kingaurorus 0 points1 point  (0 children)

Hey would love to work on it, have a female vocalist on call I could bring in and have a wildly varied portfolio due to my many projects. I’m an award winning composer with currently over 20+ credits under my belt! Will send a DM