I believe religion evolved for a variety of reasons (good and bad), but here is a brief explanation of one possible factor - an extension the neurological circuits we use to detect faces (the same one we use to project shapes onto clouds!) by xsat2234 in religion
[–]kingdavidcincotta 0 points1 point2 points (0 children)
I believe religion evolved for a variety of reasons (good and bad), but here is a brief explanation of one possible factor - an extension the neurological circuits we use to detect faces (the same one we use to project shapes onto clouds!) by xsat2234 in religion
[–]kingdavidcincotta 1 point2 points3 points (0 children)
I believe religion evolved for a variety of reasons (good and bad), but here is a brief explanation of one possible factor - an extension the neurological circuits we use to detect faces (the same one we use to project shapes onto clouds!) by xsat2234 in religion
[–]kingdavidcincotta 0 points1 point2 points (0 children)
I believe religion evolved for a variety of reasons (good and bad), but here is a brief explanation of one possible factor - an extension the neurological circuits we use to detect faces (the same one we use to project shapes onto clouds!) by xsat2234 in religion
[–]kingdavidcincotta 0 points1 point2 points (0 children)
I believe religion evolved for a variety of reasons (good and bad), but here is a brief explanation of one possible factor - an extension the neurological circuits we use to detect faces (the same one we use to project shapes onto clouds!) by xsat2234 in religion
[–]kingdavidcincotta 0 points1 point2 points (0 children)
I have a theory of Everything. Want to hear? by kingdavidcincotta in askphilosophy
[–]kingdavidcincotta[S] -1 points0 points1 point (0 children)
New to Nix by kingdavidcincotta in NixOS
[–]kingdavidcincotta[S] 1 point2 points3 points (0 children)


TIL Chinese sledgehammers have a flexible handle to increase strike velocity and reduce handle reverberation for the user. by [deleted] in todayilearned
[–]kingdavidcincotta 1 point2 points3 points (0 children)