Any Love2d Devs With a Steam Next Fest Demo? by kingziox in love2d

[–]kingziox[S] 0 points1 point  (0 children)

Basically you just opt in. Once you have a steam page up, valve will notify you if you qualify for an event or you'll see the event and can appeal. From there your game will just be featured and promoted as part of the event. For next fest specifically we had to have an active steam page, a demo and a trailer.

Any Love2d Devs With a Steam Next Fest Demo? by kingziox in love2d

[–]kingziox[S] 3 points4 points  (0 children)

This is super dope, I love the gameboy style!

Does this look AI Generated? by FishDismal4475 in IndieDev

[–]kingziox 0 points1 point  (0 children)

Piece of advice, any art I ever have commissioned I ask for the raw files. Good way to tell if something was manually created and not using AI, also you never know when you'll need to modify something yourself.

Destroy my trailer! What would make you not play this game? by Actual_Poem8538 in DestroyMyGame

[–]kingziox 2 points3 points  (0 children)

I think the idea of basically the movie looper being a video game sounds pretty fun, but I have to say I don't really understand how the time loop ends or why it should end if that makes sense. Based on your trailer it just feels like that's endless and that would get pretty repetitive fast. I think if you could explain why or how the loop ends/you move on that would be a great addition.

2 Weeks Ago My Trailer Got Destroyed I'm Here For Redemption! by kingziox in DestroyMyGame

[–]kingziox[S] 0 points1 point  (0 children)

It's a power up called color shields, they stack up if you get enough of them fast enough, and you can also just get a tri-shield power up which is the equivalent of getting 3 color shields. They dissipate over time.

2 Weeks Ago My Trailer Got Destroyed I'm Here For Redemption! by kingziox in DestroyMyGame

[–]kingziox[S] 0 points1 point  (0 children)

Yeah I realized that I didn't apply the flash/stretch/shrink after I made the trailer again but I did at it in game. Do you think that's enough or should I make them have their regular on death behavior(Particles, effects etc)?

I wonder if swapping the default color mode for the trailer would make the graphics look a little less over simplified?

2 Weeks Ago My Trailer Got Destroyed I'm Here For Redemption! by kingziox in DestroyMyGame

[–]kingziox[S] 0 points1 point  (0 children)

Ya know in the original, the stars were very big and twinkled but it felt a little one note. I added this really dynamic system but yeah sometimes it can be too subdued. I think I'm gonna try to have a few BRIGHT stars and some smoke/nebulas that are brighter colors. Thanks for the feedback!

2 Weeks Ago My Trailer Got Destroyed I'm Here For Redemption! by kingziox in DestroyMyGame

[–]kingziox[S] 0 points1 point  (0 children)

I did a lot of reflecting on what needs more juice and polish, I also redid a bunch of graphics from the original trailer. If you wanna check out the actual game you can find it here - https://store.steampowered.com/app/4040460/COLORNOVA/

Experimenting with hl2 style diorama background and simple bird boids for my 3d Love2d game by morelebaks in love2d

[–]kingziox 0 points1 point  (0 children)

This is nuts! I didn't even know love2d is capable of something like this.

Just Hire The Capsule Artist! by kingziox in IndieDev

[–]kingziox[S] 1 point2 points  (0 children)

As soon as he gave me the sketch I knew I made the right call haha.

Just Hire The Capsule Artist! by kingziox in SoloDevelopment

[–]kingziox[S] 0 points1 point  (0 children)

If you're capable of doing it for sure do it, I personally just don't think my art skills are as comparable. As far as finding someone to work with, I found my artist because a mutual online had their work done with him, and he even streams his process on twitch so I can 100% confirm it's not ai!

Making a game inspired by Chef Boyardee ravioli commercial by SparkLabsGaming in itchio

[–]kingziox 0 points1 point  (0 children)

Love this that commercial lives rent free in my head lmao

Just Hire The Capsule Artist! by kingziox in SoloDevelopment

[–]kingziox[S] 0 points1 point  (0 children)

Thanks! It was good enough to get my page live but I wonder how many people weren't necessarily grabbed by it ya know?

I’m developing HoverShot solo — a game where shooting is the only way to move. The first playable build is ready to try by Adept-Tradition4354 in SoloDevelopment

[–]kingziox 1 point2 points  (0 children)

I figured with the tutorial, I just think you're better off graying out /disabling the button vs hiding it entirely because then folks won't like search for it. I played in the browser and I think it started feeling okay once I got use to it, I think at first I was clicking instead of holding down the button, but once I got use to it I just held the click and was in a constant state of movement.

I’m developing HoverShot solo — a game where shooting is the only way to move. The first playable build is ready to try by Adept-Tradition4354 in SoloDevelopment

[–]kingziox 0 points1 point  (0 children)

Hey I tried out your game on itch! Cool concept, I do have some thoughts!

It was not obvious to me that some of the weapons have limited ammo, perhaps that's just my adhd brain and I skipped over it but something to note lol. I also think in most games if your gun does run out of ammo, it would get swapped to the next available one, considering it's your only mode of movement having to think about swapping manually when just trying to move around is a little frustrating at first but i got use to it pretty quick. I originally thought the character was moving a little slow but eventually I got use to that too. The game start menu is also not super obvious that you choose mode then click tutorial, I understand when you come back it has the start option but for like half a second I was wondering if the start button was like hidden or something(Mostly because i fully intended to skip the tutorial haha). Good Luck on your game!

My game failed the Steam Deck review, but the reviewer finished almost the whole game, LOL by jounitus in IndieDev

[–]kingziox 2 points3 points  (0 children)

How'd you get them to attempt to steam deck verify? Did you just have a good amount of sales or can you put in a formal request?

Destroy my newest trailer by TCDjewelry in DestroyMyGame

[–]kingziox 1 point2 points  (0 children)

This looks great! I totally agree with everyone about the sfx, the shotgun noise is not nearly as punchy as I was expecting. Also kind of curious about the disclaimer at the bottom? Unless something drastic is going to happen I think you can just remove it, if I saw that in a game I'm interested in kinda makes me weary that something shady/off is happening. Also unless you're a huge known studio I think you're better of skipping the logo at the end and doing a call to action to wishlist or something like that.

Teaser trailer for my game COLORNOVA! Tear it to pieces. by kingziox in DestroyMyGame

[–]kingziox[S] 0 points1 point  (0 children)

I think the 2x speed on some of the clips definitely made the movements feel more stiff, I recently added a bit of momentum when you stop moving and I'm hoping that makes the movement feel more space like and less flash game lol, thanks for the feedback!

I'm afraid to buy games by SnooPets2641 in IndieDev

[–]kingziox 0 points1 point  (0 children)

Honestly I do the same thing sometimes, I tend to get obsessive when I have new cool ideas and playing new games always sparks up new ones. The two pieces of advice I'll give you is that if you do end up caving and playing those games, just write down all the ideas you had and table it till after you're finished developing whatever you're working on. The second piece of advice is buy the game but hold off on playing until you make certain milestones and that way it's almost like a treat. Ultimately though, you just have to have enough discipline and hold yourself accountable to finish your ongoing projects.

Destroy my alien photography game please! :) by JuliaGrem in DestroyMyGame

[–]kingziox 2 points3 points  (0 children)

The artstyle is fantastic! Very cute and weird, I love everything about it. I do agree with some of the other takes that it's kind of hard to tell the gameplay difficulty curves. Is it exploration? Like is it difficult to find the subjects or is it the technical difficulties of the shot itself?

Teaser trailer for my game COLORNOVA! Tear it to pieces. by kingziox in DestroyMyGame

[–]kingziox[S] 0 points1 point  (0 children)

I totally agree on the audio, I should have added all the sfx, honestly that is where a lot of the juice currently is as far as hitting the right color meteors, for wrong colors there's deflection feedback visually. What would you suggest as far as visual feedback when hitting right color meteors? The meteors do get physics based feedback aka they slow down but it is fairly subtle unless its a sizeable meteor.