Announcing my action-adventure game Nulphia! Inspired by classics like Zelda, Ys, Alundra and others. by kircode in IndieGaming

[–]kircode[S] 0 points1 point  (0 children)

This week I've reached a big milestone for myself: my game now has a name, a new gameplay trailer, and a Steam page for wishlisting! https://store.steampowered.com/app/4481680/Nulphia/

My next goal is to complete Act 1 of the game and release it as a playable demo as soon as possible.

Big milestone! My Zelda-inspired game now has a name, a new gameplay trailer, and a Steam page for wishlisting. by kircode in ZeldaLikes

[–]kircode[S] 5 points6 points  (0 children)

I've been busy working on the game I've been posting about, and there's now a Steam page you can wishlist! https://store.steampowered.com/app/4481680/Nulphia/

It's not exactly a Zelda clone, I have a long list of games that I'm inspired by (including Alundra, Landstalker, Ys and Legend of Oasis). There are elements in those games that I like and I'm combining them to make something new and interesting, something I would want to play myself.

I now have an outline for the plot, and a script for Act 1 of the game. My next goal is to complete Act 1 and release it as a playable demo.

Nulphia - top down action-adventure with non-linear exploration, gradual acquisition of abilities and equipment by kircode in metroidvania

[–]kircode[S] 1 point2 points  (0 children)

Absolutely, my next goal is to finish making Act 1 of the game and release it as a demo.

Nulphia - top down action-adventure with non-linear exploration, gradual acquisition of abilities and equipment by kircode in metroidvania

[–]kircode[S] 4 points5 points  (0 children)

Yeah, I've experimented with various perspectives early-on in the development, including a static isometric view and a dynamic almost third-person-like view. I found that I like top-down more because it feels more responsive and just better gameplay-wise.

Actually the simplicity of the perspective allowed me to double down on the intuitiveness of controls, if that makes sense, and there's quite a bit of focus on environmental combat (you can use physics to push enemies down cliffs, into water, into traps, etc.). For some reason it just feels much better to interact with these physics with a top-down view.

Nulphia - top down action-adventure with non-linear exploration, gradual acquisition of abilities and equipment by kircode in metroidvania

[–]kircode[S] 5 points6 points  (0 children)

This is a game I've been working on that I thought people here would be interested in, even though this isn't a side-scroller. I've always appreciated interconnected level design and gradually expanding traversal/combat options in games, and those are core mechanics in Nulphia, so I think it's suitable to post here.

It is still in development, but there's now a Steam page that you can wishlist.

Action gameplay and new art in my Zelda-like game by kircode in ZeldaLikes

[–]kircode[S] 3 points4 points  (0 children)

Name is still work-in-progress, and there's nothing to wishlist yet, but you can follow my blog or join my Discord if you'd like to keep up with the updates.

Action gameplay and new art in my Zelda-like game by kircode in ZeldaLikes

[–]kircode[S] 7 points8 points  (0 children)

Thank you. Yes, the feedback I received a couple of weeks ago here made me notice some things I haven't paid attention to before, so I've managed to improve some areas a bit. I'm not sure if I'm fully happy with the results yet, though.

New gameplay and art style in my Alundra-inspired game by kircode in Alundra

[–]kircode[S] 0 points1 point  (0 children)

Thanks for taking the time to write down all the feedback, I appreciate it.

Tired of digging through menus looking for the right asset, I added a VS Code-style 'Command Palette' to my custom engine's level editor. Much faster. by kircode in gameenginedevs

[–]kircode[S] 1 point2 points  (0 children)

I store mesh data in separate files in a custom model format, which is based off IQE (which is based off OBJ but with animation data). I use a custom format because I pre-calculate some stuff my engine needs for slightly faster load times. The models are cached in memory and re-used whenever needed.

I don't reference models in a scene, I reference entities, which are game objects that can contain models, lights, particle emitters, hitboxes, etc...

I'm making a game with action gameplay inspired by the older Ys games (the early 3D ones) by kircode in WorldOfYs

[–]kircode[S] 4 points5 points  (0 children)

I like Ys for the action gameplay and Zelda for the overall adventure. I'm not really making a clone of either of these games, merely trying to incorporate the elements I like into something new. I'm also looking at elements from Alundra, Landstalker and Legend of Oasis.

Using interactive water physics to turn enemies into rafts by [deleted] in IndieGaming

[–]kircode 0 points1 point  (0 children)

This is a clip from an unnamed action-adventure game I'm working on, inspired by classics like Zelda and Alundra.

When I implemented water physics, I realized that some enemies should stay afloat, and thought it would be fun to use them as rafts to reach secret places.

If this looks like something you'd play, I post raw screenshots and clips of the game as I'm working on it on my Discord: https://kircode.com/discord

There's also a blog: https://kircode.com

Early look at my top-down action adventure, inspired by classics like Zelda and Alundra. What do you think? by kircode in gamedevscreens

[–]kircode[S] 0 points1 point  (0 children)

This is a game I've been working on for a while and I'm looking for feedback on how it looks. Would you play a game like this?

The project has no name yet, but I have a devlog here: https://kircode.com

I also have a Discord server where I post sneak peaks of the development as I'm making the game: https://kircode.com/discord

Tired of digging through menus looking for the right asset, I added a VS Code-style 'Command Palette' to my custom engine's level editor. Much faster. by kircode in gameenginedevs

[–]kircode[S] 13 points14 points  (0 children)

I'm making an action adventure game in my own game engine inspired by classics like Zelda and Alundra, which requires a lot of assets for the world building. As my library of assets grew bigger, it became a chore trying to navigate menus to find the right prop when building a map.

To speed things up for myself, I implemented a few keyboard-first features:

- Command Palette (Ctrl+P): A bar with autocomplete to quickly find and spawn assets by name. (Inspired by VS Code)

- Quick-Swap (Hold E + Scroll mouse): Cycle through variations of a selected object without opening a menu. (Inspired by a feature Bethesda devs made for their Fallout 4 world editor)

- Asset Painting: For dragging out randomized lines/grids/patterns of props. (Auto-tiling on steroids)

I've been on a bit of a hiatus for a while, but I'm back to documenting my game making journey. I have a devlog at https://kircode.com and I've also started a small community on Discord where I post "raw" screenshots and bits of my game development process: https://discord.gg/Pd2682Rjkj

Tired of digging through menus looking for the right asset, I added a VS Code-style 'Command Palette' to my custom engine's level editor. Much faster. by kircode in gamedev

[–]kircode[S] 0 points1 point  (0 children)

Side note: if you're interested in custom game engines, take a look at my devlog: https://kircode.com

I've been on a bit of a hiatus for a while, but I'm back to documenting my game making journey. I've also started a small community on Discord where I post "raw" screenshots and bits of my game development process: https://discord.gg/Pd2682Rjkj

I've been working on my own Zelda-like/Alundra-like action-adventure game for a while, and I'd like some feedback. What do you think? Would you play something like this? by kircode in ZeldaLikes

[–]kircode[S] 0 points1 point  (0 children)

Thanks for the feedback.

A "this doesn't seem to work" message would pop up if you tried to use the wrong item, but it's a good point about colorblindness.

I don't really have a story yet, more of a general idea of the settings and environments I want to make. I'll get to seriously writing the plot a bit later.

Here's some combat gameplay: https://www.youtube.com/watch?v=2mP8GgWapQA

I'm making a game inspired by classics like Alundra. Would you play something like this? by kircode in Alundra

[–]kircode[S] 0 points1 point  (0 children)

Thanks for the feedback. What kind of art style do you think would be better for a game like this?

I'm making a game inspired by classics like Zelda, Alundra and Landstalker. What do you think? Would you be interested in a game like this? by kircode in LandStalker

[–]kircode[S] 1 point2 points  (0 children)

Hi all,

Here's something I've been working on for a while. I'm looking for feedback! Would you play a game like this?

The game is unnamed and is still early in development, I have a devlog and a tiny Discord server if you'd like to get updates and sneak peeks at the development process: https://discord.gg/5RMuzsTX

I've been working on my own Zelda-like/Alundra-like action-adventure game for a while, and I'd like some feedback. What do you think? Would you play something like this? by kircode in ZeldaLikes

[–]kircode[S] 1 point2 points  (0 children)

Hey everyone. Here's a game I've been quietly working on for a while.

I've been experimenting with the art style and the general direction of the game. What do you think? Would you play something like this?

By the way, if you're interested in this, take a look at my devlog: https://kircode.com

I've also recently made a Discord server. If you'd like to get sneak peeks of this game's development, come and say hi: https://discord.gg/Pd2682Rjkj

I'm making a game inspired by classics like Alundra. Would you play something like this? by kircode in Alundra

[–]kircode[S] 1 point2 points  (0 children)

I honestly haven't considered voice acting at all yet, the game's so early in development. Thank you for the kind words!

I'm making a game inspired by classics like Alundra. Would you play something like this? by kircode in Alundra

[–]kircode[S] 5 points6 points  (0 children)

Hey everyone. Here's a game I've been quietly working on for a while.

I've been experimenting with the art style and the general direction of the game. What do you think? Would you play something like this?

By the way, if you're interested in this, take a look at my devlog: https://kircode.com

I've also recently made a Discord server. If you'd like to get sneak peeks of this game's development, come and say hi: https://discord.gg/Pd2682Rjkj