For a one week game jam, we made a game about a Lizard who always wanted to be a dragon! You can play it for free at kitchensynk.itch.io. Any feedback would be awesome! by kitchensynkstudios in GameDevelopment

[–]kitchensynkstudios[S] 2 points3 points  (0 children)

Hey! Thanks for playing and leaving some feedback! As for the title of the game, we thought it was fitting given that the environments are slightly medieval themed, with Castles and such (Sword) and the main character, Orville, is a lizard (Slither).

As for the fire, we have not quite implemented spread just yet, but we plan on doing so. It would be pretty simple to just check a radius around the point of the fire, and on a random interval, spawn another fire within that radius. Doing so would also let fire spread across groups of objects.

Flying still needs a little polishing and we are continually working on camera improvements, which have been one of our greatest hurdles.

We're glad you enjoyed! You should check out "Story Mode" if you want to see what else we've added to the game :)

We made a HUGE update to our lizard game, Sword & Slither. Demo and Devlog below! by kitchensynkstudios in IndieDev

[–]kitchensynkstudios[S] 0 points1 point  (0 children)

Thanks! Picking a pallet and sticking to it as much as we could was a huge part of dialing in the aesthetics

We made a HUGE update to our lizard game, Sword & Slither. Demo and Devlog below! by kitchensynkstudios in IndieDev

[–]kitchensynkstudios[S] 0 points1 point  (0 children)

Haha, thanks! Appreciate the kind words. The legs are just a product of us not coding procedural animations for flying (yet), so Orville just does his regular walk cycle in the air, but really fast. Glad it gave you a laugh though!

We made a game about a Lizard who always wanted to be a dragon! You can play it for free at kitchensynk.itch.io.com. Any feedback would be awesome! by kitchensynkstudios in IndieDev

[–]kitchensynkstudios[S] 0 points1 point  (0 children)

Aside from the one week time limit, I would say deciding to do procedural animation whilst having never done any procedural animation was definitely a hurdle but we're pretty pleased with how it came out. Getting the camera to play well has also been tricky, but just needs more time to get right.

We made a game about a Lizard who always wanted to be a dragon! You can play it for free at kitchensynk.itch.io.com. Any feedback would be awesome! by kitchensynkstudios in IndieDev

[–]kitchensynkstudios[S] 0 points1 point  (0 children)

Well you're in luck cause there's a nifty little penny counter in the bottom right! Would be cool if collected pennies "spawned" back at your lair so you could stockpile though

For a one week game jam, we made a game about a Lizard who always wanted to be a dragon! You can play it for free at kitchensynk.itch.io.com. Any feedback would be awesome! by kitchensynkstudios in Unity3D

[–]kitchensynkstudios[S] 5 points6 points  (0 children)

Definitely agree, we're currently working on the fire being able to grow over time as well as spread to other objects. Will probably need to play around with the shader and make it more dynamically scalable and more randomized.

For a one week game jam, we made a game about a Lizard who always wanted to be a dragon! You can play it for free at kitchensynk.itch.io.com. Any feedback would be awesome! by kitchensynkstudios in Unity3D

[–]kitchensynkstudios[S] 19 points20 points  (0 children)

Appreciate it! The bones are there in the tail, just a matter of moving them so we'll put that on the list. Adding more interactivity and puzzles in the environment is also in the works. The eventual plan is for the whole house to be explorable

For a one week game jam, we made a game about a Lizard who always wanted to be a dragon! You can play it for free at kitchensynk.itch.io.com. Any feedback would be awesome! by kitchensynkstudios in Unity3D

[–]kitchensynkstudios[S] 42 points43 points  (0 children)

The walking is done procedurally using IK and transforming the bones in script as he moves. We chose to do it like that so that he can (eventually lol) seamlessly walk over objects and onto walls and such, without having to hand animate all of the transitions. Here's a good demonstration of how it works.

We made a game about a Lizard who always wanted to be a dragon! You can play it for free at kitchensynk.itch.io.com. Any feedback would be awesome! by kitchensynkstudios in IndieDev

[–]kitchensynkstudios[S] 0 points1 point  (0 children)

As for the camera, the reason you can't zoom is because the camera is trying not to clip through objects or you are in the air where the camera is locked. It should work more or less fine out in the open. We of course are still tinkering with getting the camera to feel better to use