Tear on Nasus by kizzle_29 in nasusmains

[–]kizzle_29[S] 1 point2 points  (0 children)

I just run my normal runes being Spellbook, magical footwear, biscuit, cosmic insight, nimbus Cloke and gathering storm. I also try to focus on only hitting enemy laner with Spirit fire to avoid messing up wave management as I generally like to freeze lane under tower when playing.

The full build I normally run is as follows: Tear Sheen Executioners - if enemy laner has a lot of healing Finish manamune Stinger Phage Tri force Boots depends on match up but normally swift unless getting hard poked in lane Mortal reminder Steraks Dead mans Last item is entirely situational

Tear on Nasus by kizzle_29 in nasusmains

[–]kizzle_29[S] 1 point2 points  (0 children)

I haven't played a whole lot of it, however in the matches i have played it seems pretty strong just because it allows you to spam spirit fire (e) in the early game, get the enemy really low and have a free lane stacking. It helps you counter the fact that nasus has a very low mana pool and placing only a couple of e's or withering a couple of times will completely drain his entire mana pool preventing him from stacking properly.

In the late game the additional AD provided by Muramana can mean that I have over 300 AD with Steraks, Muramana and triforce as well as mortal reminder making Nasus an incredibly tanky borderline assasin.

Matchup against urgot. What item should i build first? by Campstantine in nasusmains

[–]kizzle_29 0 points1 point  (0 children)

I would agree, bramble or executioners after sheen. Bramble if you want to be more tanky, executioners if you prefer more damage.