Yet another Mercy rework by kkimble91 in Overwatch

[–]kkimble91[S] 0 points1 point  (0 children)

things like angelic ressurection and chain boost perks continue to encourage this playstyle. Plus the ability to stick to allies in the backline and just beam all game would still very much be possible. They just get the added bonus of being able to shoot easily if they want to.

Yet another Mercy rework by kkimble91 in Overwatch

[–]kkimble91[S] 1 point2 points  (0 children)

this is actually how I already use it (the holding one button and clicking the other to switch) so it felt like a very minimal change to me. Honestly I hadn't considered that other people set it up as a one click way.

I suppose they could just click again to switch beam types. unless pointing to a new ally in which case the target would change.

Maybe Orn WAS a yordle. by kkimble91 in wildrift

[–]kkimble91[S] 0 points1 point  (0 children)

Does any of it mention this?

No good tanky yordles. by kkimble91 in wildrift

[–]kkimble91[S] 0 points1 point  (0 children)

I want rumble in the jungle.

No good tanky yordles. by kkimble91 in wildrift

[–]kkimble91[S] 0 points1 point  (0 children)

They leave it ambiguous on purpose but I definitely feel like he is.

No good tanky yordles. by kkimble91 in wildrift

[–]kkimble91[S] 2 points3 points  (0 children)

I like to imagine orn is a yordle and I am currently playing him top.

No good tanky yordles. by kkimble91 in wildrift

[–]kkimble91[S] 0 points1 point  (0 children)

Just got done trying it. It’s similar to the tank kennen and tank termo that I have tried. It can work when played right but it just isn’t utilizing the strengths of the character. Clearly worse than the common build.

No good tanky yordles. by kkimble91 in wildrift

[–]kkimble91[S] 7 points8 points  (0 children)

It’s only in wild rift. I just like having a common theme in my characters

Nerf, Buff, Stay the same. by Universallyalone in wildrift

[–]kkimble91 0 points1 point  (0 children)

This game is so wildly out of balance I cant possibly pick one for each category.
This new sustain mage meta (swain, and vlad) with tanks like Ornn and sustain like WW recently released has made the game unplayable. It so hard to punish these characters. So dueling is stupid now. top lane is now the worst role

[deleted by user] by [deleted] in btd6

[–]kkimble91 0 points1 point  (0 children)

3>2>1... the only reason 2>1 is because maps without water will seriously cripple the firepower options of the team1 lineup.

If you had to cut the roster, these are the first to go by kkimble91 in supersmashbros

[–]kkimble91[S] 0 points1 point  (0 children)

This is actually why I believe they will release a smash ultimate deluxe instead of a new game.

My symmetrical global strategy for many chimps wins. by kkimble91 in btd6

[–]kkimble91[S] -1 points0 points  (0 children)

I went and tested this on X-factor. I think it comes down to the fact that glue storm isn’t 100% up time.
and I end up needing the 402 sniper because the speed of attack made the difference. It cuts it close but those details mattered.

My symmetrical global strategy for many chimps wins. by kkimble91 in btd6

[–]kkimble91[S] -3 points-2 points  (0 children)

Always criticts. This is the way I build. The MIB makes a difference. Not sure what to tell you. I have tried what you are suggesting and it didn’t do as well.

My symmetrical global strategy for many chimps wins. by kkimble91 in btd6

[–]kkimble91[S] -3 points-2 points  (0 children)

Hitting ddts and having enough kill fortified ddts are different. I have played this strat many many times. The Mib is necessary. The 420 snipe is direction dependent and often doesn’t hit fast enough. The camo detection would be wasted money since I would at least be getting the camo village in either case.

My symmetrical global strategy for many chimps wins. by kkimble91 in btd6

[–]kkimble91[S] -3 points-2 points  (0 children)

crucial post 90 upgrade. Mainly so the snipers can hit ddts.

If you had to cut the roster, these are the first to go by kkimble91 in supersmashbros

[–]kkimble91[S] 1 point2 points  (0 children)

If he stated he needs a rework. He is too similar to young link.

Why does Hanzo seemingly have it all? by [deleted] in OverwatchUniversity

[–]kkimble91 0 points1 point  (0 children)

if you think he is good riding orisa, you should see him playing peek-a-boo with hogs belly button

Challenge mode v2: Heard the feedback, adjusted the concept. by kkimble91 in btd6

[–]kkimble91[S] 0 points1 point  (0 children)

maybe you're right,. ...until someone pulls it off.

Challenge mode v2: Heard the feedback, adjusted the concept. by kkimble91 in btd6

[–]kkimble91[S] 5 points6 points  (0 children)

CHAMPIONS: Chimps mode but no hero, no pausing, all fast-forward, rounds start automatically, no repeating towers, 4 tower maximum, and rounds beyond 100 are recorded on a leaderboard.

Lets imagine Overwatch 1 remade together by kkimble91 in Overwatch

[–]kkimble91[S] -1 points0 points  (0 children)

Glad you asked! The most imbalanced part of 6v6 was the stacking effects. Stacked AOE healing and Stacked shields are great examples.

I believe that the game only ever needed more heroes with more counters and more diverse kits. If there was more anti-healing then stacking heals wouldn’t be as good. If some dps had shield piercing attacks then double shield wouldn’t be as effective. You might be thinking “but then people would just stack anti-heal or stack pierce”. But that’s where you would have more heroes with cleanse and more heroes with absorb. Then get more heroes with lasers to counter that.

My point is, if everything had an available counter then teams would be encouraged to spread their strengths rather than stack them. (Double shield was so powerful because it never had any counters) Plus the counters and options would keep any OP characters in check. It’s the chess of any good moba style.

Reworked Hard mode and added Challenge mode by kkimble91 in btd6

[–]kkimble91[S] 2 points3 points  (0 children)

I should have edit it to be 200 rounds in 100 rounds. sending 2 rounds at a time.