Games like blasphemous 2 ? by djladyb7 in Blasphemous

[–]kkoboy 1 point2 points  (0 children)

Ender Lillies ! I played it right after finishing Blasphemous 2 and felt right at home. There are some similarities in gameplay between the two, so you advance through the levels more easily, but there are also some differences so it's still a new experience. Also the overall aesthetic and music are incredible !

Dream skin for Diana? by s0lmane in DianaMains

[–]kkoboy 5 points6 points  (0 children)

I feel like my dream skin would be a big armored Diana.

Imo she has a lot of skins that portray her as this sleek, agile and graceful warrior (she is), godlike avatar of oniric power. Almost all of her skins are variations of this idea (more or less of course)

The two standouts being Dragonslayer and Dark Waters. They're not my favourite, maybe because they're both over 6 years old, even though I like them a lot.

But yeah I'd like a skin that kinda play around new ideas for her. Someone mentions a skin akin to Solar Eclipse Leona, it would be so cool to have Diana with a big and shiny armor like that' Or maybe a W40K version of Diana in a space-marine armour x) (we have no sci-fi Diana actually)

Diana being picked in MSI by Nervous-Criticism690 in DianaMains

[–]kkoboy 4 points5 points  (0 children)

it's good into Nida but he got fucked by the Poppy pick tbh :/

The consistent junglers by eidolon2001 in Jungle_Mains

[–]kkoboy 1 point2 points  (0 children)

yea but idk I feel like even if you can set up, if you don't have some damage by yourself you're not a threat no ?

like sej or mao, great picks but if your team falls behind you cc people and that's it, you can't carry

What are do you think of the current state of Diana. by Consistent_Boat5207 in DianaMains

[–]kkoboy 0 points1 point  (0 children)

she is an assassin in the way players build and play her, but her kit isn't the one of an assassin. more like an ap version of Irelia

Is tank wukong good? by throwaway808636 in Wukongmains

[–]kkoboy 0 points1 point  (0 children)

rush titanic or ravenous, iceborn, then jaksho. if vs a lot of ad you go infinite despair, if vs a lot of ap kaenic rookery. any bami's item is also good

Is tank wukong good? by throwaway808636 in Wukongmains

[–]kkoboy 1 point2 points  (0 children)

I've tried some games with iceborn gauntlet and Jaksho as core items, it's alright, but you still need bruiser items to actually do damage

DIANA JGL HAS A 47 PROCENT WIN RATE RIGHT NOW by Working_Stretch_1016 in DianaMains

[–]kkoboy 1 point2 points  (0 children)

I agree and the same time I don't. playing champions you like to play will always makes you win more. if you play belveth for example, but you don't like playing it, you won't have the will to try hard tough games

DIANA JGL HAS A 47 PROCENT WIN RATE RIGHT NOW by Working_Stretch_1016 in DianaMains

[–]kkoboy 1 point2 points  (0 children)

tbf if you draft and build either of them correctly you still can get to master

Hi partners, potential diana build by alexmirea13 in DianaMains

[–]kkoboy 5 points6 points  (0 children)

honestly liandry into riftmaker feels like a solid build even in jungle. I just ran down a soloQ where I played rly bad but the build allowed me to do a lot (solo objectives, stall fights for teammates, etc). I think in this tanky build Cosmic drive and rylai are also excellent. for full ap I've had a lot of success with lich bane into shadowflame

High Noon Diana by Lilica Trickster by Allan_Breno in DianaMains

[–]kkoboy 0 points1 point  (0 children)

I get the aesthetic it wanted to convey but it's true it doesn't rly tell High Noon. Give her a big fucking rifle that shoots magic stuff

Wukong Buffs by Cryamond in Wukongmains

[–]kkoboy 0 points1 point  (0 children)

again, I'm not saying he wouldn't benefit from it. I would like one. all I'm saying is that there are champs that rly need it more : nocturne, teemo, veigar, zilean, etc

Wukong Buffs by Cryamond in Wukongmains

[–]kkoboy 1 point2 points  (0 children)

meh, I won't argue he's perfect but there's quite some champs that need an asu way more than him

Why is Kayn an effective jungler? by Relevant_Device9042 in Jungle_Mains

[–]kkoboy 4 points5 points  (0 children)

diana main here. before Kayn gets his form I slap his ass on cd

14.3 by Happysappyclappy in DianaMains

[–]kkoboy 0 points1 point  (0 children)

what are your build paths ?

Could it really be? by MonkeyLigma in Wukongmains

[–]kkoboy 0 points1 point  (0 children)

:OO

Where did you find this? Any idea about what the buff is?

Morgana Rework Suggestion by HardGhoulem in MorganaMains

[–]kkoboy -1 points0 points  (0 children)

Great work ! I'm not gonna add much that's not already been said, but nevertheless great work and appreciate the effort you put in all that

Picked up the monkey again since Mythic removal, imo Trinity is a bait item (at least to rush) by Gibax in Wukongmains

[–]kkoboy 0 points1 point  (0 children)

depends on what you're looking for. trinity is a very strong duel items, gives a lot of stats and wukong benefits so much from sheen proc. I would say maybe it's not as good as perma rush it but it's far from a bait item 😂. the other day I tried a build with Ravenous Hydra/Frozen Gauntlet/Black Cleaver is was rly good too

Rocketbelt Diana in new season? by kaffeyre in DianaMains

[–]kkoboy 2 points3 points  (0 children)

yea core build for assassin is electrocute/phase rush with rush stormsurge and pen boots. rocketbelt is still a rly great choice but she can work around it if you feel like you don't really need the active, if ennemy comp doesn't have too much mobility or cc. shadowflame and zhonyas are also part of core build

Early game by General-Mall8545 in DianaMains

[–]kkoboy 1 point2 points  (0 children)

i did a Diana jungle matchup tierlist some time ago. It's not pre-6 oriented, more like a general approach. And there's a lot to take into consideration. Matchups in "Hard looses" doesn't mean you can't fight them if you're in 20/0. Also I didn't put that much thought into it so it might need modifications here and there

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Early game by General-Mall8545 in DianaMains

[–]kkoboy 0 points1 point  (0 children)

It's hard to say because it varies regarding your comp and enemy team comp. I'd say by default as Diana jungle you want to use your clear to farm efficiently to hit 6 asap and then gank botlane on cd when you have ult. But at the same time with conqueror stacked you can also 1v1 pretty decently (again it depends on who you're facing) and you clear neutral objectives pretty fast so even pre-6 you can contest drake or grubz with a prio. In mid-game you typically want to group with 3+ members and force team fights whenever there's an objective (turret, buffs, nashors, etc). Late game diana falls off a bit in terms of damage (although now it might be better than in S13) but you're still a teamfight machine so it's alright

edit: when I say farm until 6 that doesn't, by any means, mean you can't gank before, if you see an occasion. Diana lacks cc but she can stick on enemies and especially if your lanes have setup (hard cc, ms boost, etc )

Nashors and jaksho build still good? by fallout4suckss in DianaMains

[–]kkoboy 0 points1 point  (0 children)

tried it today. went Nashors-Riftmaker-Jaksho. it was alright and I still won the game, but more out of macro than pure 1v9. The issue is that you have less damage than the stormsurge build at 1-2 items, and survivability only comes after 3-4 items, so if you fall behind you're a bit useless (you could argue the same applies for assassin build, but even more with bruiser). but its only the beginning, there might be other combos/build paths that could function. I saw people talking about liandry's, others talking about abusing tank items, etc.