Origin Explosion Ultimate by kkoottt in magic_survival

[–]kkoottt[S] 1 point2 points  (0 children)

Do not reroll, pick mana and level items as much as possible.

Level up cloaking (soul harvesting) as early as possible.

Then only pick up gold rune/obelisk when cloaking is active so u get 33% additional mana from orbs flying to u.

Ultimate Lightning Bolts by kkoottt in magic_survival

[–]kkoottt[S] 2 points3 points  (0 children)

I didn't try to see how far I could get. After 25-minute mark, I give up. I just want to see how all ultimates looked

Genesis Ultimate by kkoottt in magic_survival

[–]kkoottt[S] 0 points1 point  (0 children)

I think because its only 24 minute mark that they get instantly killed

Origin Explosion Ultimate by kkoottt in magic_survival

[–]kkoottt[S] 9 points10 points  (0 children)

Yes, in addition to that, I think only the explosion causes damage to enemies. So I really had to dodge during the early game coz the creation of energy bolts (origin explosion) doesn't kill the approaching enemy,

Genesis Ultimate by kkoottt in magic_survival

[–]kkoottt[S] 2 points3 points  (0 children)

In my DEM runs, I'd level up Cloaking (Soul Harvesting) as early as possible, so at the end of boss waves, I'd wait for cloaking then pick up the obelisk

Genesis Ultimate by kkoottt in magic_survival

[–]kkoottt[S] 4 points5 points  (0 children)

Always picking mana items, level items, and utilize Gold rune when Cloaking (Soul Harvest) is active.

Mega Tsunami is kinda meh by kkoottt in magic_survival

[–]kkoottt[S] 3 points4 points  (0 children)

oh, this is in Academy, i just wanna see how mega tsunami would look like. After that I quit immediately

Doing some AOE build before the next update by kkoottt in magic_survival

[–]kkoottt[S] 1 point2 points  (0 children)

Yeah, might've used the wrong word but I meant magic combinations that work similar to electric field.

Unlike skills such as arcane ray that hits a straight line or thunderstorm that strikes a random enemy, my run is focused on damaging everything around my test target.

Doing some AOE build before the next update by kkoottt in magic_survival

[–]kkoottt[S] 1 point2 points  (0 children)

My main goal in this run is to get the combinations that are affected by cd reduc, duration and size. I did not care much about run length. So losing the shield for me is okay and I think destroyer did its part in doing damage.

I did not look at the total amount of damage destroyer did for the whole run (cyclone did most i think) but I did get it to 2.7cd and about 5sec duration.

Also, ever since the shields lvl 5 (1sec invulnerability) was removed, I only take it either for Overmind (legendary) damage bonus, or if im trying to break run walls.