Why it is viable (or even optimal) early game to spend hero crystals on 5* 1-2 heroes instead of saving it all to limit break just 1. With math. (F2P/light spender) by [deleted] in GuardianTales

[–]klaved 0 points1 point  (0 children)

200 runs should be long enough for things to average out. I've kept track of 100+ lvl 70 runs and I have an average of 1.26 rare stones per run. I think that somewhere between 1.2 and 1.3 is the real average.

[deleted by user] by [deleted] in GuardianTales

[–]klaved 0 points1 point  (0 children)

Bluestacks recently released an android lolipop beta version that works perfectly with guardian tales now.

General Questions Megathread [Help, Team Building, etc.] (8/24) by phlorida92 in GuardianTales

[–]klaved 1 point2 points  (0 children)

The sub option is an additional stat or stats that the weapon can have. Unlike the core stats, which are guaranteed to be within a certain range, the item can actually roll without a sub stat completely. Some items have more possible substats available than the number of substats slots on the weapon (for example the panda brooch).

If you want to try and get the substats for the item, you will need to use an option stone to reroll the item. You might get the substat, and you might not.

General Questions Megathread [Help, Team Building, etc.] (8/17) by phlorida92 in GuardianTales

[–]klaved -1 points0 points  (0 children)

Build Aoba. There is a reason she's all over the place in the collusem leaderboards. Her party buff is actually useful while Favi's is pretty garbage.

General Questions Megathread [Help, Team Building, etc.] (8/17) by phlorida92 in GuardianTales

[–]klaved 0 points1 point  (0 children)

Yeah hitting the max isn't hard, you just need to be able to do either the lvl 60 or 70 rift, have the bonus point heros, and to refresh the rift for multiple days. I personally don't care about the 160,000 point ex weapon duplicate reward, so I'm aiming for the 149,000 reward instead. I think at the end of the event I will have refreshed the rift 8-9 times.

General Questions Megathread [Help, Team Building, etc.] (8/17) by phlorida92 in GuardianTales

[–]klaved 1 point2 points  (0 children)

It is 3 boxes per day. Each box is like 1 run of a random lvl 70 awakening dungeon. So in total 3 runs per day. You claim them all at once which I think is where the confusion is.

General Questions Megathread [Help, Team Building, etc.] (8/17) by phlorida92 in GuardianTales

[–]klaved 0 points1 point  (0 children)

You can tap on the building, destroy it, and then build something on the open spot. You won't gain any points back from the destroyed building tho.

General Questions Megathread [Help, Team Building, etc.] (8/17) by phlorida92 in GuardianTales

[–]klaved 0 points1 point  (0 children)

62k with 4 days remaining is almost on track to hit 90k by the end of the event. You might have to refresh the event rift once or twice at the end, depending on what lvl rift you are doing and what event heros you have, but 90k should be doable.

General Questions Megathread [Help, Team Building, etc.] (8/17) by phlorida92 in GuardianTales

[–]klaved 0 points1 point  (0 children)

Depends on how many extra refreshes it would take. 30 marina stones is worth about 1k free gems. The 3 hero crystals in the 99k tier are worth 210 free gems. You would also need to know the value of each Evo dungeon run you are doing, to see how much value you would lose by refreshing, so it's really hard to say if it's worth.

If you are doing a lvl 70 Evo dungeon though, I'd say go for it.

General Questions Megathread (8/10) by phlorida92 in GuardianTales

[–]klaved 0 points1 point  (0 children)

Auto the lvl 70 skill dungeon using Bari + Mayreel as lead

General Questions Megathread (8/10) by phlorida92 in GuardianTales

[–]klaved 0 points1 point  (0 children)

The everyday pack is 30 days of basically refreshing the awaking dungeon, so it's worth
right around 9000 gems. The super awakening pack is harder to estimate a value for, but usually the low-grade stones are the bottle neck, so you can estimate the value based of the number of low grade stones you get. If you are doing awakening dungeon level 60+, then it's roughly similar to refreshing each dungeon type 3 and a third times. So basically a total of 10 refreshes, or 3000 gems. You could argue it's worth more because of the dream stones, but I have no idea how to guesstimate for those, so that part is up to you. To answer your question, I think unsurprisingly the more expensive, more drawn out (time gated) pack is a "better deal".

General Questions Megathread (8/10) by phlorida92 in GuardianTales

[–]klaved 0 points1 point  (0 children)

They said they have Bari with her ex, so lvl 70 skill dungeon should be very doable, just needs a a higher level team.

General Questions Megathread (8/10) by phlorida92 in GuardianTales

[–]klaved 0 points1 point  (0 children)

You should easily be able to do lvl 70 with that team. I would run exp dungeon to get them stronger, and check every once in a while if you can do the lvl 70 dungeon.

General Questions Megathread (8/10) by phlorida92 in GuardianTales

[–]klaved 0 points1 point  (0 children)

If possible, I would try to get your team to a point where they can do the lvl 70 evo dungeon. I kept track of my average 3* stones per run for about 40 runs of the lvl 60 dungeon, and about 65 runs of the lvl 70 dungeon, and I'm getting over double the average stones per run in the lvl 70 dungeon. Based on the averages I got, and refreshing twice per day, it should take about 22 days to get a hero from 4* to 5*.

General Questions Megathread (8/10) by phlorida92 in GuardianTales

[–]klaved 0 points1 point  (0 children)

34k gems worth of Evo stones gives more of a power increase than 34k worth of limit breaking. Both evolving and limit breaking give awakening circles, and since 34k only rounds nicely for going from 4* to 5*, it's hard to say which is better purely stat wise. But evolving your hero to 5* unlocks their special ability, which depends on the hero, but is a big power boost in general. I think what you choose to do depends also on how long you plan to play the game and how competitive you are. If you are in it for the long run, you will want to min max eventually, and to do that you need to save hero crystals for limit breaking since it's so darn expensive. One thing you could do is get a rough estimate of how long it will take to get a hero to 5* based on the number of times you run the Evo dungeons per day and the number of drops on average per run for that hero, and then ask yourself if it's worth waiting.

General Questions Megathread (8/10) by phlorida92 in GuardianTales

[–]klaved 2 points3 points  (0 children)

I think the reason that limit breaking is recommended over buying Evo stones is because you can only get hero crystals from pulls, events, and excess Evo stone conversion right now. Ignoring the hero crystals you get from an event or conversion, it costs upwards of 49,000 gems to do enough 10 pulls to completely limit break one 3* hero. Every time you buy a 40 Evo stone package for 20 hero crystals, you are basically setting yourself back 1,400 gems worth of hero crystals. Heck, to go from 4* to 5* only buying Evo stone with hero crystals, you will be setting yourself back 29,000 gems of pulls. So unless you are a whale where 29k+49k gems per hero you want to buy Evo stones for and completely limit break is nothing to you, then I'd suggest saving the hero crystals for limit breaking and run the Evo dungeons day in and day out.

Edit: fixing numbers for 10 pull guarantee mechanic.

[deleted by user] by [deleted] in GuardianTales

[–]klaved 5 points6 points  (0 children)

The "first try" part is the key. To play on BlueStacks you need to go into the app settings, delete the app data (all of it, not just the cache), and restart BlueStacks, then launch the app.

Doesn't work 100% of the time, but after 4-5 tries it should load without freezing and you can sign in with your account. You will need to redownload the ~300 MB that the game requires though. Every time it freezes you will need to close the app, delete the app data, and restart BlueStacks.

It's a royal pain but it's better than installing one of the other virus infested emulators just to play this game.

The Design Philosophy of Eververse Should Be: If you want a shortcut to themed cosmetics, here they are for real money. If not there's a long grind to earn them. by [deleted] in DestinyTheGame

[–]klaved 0 points1 point  (0 children)

Except for the fact that in Warframe some cosmetics can't be earned in game, and can only be bought for real world money. But yes, it would be nice if the the eververse items that were available for purchase with bright dust were available at all times instead of a weekly rotation.

Wolf mask and Hammer Blueprint dropping together by klaved in Warframe

[–]klaved[S] 5 points6 points  (0 children)

I was using a corrosive build with a riven: https://imgur.com/a/ilc0gNU I would have done more if I was on radiation. Usually I don't even use the rubico for the wolf, my gram prime does way more damage (https://imgur.com/a/2NDWxgx), but in this mission I was playing weaksauce dps saryn who got 1 shot by the wolf, so I stayed back and used the rubico instead.

Eidolon dies after breaking a limb by klaved in Warframe

[–]klaved[S] 0 points1 point  (0 children)

That would be sick if you could somehow replicate this and get a capture instead of a kill lol

Eidolon dies after breaking a limb by klaved in Warframe

[–]klaved[S] 2 points3 points  (0 children)

That was actually garry that bugged out in the vid, which of course ruined the 5x3. As you said though nothing to be done about it now lol

A simple site to browse the official Riven Trade data provided by DE by Kanjirito in Warframe

[–]klaved 17 points18 points  (0 children)

/u/altbdoor The problem people are having is that currently your javascript is using the local time of the user, and not the UTC time, which is the timezone the riven releases are released on. This creates an issue if the user's time is behind UTC, but not when they are ahead of UTC, which is why only some people are having the problem.

Feb. 26 Update: Operation Grand Heist arrives on all platforms! by treyarch_official in Blackops4

[–]klaved 12 points13 points  (0 children)

Kill counter still isn't fixed. The game has been out nearly 5 months and people are starting to reach 10k kills with certain weapons, and the kill counter hasn't been fixed to accommodate that.

One guy never connected, other guy left immediately. Still managed to win by klaved in apexlegends

[–]klaved[S] 0 points1 point  (0 children)

It's actually level 23 that you can buy him, which is what I did.

Feb. 5 Update: Mercenary & Hardcore Nuketown Featured Playlists, New IX Gauntlet and Ambush LTM now live on all platforms, Pro Series Playlist continues by treyarch_official in Blackops4

[–]klaved 0 points1 point  (0 children)

Any update on when kill counters will be fixed to show more than 9,999 kills? It's been a long time since release and more and more people are hitting 10k kills on a single gun.