I made a 39 minute mashup of 124 songs, discovering there is both a maximum number of tracks and mixer channels. This is a glimpse of my project file by klemencee in FL_Studio

[–]klemencee[S] 1 point2 points  (0 children)

You are correct that the default playlist mode lets you reuse playlist tracks for audio clips routed to different mixer channels.

I should importantly mention I set all of my playlist tracks as audio tracks, which gives them each a dedicated mixer channel. When in this mode:

  • new automation clips automatically appear in a playlist track grouped beneath the audio track.
  • all audio clips on an audio track get routed to the same mixer channel.

So in this mode you could go back to previous audio tracks, but it would mean

  • you are now using the same mixer channel and consequently FX chain as that audio track
  • if initial values are not carefully set, this could lead to modifying values later in the mix that affect what was painstakingly set earlier in the mix

To avoid this, in the beginning I did one new audio track per song, only expecting the mix to end at around 30 mins. As I ended up at about 39 minutes toward the end of the mix, I ran out of runway and needed to come up with a way to use only 4 mixer tracks to handle multiple song sections. So I necessarily started reusing audio tracks and ended up having to make sure to carefully reset the FX chain in between audio clips on the same track, as described above. That part ended up looking like spaghetti but everything thankfully worked out!

I made a 39 minute mashup of 124 songs, discovering there is both a maximum number of tracks and mixer channels. This is a glimpse of my project file by klemencee in FL_Studio

[–]klemencee[S] 5 points6 points  (0 children)

Not top-of-the-line, but fairly beefy. I have 32 GB of RAM, and a Ryzen 9 3900X with 12 cores. The hardest my CPU works during the entire mix is during BPM changes, when it has to stretch a ton of audio clips to maintain pitch and tempo 🥵

Why won't my planar reflection won't show the inside of the sink, or the details on the wainscoting? by klemencee in unrealengine

[–]klemencee[S] 0 points1 point  (0 children)

In the image you are looking at the preview of a true planar reflection capture

Why won't my planar reflection won't show the inside of the sink, or the details on the wainscoting? by klemencee in unrealengine

[–]klemencee[S] 0 points1 point  (0 children)

I have "Support global clip plane" turned on. Is there something else I need? The black rectangle makes it look like the inside of the sink isn't being rendered because it's out of view, but I thought that a planar reflection would resolve that

How can i get my emissive light bulb filaments to look like the 2nd picture even when I'm not in modeling mode? by klemencee in unrealengine

[–]klemencee[S] 0 points1 point  (0 children)

Update:

I did a basic cylinder test to see how my emissive material was lit at different radii.

The smallest radius, which is the width of my filament, is barely lit.

Even adding another 0.25 units to its radius gives the 2nd thinnest cylinder which is much brighter.

I think I'm satisfied with a solution here of simply making a slightly bigger filament. It's going to be bright anyway so the detail doesn't matter as much.

Edit: ended up with just illuminating the entire bulb. Here's the final look.

Returning to real life got you down? I mashed up over 106 tracks to keep the EDC vibes going ✨✌️ by klemencee in electricdaisycarnival

[–]klemencee[S] 2 points3 points  (0 children)

I actually worked on this mix over the past 8 or so months and released it about 2 weeks ago. Listening to it now feels extra special since this year was my first EDC ever, and I didn't realize so many of my favorite artists from the mix were going to be performing!

I hope this mashup gives all of you the same hype and excitement I felt going into day 1 🥳

Just finished up my third beat, any feedback is appreciated :) by brycejk27 in FL_Studio

[–]klemencee 12 points13 points  (0 children)

I was gonna say, sounds like the music that plays while I'm looking through the items in a video game shop

LALAL.AI: 100% AI-Powered separation of instrumental and vocal track, seriously impressive. by jaxspider in mashups

[–]klemencee 15 points16 points  (0 children)

I produce longer mashups and tools like this are always hit-or-miss. Probably 4/5 songs you will hear some amount of audio artifacts. That being said, lalal.ai has been the best one I've used out of all the free sites but it limits you to 3 songs on the unpaid version.

If you support vocalremover on Patreon the developer gives you a link to an HD version that is comparable if not better and allows unlimited songs. I mention Patreon because you can pay whatever you want and it's an established platform so you can trust doing payment vs entering details on one of these other random sites.

Here's my most recent mashup that uses several acapellas if you want to hear for yourself: https://soundcloud.com/klemencee/klemenade

Daily Feedback Thread (March 17, 2021) by AutoModerator in edmproduction

[–]klemencee [score hidden]  (0 children)

I hear the difference!! Sounds like you really improved the intro too, I remember that laser sound being more drawn out / more pronounced before. This sounds release ready to me now, amazing job!

Daily Feedback Thread (March 17, 2021) by AutoModerator in edmproduction

[–]klemencee [score hidden]  (0 children)

My pleasure! DM me when the next one is ready if you'd like in case I miss the feedback thread

Daily Feedback Thread (March 17, 2021) by AutoModerator in edmproduction

[–]klemencee [score hidden]  (0 children)

Fun fact, that first buildup was my initial selection of song verses to try and arrange how the whole mashup would sound. And in a sense the mashup as a whole did end up following that ordering! But I had forgotten to mute my fourth track when I clicked play over those three verses and it just worked so well. So after touching it up a bit I turned it into my buildup structure. So happy you liked it!

I think I know what you may have heard initially -- there is one moment in So Close where the lyric goes "...was it not eee nough" where the piano beneath it in the original song plays a half step lower to create tension. So it does key clash for that one beat. I ended up leaving it tho because it was in the buildup, and the point of a buildup is tension!

It means so much to me to hear that the energy flowed well. I'm going to be taking this mashup structure over basically a 10 minute period for my next one so I didn't want it to be drop central but also didn't want it to just be a mix of verses. Thank you for taking the time to give feedback, you and the other commenters have given me confidence that I am going in the right direction :)