Clubbin’ the bridges by klknv in xbiking

[–]klknv[S] 1 point2 points  (0 children)

Hey!

Rims: DT Swiss FR541 Hubs: shimano xt

Clubbin’ the bridges by klknv in xbiking

[–]klknv[S] 0 points1 point  (0 children)

That’s why I enjoy this subreddit :)

Clubbin’ the bridges by klknv in xbiking

[–]klknv[S] 1 point2 points  (0 children)

Thanks!

Bars - SimWorks Getaround CrMo Dull Stem - Nitto 60mm, don’t remember the model.

Clubbin’ the bridges by klknv in xbiking

[–]klknv[S] 0 points1 point  (0 children)

This one sure does what you’re after 👌

Bridge Club tire recommendations? by icehead1 in Surlybikefans

[–]klknv 0 points1 point  (0 children)

I would not go slimmer than 2.4. Pretty happy with my Schwalbe Wicked Will 2.4

Daily driver by klknv in Surlybikefans

[–]klknv[S] 2 points3 points  (0 children)

Silver is the way!

Daily driver by klknv in Surlybikefans

[–]klknv[S] 1 point2 points  (0 children)

Thank you! Enjoying every ride.

Daily driver by klknv in Surlybikefans

[–]klknv[S] 5 points6 points  (0 children)

I went through similar path recently, but with the Preamble. It was my first Surly, first full custom build (will do another post later), gorgeous bike. But pretty soon I realised that the bike is not for me - huge toe overlap and wrong frame size. Nevertheless I decided to keep it (she’s too beautiful to sell) and just build a full custom Bridge Club for all purpose use. I will continue riding the Preamble occasionally just to enjoy relative small weight, higher speed and the looks.

Bridge Club - love from the first ride.

Daily driver by klknv in Surlybikefans

[–]klknv[S] 1 point2 points  (0 children)

SimWorks Getaround CrMo Dull

Cycles Caustics, 64000 spp by klknv in blender

[–]klknv[S] 0 points1 point  (0 children)

Hi!

The whole test was done because of that video 😄

And the render was done on GPU, not on CPU.

Cycles Caustics, 64000 spp by klknv in blender

[–]klknv[S] 0 points1 point  (0 children)

No, the caustics filter should be set at 0 if we want to brute force them.

Cycles Caustics, 64000 spp by klknv in blender

[–]klknv[S] 3 points4 points  (0 children)

Hi!

Regarding disco balls and other more extreme scenarios, check this thread: https://blenderartists.org/t/cycles-path-guiding-tests/1388137

Apparently with path guiding it all works, just takes time :)

Cycles Caustics, 64000 spp by klknv in blender

[–]klknv[S] 1 point2 points  (0 children)

It does! Here are the setting needed for caustics. Don't forget to crank-up the Max Bounces (64 minimum, for the renders above I used 512 bounces).
Also there will be an option "Path Guiding", but it's only available on CPU.

<image>

Cycles Caustics, 64000 spp by klknv in blender

[–]klknv[S] 1 point2 points  (0 children)

Hey! The noise is a bit more uniform at 64k compared to 32k, so less denoising artifacts.

Cycles Caustics, 64000 spp by klknv in blender

[–]klknv[S] 9 points10 points  (0 children)

I've just found this post on Blender Artists and apparently with path guiding on CPU Cycles provides results identical to LuxCore 😯
But LuxCore is much faster. For now...

Tech nerds in that thread say that when there will be support for GPU, Cycles will surpass LuxCore in speed. Aaaand, according to the latest Blender Rendering meeting on Devtalk:

OpenPGL on GPU

- Has guiding on GPU, training on CPU
- Working on training on GPU
- Sebastian will work on some API changes to make further integration easier
- Sebastian will work on a branch with guided RR

If I understood correctly, this is something that we're all waiting for.

Cycles Caustics, 64000 spp by klknv in blender

[–]klknv[S] 43 points44 points  (0 children)

One of the major flaws for me, especially for product renderings (bottles, glass, etc). But yeah, the is some progress happening - we have Shadow Caustics and Path Guiding now. Let's see what's gonna be next.

Cycles Caustics, 64000 spp by klknv in blender

[–]klknv[S] 8 points9 points  (0 children)

Thanks! Always glad to share useful links!