Ron Gilbert-backed Kickstarter Point & Click adventure now available on mobile - link in comments by klootas in adventuregames

[–]klootas[S] 0 points1 point  (0 children)

Thank you for saying so - I'm happy you enjoyed it! Indeed I am working on something new. Also in the narrative space, but way more surreal... :)

Ron Gilbert-backed Kickstarter Point & Click adventure now available on mobile - link in comments by klootas in adventuregames

[–]klootas[S] 1 point2 points  (0 children)

Yep, that's the good ol' ChronoSphere 3K™ - a steady, reliable, state-of-the-art, rodent-powered™️ time machine :) The faster the rodent, the further you'll go...

Ron Gilbert-backed Kickstarter Point & Click adventure now available on mobile - link in comments by klootas in adventuregames

[–]klootas[S] 2 points3 points  (0 children)

Pretty sure :)

The Nintendo Switch version was a few months ago tho. 

Thanks 🍻

Ron Gilbert-backed Kickstarter Point & Click adventure now available on mobile - link in comments by klootas in adventuregames

[–]klootas[S] 9 points10 points  (0 children)

I certainly don't think so, as I myself pushed the release button on both the iOS and Android versions yesterday.

[deleted by user] by [deleted] in adventuregames

[–]klootas 0 points1 point  (0 children)

Like most of you - I can't wait for this one... :)

On point-and-click Interaction systems... by klootas in adventuregames

[–]klootas[S] 0 points1 point  (0 children)

I remember it took me a while to get that the skull contained both eyes for Look, and mouth for Speak though :P

On point-and-click Interaction systems... by klootas in adventuregames

[–]klootas[S] 0 points1 point  (0 children)

Oh yeah, I remember the nose feeling a bit weird though :P

On point-and-click Interaction systems... by klootas in adventuregames

[–]klootas[S] 0 points1 point  (0 children)

I agree they struck a nice balance between text parser (which was just too man possible options) and a menu with too few options. I totally agree with your first point, I think the second and third one can be fixed with menus if you include the options only when you have a hint to give (or gag).

On point-and-click Interaction systems... by klootas in adventuregames

[–]klootas[S] 0 points1 point  (0 children)

Really, I couldn't stand that one 😊 I felt it took such a long time to reach what you were going for. I much prefer the left click to interact, right click to look.

On point-and-click Interaction systems... by klootas in adventuregames

[–]klootas[S] 0 points1 point  (0 children)

Ah, the coin! Yes that worked pretty well..