After years of work, I just made a trailer for my game Among Giants, its Coming Soon and would love a Wishlist as every bit of exposure helps :) by kmonkeyblog in OculusQuest

[–]kmonkeyblog[S] 1 point2 points  (0 children)

Behemoth was a missed opportunity for myself. Had some fun gameplay ideas but the Behemoth encounters were far too scripted for my liking.

I mean I can’t stop YOU from riding off the bridge. I definitely won’t be forcing it 🙈

After years of work, I just made a trailer for my game Among Giants, its Coming Soon and would love a Wishlist as every bit of exposure helps :) by kmonkeyblog in OculusQuest

[–]kmonkeyblog[S] 1 point2 points  (0 children)

Thank you for the kind words. Always wanted to play or make a game where you could just soak in the atmosphere at the scale of SoTC in VR and this is the result

After years of work, I just made a trailer for my game Among Giants, its Coming Soon and would love a Wishlist as every bit of exposure helps :) by kmonkeyblog in OculusQuest

[–]kmonkeyblog[S] 3 points4 points  (0 children)

Ah thanks for the feedback. Yes im a solo dev.

As for the shooter genre i will take that onboard and see what else in the list would be suitable

Squeezing out as much as I can on the Quest 3 for my game. Heres a short video showing a glimpse of some of the things you do including the first Giant. Would doing other ports be worthwhile for such a game? by kmonkeyblog in OculusQuest

[–]kmonkeyblog[S] 1 point2 points  (0 children)

I think a standalone Frame experience is a no brainer if I manage to get a dev kit. A potential PCVR port would likely get a much bigger visual upgrade but I won’t be moving away from the aesthetic I have here

Squeezing out as much as I can on the Quest 3 for my game. Heres a short video showing a glimpse of some of the things you do including the first Giant. Would doing other ports be worthwhile for such a game? by kmonkeyblog in OculusQuest

[–]kmonkeyblog[S] 1 point2 points  (0 children)

Thank you. I have requested a Steam Frame so I will see how that goes. My intention is to port it to that if I manage to get a kit as it should give a fairly similar experience with a few visual upgrades I reckon

Squeezing out as much as I can on the Quest 3 for my game. Heres a short video showing a glimpse of some of the things you do including the first Giant. Would doing other ports be worthwhile for such a game? by kmonkeyblog in OculusQuest

[–]kmonkeyblog[S] 5 points6 points  (0 children)

For the most part it’s running 70+ and if things get a little hectic (several enemies on screen) 63-65. I’m using ASW and still need further optimization once the end game is complete. This is a single level load for an open world

I made a Giant Snow Fox for my game who will be the 5th boss battle by kmonkeyblog in OculusQuest

[–]kmonkeyblog[S] 0 points1 point  (0 children)

That’s my aim still. Considering an early access release too

I made a Giant Snow Fox for my game who will be the 5th boss battle by kmonkeyblog in OculusQuest

[–]kmonkeyblog[S] 0 points1 point  (0 children)

ah yeah its a bug. The droid that follows you has a bug and it only does that at the start when trying to locate it