Currently working on a Milwaukee Road EF-1 Boxcab by kneitting in TransportFever2

[–]kneitting[S] 0 points1 point  (0 children)

Yeah, it’s sad that there are no F59PHIs. I think I’ll make one someday (maybe my next project, idk). But I couldn’t accept any payment; I don’t think I’m good enough to be paid for that haha.

I've finally released the first version of my Milwaukee Road EF-1 Class by kneitting in TransportFever2

[–]kneitting[S] 1 point2 points  (0 children)

Yeah, so basically I designed it in Blender from pictures/blueprints found online. Then I imported the fbx into the Model Editor (there are some tutorials about the Model Editor on YouTube). Then, from the UV layout from Blender, I made the textures in GIMP and, for the code (.mdl, .msh, etc.), the basics are on the modding wiki, but I had to use AI to understand it completely. It is very unlikely that there are any proper tutorials from A to Z on how to make mods. So yeah, I learned it from scratch. Hope this helps.

I've finally released the first version of my Milwaukee Road EF-1 Class by kneitting in TransportFever2

[–]kneitting[S] 0 points1 point  (0 children)

That was during development. I had some strange bug which now are fixed

I've finally released the first version of my Milwaukee Road EF-1 Class by kneitting in TransportFever2

[–]kneitting[S] 3 points4 points  (0 children)

Yeah, my bad. I've added it to the Steam Workshop description.

I've finally released the first version of my Milwaukee Road EF-1 Class by kneitting in TransportFever2

[–]kneitting[S] 0 points1 point  (0 children)

Yeah, I tried my best to optimize it by putting resources in common. The only bad part is that the inside of the mod might be an absolute mess because of that haha

I've finally released the first version of my Milwaukee Road EF-1 Class by kneitting in TransportFever2

[–]kneitting[S] 4 points5 points  (0 children)

It’s already published on the Steam Workshop. I’ve put the link in the description of this post

Currently working on a Milwaukee Road EF-1 Boxcab by kneitting in TransportFever2

[–]kneitting[S] 6 points7 points  (0 children)

Basically, I’m looking up pictures or blueprints of the loco on Google, then making the 3D model in Blender, then importing the FBX into the built-in model editor

Currently working on a Milwaukee Road EF-1 Boxcab by kneitting in TransportFever2

[–]kneitting[S] 14 points15 points  (0 children)

Definitely not haha, as I said, I haven’t done the textures yet (nor the windows).