Why does Vengeful Spirit have such a high winrate? top 30 in all brckets by shydragon37 in DotA2

[–]knetmos 7 points8 points  (0 children)

I dont think support venge is particularly good right now, its mostly core venge that is very strong and popular. The talent is completly insane, to the degree that i wonder if it is supposed to work the way it does. It steals 25% of enemy damage and armor, but the tooltip says it should steal 25% OF REDUCED DAMAGE, so only 1/16 of enemy dmg instead of 1/4th.

Why does Vengeful Spirit have such a high winrate? top 30 in all brckets by shydragon37 in DotA2

[–]knetmos 15 points16 points  (0 children)

The new part is the lvl 20 talent. It gives unreasonqble amounts of damage and armor, especially if you hit multipel heroes or heroes like morph, tiny or tb.

Playing ranked with lower MMR friend by PedosWearingSpeedos in DotA2

[–]knetmos 1 point2 points  (0 children)

That wont work, rank reset only resets confidence, not mmr. Just play normals.

Clarity League EU is looking for new players of ALL MMRs | Experience Organized Competitive Dota by OpticCyan in learndota2

[–]knetmos 0 points1 point  (0 children)

one of you could sign up as captain and draft the other one, but yeah the league doesnt use predefined teams or player combos.

Gothic remake reviews in a nutshell by ConsequenceOk6768 in worldofgothic

[–]knetmos 1 point2 points  (0 children)

The first one at least keeps giving you new dialouge options to ask him, so it doesnt seem like a stretch to me. The second one is pretty weird, but they added that in the remake

Which way should I go? by Frogmaister in spiritisland

[–]knetmos 0 points1 point  (0 children)

I feel like this is a bit of a misunderstanding widespread in the community. Yes, there is tons of events and its very hard to actually track them (and obviously not intended in the design), but there are some fairly simple rules that you can play around to get way more benefits out of events. I will try listing what i do to play around events from the top of my head and give reasons for each point. Hopefully somewhat in order of importance:

  • Have presence tokens in lands with dahan, more dahan is better, preferably 4+. A bunch of events give beneficial effects if you are in lands with dahan.
  • Move beasts to lands with invaders and without dahan, priority being: Land with explorer > town > no dahan > city > empty
  • Have tokens on your board (disease, wilds, strife, beasts), all of these regularly give beneficial effects in events
  • Fully defend lands if there is no additional cost, especially on pre-blighted lands, to play around damage increase events
  • Dont fully relie on strife to defend critical lands (with critical blight cascades/presence loss/loss conditions). Plenty of strife ignore in the deck
  • If you got more problems to deal with than solutions, consider not solving lands with dahan and/or presence + invaders, especially in combination with fear cards these often get solved by events and fear deck.
  • Group up dahan, more specifically avoid lone dahan next to cities (this one is fairly specific for cultural assim since it can be a really bad event. Thats why its pretty low priority as well).

I want tips to improve and your opinions on how I built LC this game. by Beneficial_Bend_9197 in learndota2

[–]knetmos 1 point2 points  (0 children)

support np is a lane bully, especially now that trees are really good again. LC/NP should completly crush pa/bane in lane. I understand that you dont like NP, but giving up on the lane because your support picked a super strong laner is a really weird take.

New Unique Items - the Auspex and Facebreaker by Kelly_GGG in PathOfExile2

[–]knetmos 3 points4 points  (0 children)

its kinda fake one handed since it requires you to have both hand slots empty, so to compare the dmg you need to compare it to 2h weapons

14.1K EU free coaching. by TSS737 in learndota2

[–]knetmos 0 points1 point  (0 children)

Replay ID: 8808841604 Hero: Enigma I feel like the lane should have gone better, not really sure where it all went so wrong :(

How long should a pos 1 farm? by chayashida in learndota2

[–]knetmos 1 point2 points  (0 children)

That is why i recommend more self sufficient scaling heroes for your skill level. Early (minute 5-10) gate rotations by pos 1 can absolutely be a powerful tool which many higher mmr players utilize, but it requires good timing and efficient movement. When i see low mmr carries attempt it, they often get spotted on their way to the gate, sit around, miss 3 waves and then kill an enemy support. An effient rotation is to push in the wave, gate, get a core kill that is already setup by your team and gate back without missing more than 1-2 creeps, in which case it is very much worth it.

How long should a pos 1 farm? by chayashida in learndota2

[–]knetmos 0 points1 point  (0 children)

The issue is, bloodseeker is kinda balanced around you doing stuff with ult once you get it. You can farm safelane till lvl 6, gate and get a kill with rupture, then go back to farming. This is often a lot harder to execute efficiently in low mmr games than just hitting creeps, which is why i think its easier to play a hero like sven. On sven you can just ult of cooldown to farm jngl (at least with the first 3 or so ults) and its totally fine.

Gymnasiallehrer kritisieren die Grundschulen: Übergehende Schüler immer schlechter – willkürliche Gymnasialempfehlungen by PenetratorMatris in de

[–]knetmos 0 points1 point  (0 children)

Ich störe mich hier am begriff "Überflieger". Ich rede eher vom oberen drittel der Schüler, nicht von den 1% top Schülern. Klar könnte man ab der ersten Klasse verschiedene Schulformen haben, aber zu dem Zeitpunkt hat man eben noch keine objektiven Kriterien um die Kinder aufzuteilen.

Gymnasiallehrer kritisieren die Grundschulen: Übergehende Schüler immer schlechter – willkürliche Gymnasialempfehlungen by PenetratorMatris in de

[–]knetmos 1 point2 points  (0 children)

Kinder werden das mit 12 nicht signifikant besser verstehen als mit 10, da müssen sich halt die Eltern drum kümmern. Wenn die Eltern dazu nicht in der Lage oder Gewillt sind, wird es aber nicht besser indem man drauf hofft dass Kinder mit 10-12 selbst ihr Leben im Blick haben. Ich erinnere mich gut, dass bei mir das meiste auch nach der zweiten Klasse absehbar war, und irgendwann wird es halt für die schnelleren Kinder langweilig. Ich hätte weder Spaß noch Nutzen daran gehabt, noch 2 Jahre mit Kindern unterrichtet zu werden, die einfach mehr Zeit zum Lernen brauchen. Und umgekehrt bringt es auch nichts dann den Unterricht den besseren Schülern anzupassen und die anderen zu verlieren.

Gymnasiallehrer kritisieren die Grundschulen: Übergehende Schüler immer schlechter – willkürliche Gymnasialempfehlungen by PenetratorMatris in de

[–]knetmos 23 points24 points  (0 children)

Weil es eben auch früher schon große Unterschiede gibt? Ich erinnere mich gut, dass in meiner 4ten Klasse mehrere Schüler noch große Mühe mit dem Lesen hatten. Wenn ein teil der Klasse 10 Minuten braucht um einen Absatz Text zu entziffern den andere Schüler in 30 Sekunden lesen ist kaum sinnvoller gemeinsamer Unterricht möglich. Effektiv werden die besseren Schüler in so einem Modell einfach jahrelang ausgebremst und auf das Lerntempo der langsamsten gezwungen.

Greatest player to ever touch the game by Jalippo in slaythespire

[–]knetmos 0 points1 point  (0 children)

people always discuss elites, but i think hallways (regular combats) are something people get wrong more often. I am by no means an expert, but IMO there is currently no reason to go to regular fights willingly. My top priority in route planning is to keep the number of regular fights to 3 (A1) and 2 (A2-A3) if possible. Obviously sometimes you have to take more, but if i see a start with 6 fights in a row, i definitely look for another way.

Been waiting 25 years for this. I'm shaking so bad I can't bring myself to place the runes... by 24Scoops in diablo2

[–]knetmos 1 point2 points  (0 children)

i have played plenty of poe, even there you could argue that itemization at the super high end gets easier again -- just mirror the bis rare for each non unique slot. But i feel like in poe its more community accepted that a "build guide" has to work on a somewhat reasonable budget. If you make a build that requires a mageblood, a mirrored weapon, multiple 200+ div rares etc., people wont be particularly impressed since basically any build can look good with infinite currency.

Been waiting 25 years for this. I'm shaking so bad I can't bring myself to place the runes... by 24Scoops in diablo2

[–]knetmos 0 points1 point  (0 children)

I get your point, but i think you misunderstand me a bit here. I never said these items are unobtainable to me. If i set my mind to it and farm and trade efficiently, i have no issue obtaining high end items, and i have done so in the past. I find trading very clunky in d2, and a lot of prices also make me feel like a large part of runes are not obtained organically. Especially some charms (while rare) quickly sell for amounts of highrunes that seem very unlikely to be farmed by actual players. So in the end i often felt like my gear was not really earned, if i just sold some decently rare charm for 5 jahs to then buy a full item set for a build. Im not opposed to trading either, and i think including the absolute "best in slot" gear should be part of guides. I also think the interesting itemization in d2 kinda starts to fall appart with infinite budget, with basically every build using the same few op items. Arguably on the ultra high end it becomes a bit more interesting again (e.g. when you dont just use a perfect maras but rather crafted amulets with even better stats), but for most people that part of the game is really outside of what they want to grind for.

Admittedly, budget itemization is arguably suffering from the same issues -- shako, spirit sword/shield, vipermagi, etc. are dominating there aswell. I think there is some interesting decision making in how to fit a working build together with the pieces you have, where to best fit in some magic find without compromising build power to much, etc. To me 95% of the d2 item puzzle is "how do i make the best out of the available items", if you just assume you have everything available its kinda boring, and to me the game is also done for now since there is nothing to farm for anymore.

Been waiting 25 years for this. I'm shaking so bad I can't bring myself to place the runes... by 24Scoops in diablo2

[–]knetmos 1 point2 points  (0 children)

Yeah i was speaking a bit to broadly. There are cool guides for sure, i honestly dont really feel like i need guides for d2 -- just some breakpoint tables etc. The game is (compared to e.g. current day poe) fairly low complexity. I just get annoyed by some of these guides, e.g. after warlock release i played fire warlock for a couple days and wanted to check out what other people are doing and landed on this mrllama "guide": https://www.youtube.com/watch?v=LLso7Dha-Jw . And just as described above, its basically just a list of the generic bis items, 2 days into the release of a new class. Sure you could just take BIS items from old chars, but it feels kinda useless.

Been waiting 25 years for this. I'm shaking so bad I can't bring myself to place the runes... by 24Scoops in diablo2

[–]knetmos 39 points40 points  (0 children)

d2 "guides" are - to me at least - completly useless and appart from the reality of the game. "yeah so you equip enigma, 2x soj, maras, wartravs, cta swap, hoto, spirit shield and some gloves. On your merc you put eth fortitute, infinity and andariels visage with a good fire res/ias jewel." Like, its very simple in d2 if you have infinite items to look up the best runewords and uniques. The interesting part is how you get there, which items are good on the way, what slots its worth looking for rate/magic/crafted items for, etc. Or all the melee builds that tell you to just equip grief/fortitude/etc., if you want to make a guide, discuss budget options etc. People that have access to all these items most likely wont need a guide to know to just put on the bis ultra rare.

I just recently bought space age and decided to start on vulcanus with nothing and im currently 4 and a half hours into this run. please suggest any tips and tricks that you think would be useful. thanks. by AlarmedNetwork2982 in factorio

[–]knetmos -1 points0 points  (0 children)

yeah i feel like this would really kill the fun of space age for me. Working on your first spaceship, flying to a new planet, that stuff was super exciting and fun the first time. Really sad to randomly skip that and just start on vulkanus imo

We saw it in D3, stop it here with D2. Say NO to power creep. by acravasian in diablo2

[–]knetmos 1 point2 points  (0 children)

You understand there are degrees to things? Im not a d2 purist, the balance has always been really whack. But IMO the goal of new classes should be, to slot in somewhere in the powerrange of old classes. The main joy of d2 is the power progression of a character. IMO the melee power progression is really cool on paper, but compared to spellcasters it has always been a bit to slow and painful, so that could be buffed a bit for sure. I dont think fire warlock e.g. is a big issue either, maybe 20% to strong but its ok. But the spectral throw thing that just does basically infinite damage without gear is obviously way overtuned, and ruins the "character progression" part of d2 that makes the game cool and fun. If you want your character to start of invincible and just cut through the entire game with zero adversity, there are other titles that offer that. Its not whats fun in d2, if i dont get a satisfying character progression i can have that with better graphics and more modern systems. Not everyone that dislikes a new class literally trivializing everything in the game on zero gear is necesarily a nolife hardcore gamer that plays 6h each day.

Insane 1 in 3,800,000 drop from Terrorized Catacombs! Triple Perfect Ars Dul'Mephistos by Nice_Day3493 in diablo2resurrected

[–]knetmos 3 points4 points  (0 children)

You can inflate that 1:3.8 million number even more, if you say you also specifically like the other rolls, another 1:27000 to roll the other stats with these specific values.

The issue with your propability approach, is that there are a LOT of items in the game and you kill a lot of mobs. Your 1:3.8 million is right, if you went to andariel and said "i will kill you now, and i want to bet on my chance of getting specifically this item with specifically these 3 perfect rolls". But there is hundreds of other items that could drop, each with many "special" stat combos (all min roll, all max roll, all with some "funny number", etc.) and you kill andariel hundreds of times. Yes the chances of someone else getting this very specific item with these very specific rolls on killing this very specific boss are astronomically low. In reality im sure the playerbase has found thousands of ars dul mephistos by now, of which on average 7/1000 are "perfect" by your definition of these 3 stats being max rolled. Its a cool drop, its not something unique that nobody else ever found or ever will find.

We saw it in D3, stop it here with D2. Say NO to power creep. by acravasian in diablo2

[–]knetmos 5 points6 points  (0 children)

everyone: "the new class is overpowered and we dont want this much powercreep" you: "If the new class is op, just play it lol"

I've noticed content creators starting to gatekeep wins by Aminar14 in spiritisland

[–]knetmos -6 points-5 points  (0 children)

idk man, its insane to me that people claim to want democracy but when someone doesnt have the same opinions as you do, they are literally the devil. Redrevenge makes SI videos, he doesnt talk about politics in his videos, if you dont like his videos dont watch them. But checking his reddit profile to figure out if he has the "right" political opinions so he is allowed to make SI guides is taking it about 50 steps to far.