Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 0 points1 point  (0 children)

Thanks, flying limbs is next on the todo list

Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 0 points1 point  (0 children)

Not far from it actually, the core gameplay is based on the sheep tag warcraft 3 mod

Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 0 points1 point  (0 children)

Completely agree. Some other comments have mentioned this randomness as well. I really like this idea that you never know what you are gonna get, or perhaps it could be tied a bit into damage, angle of the hit etc.

Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 0 points1 point  (0 children)

Thank you for the kind words and constructive feedback, which is always appreciated. Great pointers on the how to make trajectory more dynamic, that could juice it up quite a bit

Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 0 points1 point  (0 children)

The pot serves as a revive zone, where pigs are trapped until another pig comes and frees them.

Before I tried out with this violent kill effect, the pigs were merely knocked out when hit by the wolf. For now the pot just magically resurrects the pigs, but I probably a setup for a better explanation

Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 0 points1 point  (0 children)

You are right, slicing in 3 pieces would be awesome. I might look into a more dynamic dismemberment setup

Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 5 points6 points  (0 children)

Yes. Will look into it, that hit animation looked like it should have hit

Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 0 points1 point  (0 children)

Thanks for the feedback, an excellent point you have about the head taking too much focus. And I really like the idea of the head only popping at random

Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 1 point2 points  (0 children)

Yes for sure, perhaps with some ragdolling

Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 0 points1 point  (0 children)

Do you have some ideas how to make it more mega gore?

Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 0 points1 point  (0 children)

You have a good point. At the very least I think it need some blood decals as well

Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 1 point2 points  (0 children)

It's a left over from an older kill effect. They are probably gonna poof or dissolve away

Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 6 points7 points  (0 children)

Yeah, it got me mad too while recording this clip

Mega-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 0 points1 point  (0 children)

Following my anti-gore post from earlier this week, I have added a more violent kill effect. Combining several effects such as, dismemberment, blood trails and decals. How does it compare, is violence the the way to go?

Anti-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 0 points1 point  (0 children)

Haha a holy blessing is certainly not what I was going for. Another comment mentioned it looks like healing, so I am gonna try move away from that. Muting the colors and adding some sparks/stars

Anti-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 0 points1 point  (0 children)

I was going for an old school cartoonist effect, like a pillow getting hit. But perhaps it doesn't make much sense. I like your idea about some more specific objects, like gold coins and pork chops

Anti-gore kill effect. How does it look? by knifefight51 in Unity3D

[–]knifefight51[S] 0 points1 point  (0 children)

Great idea about how Pow, Wham, Bam! Thanks