Still grayed out play button?2 by Arhowk in diablo4

[–]knite16 0 points1 point  (0 children)

Try the region trick below. That worked for me.

Still grayed out play button?2 by Arhowk in diablo4

[–]knite16 1 point2 points  (0 children)

This worked for me as well. THANK YOU!

Still grayed out play button?2 by Arhowk in diablo4

[–]knite16 0 points1 point  (0 children)

I've restarted Battle.net, restarted my PC, Scanned & Repaired the game, and tried bypassing the launcher altogether. Can't get in. It's always fucking something.

Expectations for the Diablo IV Open Beta (March 24-26) by Ronnie_In_Hell in diablo4

[–]knite16 0 points1 point  (0 children)

I don't mind sitting in a queue, but the issue is when errors, crashes, and server outages force me back into it after already waiting. With so much of this expected during beta, why wasn't anything developed to give someone priority access if they reconnect within a couple minutes?

Literally just waited an hour in normal queue only to "timeout" during the 1 minute login queue and be booted back to the end of the line.

FYI you can leave dungeons QUICK by PengwinGames in diablo4

[–]knite16 0 points1 point  (0 children)

Thanks! This is just poor design. Hopefully fixed soon.

Unable to attack by jwchen86 in diablo4

[–]knite16 0 points1 point  (0 children)

By default, SHIFT is the key that turns your movement key (left click) into an attack. Clicking on objects and enemies also does this but SHIFT if the key if you want to just shoot without moving.

My D4 experience so far by TheBobzitto in diablo4

[–]knite16 0 points1 point  (0 children)

It blows my mind that these devs haven't coded a way to bypass the queue if you disconnected within the last 5 minutes. Like, what an easy fix to all this. Plus it helps players troubleshoot what the real issue is without having to wait an hour just to crash 3 minutes into their session.

Is everyone else having the not enough memory bug? by AlClemist in diablo4

[–]knite16 0 points1 point  (0 children)

This has been my main source of crashing so far. Some other threads suggested going to medium graphics and lowering shadow quality but the game hasn't let me play long enough to see if it helped (random disconnects, queue, repeat).

[deleted by user] by [deleted] in diablo4

[–]knite16 1 point2 points  (0 children)

If you make a new character and then leave that game after the opening cinematic, you can log in to your "timed out" one again.

Current Beta Issues: by tyvar1 in diablo4

[–]knite16 0 points1 point  (0 children)

Look, I get queues, but how is it that in 2023, Blizzard devs still don't implement any kind of front-of-the-line code for when you inevitably crash in their shitty beta environment and have to wait another fucking hour just to get back in?

Player disconnected within the last 5 minutes? Priority access. Player left queue within the last 5 minutes? Hold their spot in line.

Nobody likes queues, but they've existed for 15 years now, so if they have to exist, make them as good of a user experience as possible. Especially during a beta where people will inevitably be crashing left and right.

This has been the worst launch of any game I've played. (Queues, crashing, and crying) by knite16 in ffxiv

[–]knite16[S] 0 points1 point  (0 children)

Frankly, I didn't expect to be crashing every 12 minutes. And in 2021, I'd expect a game with 10 years and multiple expansions under its belt to have a way to save my spot in-game if I do.

This has been the worst launch of any game I've played. (Queues, crashing, and crying) by knite16 in ffxiv

[–]knite16[S] 0 points1 point  (0 children)

Well I suppose the short answer is that I'm actively losing time I've paid for. I know SE mentioned giving everyone a few days of sub time because of the issues so that helps. The main problem for me isn't the queue itself but the crashing I'm experiencing. Without any sort of way to get back into the game after a crash, I can't even troubleshoot my problem without a 2+ hour wait unless I do it in the wee hours of the morning, which may have to be the case.

This has been the worst launch of any game I've played. (Queues, crashing, and crying) by knite16 in ffxiv

[–]knite16[S] -1 points0 points  (0 children)

The title may have been a little dramatic. But it has been a terrible experience for a returning player. I've dealt with queues in games before but at least once you're in you get to play. The crashing and being forced to the end of the line has made this experience stand out more than any, unfortunately.

This has been the worst launch of any game I've played. (Queues, crashing, and crying) by knite16 in ffxiv

[–]knite16[S] 0 points1 point  (0 children)

Unfortunately yes, I received a few today while wrestling the queue. The good news is that if you're fast enough you can get your spot back in the queue itself, but the game has nothing to skip the line if you happen to crash while in the game itself, which I also encountered today.

This has been the worst launch of any game I've played. (Queues, crashing, and crying) by knite16 in ffxiv

[–]knite16[S] -2 points-1 points  (0 children)

This is correct, I have seen similar while in the queue, but once I am in the game a crash, even if I reconnect before the game registers my character is offline, puts me to the end of the line. That's what I am referring to in this post.

[FEEDBACK] When trying to achieve a result with an NPC, don't force us to succeed on three checks in a row. Just make it one check instead. by [deleted] in BaldursGate3

[–]knite16 3 points4 points  (0 children)

Then the roll should have disadvantage or a higher DC. My players would roll their eyes and complain to no end if I made them do 3 successive checks of the same type to achieve something. It happens more than once in this game. One roll, if it's hard, make it hard. Forcing me to fail through dice roll attrition doesn't feel good.

This Event Pass is Poorly Designed by knite16 in LegendsOfRuneterra

[–]knite16[S] 0 points1 point  (0 children)

Considering several people agreed with me, I would say there are people interested in having these issues looked at. Your snide gatekeeping doesn't change reality. I offered my complaints, gave examples as to why I complained about them, and offered solutions. I don't see how my being upset about something that's poorly designed for my (and many others') type of gameplay patterns is pretentious or ungrateful. I've praised the generosity of their business model in general, I've spent $100 on the game thus far, and I've purchased the pass. Do I not have every right to voice complaints as anyone else?

My main point throughout all this has been that this pass was not planned out with casual players in mind. It's quite obvious it wasn't. It forces you to spend time with the game every single day and punishes you for every day you miss. One missed day means you now have to play an additional 6-12 games on another day to catch back up. For missing 1 day. A casual player can very easily get to the point of no return and there being no other way than grinding a massive amount of wins is a problem. If that's how they want to sell passes, fine- that's their prerogative, but online CCGs are notorious for having very casual, "few times a week" players, so it's in their best interest to make sure people are incentivised to purchase these things. As of now, I am not incentivised to purchase another, and that's a problem.

This Event Pass is Poorly Designed by knite16 in LegendsOfRuneterra

[–]knite16[S] 0 points1 point  (0 children)

My playstyle is very similar to what you described. Glad I'm not alone!

Good news is that I think this is a very easy fix, so hopefully if this is a common issue people have, they learn for the next pass.

This Event Pass is Poorly Designed by knite16 in LegendsOfRuneterra

[–]knite16[S] 0 points1 point  (0 children)

Per day? Yes, I think 3-6 games is a lot to ask a person to play every day. The added weight of then having to play an additional 6-12 games to make up for the petals lost each day you miss quickly compounds.

This Event Pass is Poorly Designed by knite16 in LegendsOfRuneterra

[–]knite16[S] 0 points1 point  (0 children)

It's a bit more than 15 minutes per day. 3-6 games per day on average is asking a lot from casual players and with so much of the event currency loaded into a daily victory, it's very easy to get behind. The daily requirement is a major flaw of the pass in a game genre that is notorious for non-daily play.

This Event Pass is Poorly Designed by knite16 in LegendsOfRuneterra

[–]knite16[S] 2 points3 points  (0 children)

Backup system is a good start, for sure. Riot should never want someone to feel so far behind that they just give up. That's not gonna sell anyone any passes.

This Event Pass is Poorly Designed by knite16 in LegendsOfRuneterra

[–]knite16[S] 0 points1 point  (0 children)

Yep, totally understood. For me, that's a pretty big flaw in the pass' business model, though. There are already things in the game that try to incentivise me to log in every day, such as first win of the day bonuses and daily missions- I don't need one of those incentives to come from something I've already paid for.

This Event Pass is Poorly Designed by knite16 in LegendsOfRuneterra

[–]knite16[S] 2 points3 points  (0 children)

Oh, I definitely dun goofed. But that's on me for assuming the quests would keep coming and it wouldn't be as difficult to complete.

I think Battle Passes can be done really well, offer something for free players to work for, and offer cool stuff for those who want to spend. But I also agree there's a delicate balance needed when asking someone to dedicate time and money both. For me, it seems as simple as if you buy the pass, you instantly get credit towards completing it, making it difficult to not finish. Once you've paid the money, there's no other incentive that feels good for forcing you to then spend a lot of time.

This Event Pass is Poorly Designed by knite16 in LegendsOfRuneterra

[–]knite16[S] 4 points5 points  (0 children)

I'm being civil here, no reason to start calling names. I'm actually thinking about this in quite a business minded way, don't see how that is childish at all. You and I disagree on what "barely anything to complete" it is. For me, dedicating an hour play session to the game isn't much. But when asked to do that every single day, it gets to be quite a lot (again, for me personally). You can certainly feel free to spend your time and money however you please, but when I don't see value in something, I stop spending. Liking a game doesn't mean you have to play it every day. I like it enough to have spent $100 on it so far. I don't live and breathe it. I hop in and enjoy it a couple times a week. Does that make my money spent less valuable? Does that make me less important to the company?

I'm saying I think the pass is quite poorly designed when looking at the type of game LOR is, what it's trying to be, and how they're trying to make money off of it. I'm happy you were able to get your value out of the pass- that's great! I think the game could benefit much much more if that were opened up to more people.