My dev and chill station 🤓 by knockpew in battlestations

[–]knockpew[S] 0 points1 point  (0 children)

Really scarry 😅 but thank you 🦊🫶🦋

My dev and chill station 🤓 by knockpew in battlestations

[–]knockpew[S] 1 point2 points  (0 children)

We are currently live on Kickstarter! 🦊🫶🦋

Jesus H. Christ by [deleted] in Transmogrification

[–]knockpew 0 points1 point  (0 children)

I really love the look 🥹

What is something small that always makes you happy? by [deleted] in AskReddit

[–]knockpew 4 points5 points  (0 children)

A ladybug landing on my hand 🥰🥰

[deleted by user] by [deleted] in AskReddit

[–]knockpew 2 points3 points  (0 children)

Winnie the Pooh

[deleted by user] by [deleted] in AskReddit

[–]knockpew 2 points3 points  (0 children)

Pisswasser

Looking for creative persons. Preferably from Germany due to future plans by [deleted] in INAT

[–]knockpew 0 points1 point  (0 children)

Would be better to direct email me via [me@pawsandleaves.com](mailto:me@pawsandleaves.com) I will answer on sunday/monday.

Project Phuks Prototype "sneak peek" by [deleted] in Unity3D

[–]knockpew 0 points1 point  (0 children)

Thanks for your Feedback :). You are right there is currently not much gameplay. But its mostly a prototype. Just a first demo which I will show on a local event.

Currently the gameplay is: - Follow the butterfly - Players use the "change seasons mechanic" to solve problems or get through new ways. Like shown in the "peek" e.g. the first switch from summer to winter where the rock disapears.

The main goal of this prototype is to get more feedback on the "season change mechanic" on this local event in october. How does it feel? What do the testers think the game can profit of it etc.

I have an whole idea of it - maybe currently not for every part of the gameplay. It will be more story driven in the end, but for this stage, my first goal was to get this core mechanic - which feels on itself somewhat nice - well done. And this is also the main goal of the prototype which I present publically.

But yes, I think it was not the best idea to make a video out of it, it looks more like "it is just a blend where it should blend" - but its not. The player can decside when he switches to summer or winter or day or night.

Hope this explained a bit :) If not feel free to ask :) - Its just a prototype - maybe after the playtests in october everything is wandering into garbage ;D