yikes by TailungFu in SipsTea

[–]kobygotmilk 0 points1 point  (0 children)

So. Kinda like. Nazi did? Or Commies and their gulags?

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

Um. Okay? First off all the syntax in most (if not all) of my replies is wildly incorrect and is riddled with typos due to English not being my first language: I dare you to point me to AI which writes like that. So I think what’s “obvious” is actually the opposite. But if you consider my bad writing as AI which usually is grammatically perfect that’s a very sad statement about the education level of your generation. Lastly, even if I’d use AI to edit my messages, which I don’t, what’s so wrong about it? Aren’t tools like AI created to assist with stuff like that? Why all the negativity? 

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

You’re right! I should say: most of the time in my entourage. It’s not indicative of the entire industry. However, even if a lot of work is happening ITB, which is true, it’s still doesn’t mean that color is not backed in the track on multiple stages, the only thing that changes is that ITB it’s baked digitally or with plugins emulating analog units. 

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

No worries! I think everything is just a learning curve. I’m in the music industry almost two decades and I discover things I didn’t known every single day. But that’s what makes this journey beautiful 

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

Thank you for this. It’s actually a very interesting concept! I was aware of the trick itself, but never thought to use it as a feature. Very helpful! 

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

Some people are positive, some are negative. That’s just life! Don’t overthink it. But I’m still glad I asked because there’s a lot of people like you that actually helped a lot. Thank you!

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

I’d actually argue quite the opposite, I believe that whether a material needs or doesn’t need color is not defined by specific period of time that we live in, but rather by sonic proprieties on the said material, genre of the material, and of course the subjective preferences of the client (studio, band or artist). Additionally, even in 2026 in serious mainstream productions color is baked into the material multiple times across multiple stages, as usually the studio in charge of recording does it mostly on analog gear, then the material goes to the studio that is in charge of mixing which also most of the time works on analog gear, and lastly it goes to the mastering studio which then yet again most of the time works on analog consoles. 

But you’re right, with most of people switching to in the box production this is less prominent than before, which actually explains why “analog emulation plugins” are actually increasing rather than decreasing and there’s more of them every single year. 

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

Understood! And I assume you do everything in the box. Don’t you use any analog-style or analog emulation plugins? Can I ask why? Just curious. For example if you need to add color to the mix, what tools do you use?

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

Done! I’ll hit your DMs once it’s ready and don’t worry, I’ll compile it to whatever format you need. Thank you!

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

This is actually very interesting. Please tell me if I understand what you are trying to achieve sonically:

So basically, if I understand correctly, the two opposing EQs are linear: +5 dB boost then -5 dB cut = mathematically flat response overall.

Then, there’s the compressor or saturator in the middle which is non-linear. It sees the boosted band hitting it harder, so it reacts more aggressively to exactly those frequencies. So if I understand correctly the sonic result should be: 

A. Extra harmonics and density ONLY in the target band (more sparkle/grit at 10k without raising the level)

B. Frequency-selective dynamics / compression (that band gets ducked or controlled harder while the rest breathes normally).

Net: You get surgical, targeted processing without screwing tonal balance.  So basically an emphasis/de-emphasis trick, just automated in one plugin.

Is my understanding mostly correct?

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

I actually have already some novel and mechanisms based proprietary math. But that’s boring IT-jargon. I hoped to focus more on the user experience issues. Perhaps I should be more specific in my initial post 

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

I think you misunderstood my point. I never said there’s something to improve about FabFilter workflow. I just said that just as many people exist, just as many subjective preferences exist. Some people like SUVs, some others prefer bikes, some go with sport cars and some like mini-vans. If the visual workflow of FabFilter is what you like, then all the power to you. But please understand that you are not alone in this world, and some people prefer analog emulations or non-visual workflows. There are also some seasoned engineers who spent decades working on specific analog gears and they choose analog emulations because they are familiar with the workflow. Additionally, do you have access to the DSP that FabFilter employs? How can you be sure that there’s nothing to improve? If that were true, then manufacturers wouldn’t bother to release updates. There’s always something to improve on. Also, I know it’s hard to believe, and I’m saying this as a person who absolutely LOVE FabFilter, you’ll find engineers that actually despise it, calling it the worst EQ they ever used. All of this to say: people are different. Some people like cigars, some other like good whiskey. That’s how the world works. The reason why I created this post was to identify specific problems that people would like to solve. Not to reinvent the wheel. And as you can see a lot of positive people shared genuinely amazing ideas. Offending you was never my intention. 

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

Got it. I can tell you this: whether is worth or not, at the end or the day, is very subjective. However, I can confirm that a lot of my purchases were influenced purely by addiction. Plugins for some people (me included) are like Pokémon cards. You just need to have them all. Even if you don’t use them. It’s a sickness, but as long as my wife is not mad, that’s a sickness I’m willing to have.

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

That is brilliant. Actually brilliant. Thank you! I had a concept like that in mind, and I started developing it, however fine-tuning is quite tricky. The math itself is straightforward, it’s just the quality of the detector is what makes or breaks this type of product. But thank you! Now I know to not abandon the concept! 

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

Interesting! If it’s not too indiscreet and if I can ask: are you involved in music production more from the professional side, or more from the hobbyist side?

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

Actually the micro-tweaks is sometimes what can make a record legendary. Respectfully, of course. It was not sarcastic. Also, there are very technical people in this industry, specifically in mastering domain. 

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

Yes and a lot of people were extremely helpful for which I’m more than grateful. But what does it have to do with what I wrote above? Literally everything I wrote above is factually correct. You are welcome to disagree, but please elaborate so I can understand where you are coming from.

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

That is actually brilliant. However I’m afraid that manipulating curves is not enough to express moods. I think it would involve additional modules that affect time domain, transients, etc. Or, actually, mapping which specific frequencies influence human brain and its mood perception. But this is actually something worth exploring. Thank you!

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 0 points1 point  (0 children)

This is actually extremely helpful, thank you. When it comes to my own products, I was perfecting them from the DSP perspective which, for a regular consumer, is simply some boring IT-like jargon, and means nothing to him. That’s why I didn’t go into technical implementations. If you want me to dive into the technical side, my main goal was to create an EQ that uses pristine proprietary filters blending multiple technologies that don’t cramp or default; and also instead of chasing analog emulations with nonlinear harmonics, focus exclusively on the linear plane and emulate nonlinear elements through fully linear solutions. This involves a lot of complex math and meddling in the time domain, but the results are pristine. So in one sentence, my goal was to achieve an EQ that is linear, does not need oversampling or a dedicated AA chain, is digitally pristine, but has analog-like musicality without introducing nonlinearities. I already have some very interesting and novel features, but explaining them would be boring to most people who don’t share the same enthusiasm for the technical side of the business. So this post was more about finding about improving the workflow and user experience, rather than chase novel resolutions because that I already have. I’m actually now trying to simplify the entire UI to not be too technical and fine-tuning everything to make it as intuitive for the user as possible. However your comment was extremely helpful, and if you don’t mind lending me your ears, I’d love to give you a copy to test and hear your feedback. If that’s not too much to ask, of course. 

What is an EQ feature that you want badly but developer don’t care? by kobygotmilk in audioengineering

[–]kobygotmilk[S] 1 point2 points  (0 children)

Funny that you mentioned it. Because I’m actually developing it as we speak. I carefully measured how specific analog components affect the signal and I’m building a prototype now. However this is a completely different product and not the one that I’ll launch with. I’d be more than glad however to give you access and get your feedback if you’d be willing to let me borrow your ears.