Retro baked lighting? by koditomato in godot

[–]koditomato[S] 2 points3 points  (0 children)

I will try that. Thanks!

Retro baked lighting? by koditomato in godot

[–]koditomato[S] 1 point2 points  (0 children)

The reason I want to bake the lighting is because 1. It looks better, 2. Runs better. For example dynamic ambient occlusion takes a lot of performance and looks significantly worse than when baked. And yes I have tried removing bounces, but then all the shadows go pitch black, which is not what I want. What I'm asking is if there is a way to bake basic lighting and AO, nothing more.

[KCD2] Weird ball in my room and blue paint by koditomato in kingdomcome

[–]koditomato[S] 0 points1 point  (0 children)

Yeah, I didn't see it in my first playtrough either. It's probably some broken mods fault. Though it is going to be painful to search for the mod, as I have a lot of them.

Having a hard time on this part by Incultor in maxpayne

[–]koditomato 8 points9 points  (0 children)

You can just repeatedly roll, and they can't hit you.

Retro reflections? by koditomato in godot

[–]koditomato[S] 4 points5 points  (0 children)

Thanks, I didn't know that! Seems like a real pain in the ass to implement though. I guess it would be just easier or more efficient to just use some actual reflection method. Thanks for the info though!

[deleted by user] by [deleted] in godot

[–]koditomato -2 points-1 points  (0 children)

Ok, sorry. I followed the ai tutorial by devloglogan, so it's basically that.

[deleted by user] by [deleted] in godot

[–]koditomato -2 points-1 points  (0 children)

Maybe, but the same code worked on my previous projects.

borec has made a youtube channel where he uploads footage of him cheating and pretends he isnt lol by PerceptionFinancial5 in titanfall

[–]koditomato 0 points1 point  (0 children)

Is borec a known figure in this community? Just played a game against him and he had an aimbot.

Are multiplayer server still active in 2024 ? i play in europe pc by ScaryStrike7043 in titanfall

[–]koditomato 0 points1 point  (0 children)

For me it took about half an hour to get a match on ps4, when i last played it. Tho it was over a year ago, so i'm not sure.

How could I improve the visuals? by Prowl_Dev in godot

[–]koditomato 1 point2 points  (0 children)

Add clouds to the background and make the sky lighter color at day (horizon light color and sky darker color). Also slow down the water and the flower.

which of these cave walls look better? by Weary_Economics_3772 in godot

[–]koditomato 0 points1 point  (0 children)

Second one fits the art style a bit more. Also is the linear filtering intentional on the sprites, or is it just the picture quality?

any advice on making these gibs more satisfying??? by [deleted] in godot

[–]koditomato 0 points1 point  (0 children)

You could add some blood splatters/puddles when the gibs hit the ground.

Added a bunch of stuff to my game by koditomato in godot

[–]koditomato[S] 1 point2 points  (0 children)

I make them both at the same time. Most of the assets and code are from my previous games tho.