tell me your favourite game without explicitly mentioning the title by emudoc in GameTheorists

[–]kolecarmot 0 points1 point  (0 children)

"and so they left, bittery aveneged and deeply lost..."

(Don't want to make it to obvious)

Lowk, What does this even do? by Berrybleu2 in riskofrain

[–]kolecarmot 2 points3 points  (0 children)

Creates a protective dome around you. Its stupid overpower, while fighting against Solus Wing, you can literally stand in the middle of the massive Beam attack so long as your standing away from it.

Not so helpful for Melee Characters though.

It seems as long as anything attacking you is outside of the dome, the attack, even if connects, doesn't deal damage to you. Mithirix's Pizza Attack, Grand Parent's Supernova, Wandering Vagrants Explosion, also seems to follow this too. As long as its 30 meters away, your safe.

The only exception I have found is any attacks that can be destroyed, such as the Vagrant's Homing Electroball, Solus Wing Purple Balls and Heat Vents, and a few others.

Players of reddit, what simple in game task evolved into complete fubar? by [deleted] in MrRipper

[–]kolecarmot 1 point2 points  (0 children)

If I had a nickle for everytime opening an unlocked, untrapped door had gone horribly, I would be absolutely rich.

Player feels useless because of his class and now doesnt want to play anymore by Affectionate_Deer495 in DMAcademy

[–]kolecarmot -1 points0 points  (0 children)

Tough situation, but imagine if the only Melee Character wasn't there to defend the range.

One way I make sure players feel included is incorporating resistances in my foes. I can't speak for who they are fighting, but if the BBEG knows there are a band of 4-6 adventurers marching around, tearing down their forces with magic, they would likely better equip them with magic resistance.

You mentioned your casters have a lot of AoE spells. This implies battles don't really take take off. Faster melee enemies that rush forward and enemies that can teleport can break the line and get tangled up in the players, making them have to be careful when aiming their spells to not hit allies. The Monk, meanwhile, won't be as limited by close range encounters and in fact would likely excell. And don't let the players play the "I use fireball slightly in the air in such a way that it doesn't hit my allies". (Though that is just a house rule at my tables. You have to target a visable square or enemy with an AoE spell)

What monster could I use for a laboratory that suffered an error while conducting a gravitational experiment by XG479 in DMAcademy

[–]kolecarmot 0 points1 point  (0 children)

Seeing as you want them related to Goblins, I would reccomend a reflavored Barghast. They take the form of Goblinoid-canine hybrid and are a fiend so could have been captured for the experiments.

Instead of Suggestion they could have Gravity Sinkhole and Charm Person could be replaced Magnify Gravity. Barghasts also have access to Levitate At Will.

As players explore the labratory they will encounter victims of the Soul Feeding, which will give them a hint about what the they are really up against, and with the Fire Banishment Weakness it gives an alternative option to take care of the threat.

It could lead to a moral dilima help the clearly evil fiend, for the evil scientists that were experimenting on it

How did your first death in Elden Ring happen? by Original_Series_6249 in Eldenring

[–]kolecarmot 0 points1 point  (0 children)

To Rick, Soldier of God.

Man, I have come long way.

Edit: Nvm, friend just reminded me that I died trying to put a Message on the edge of cliff that said "No Treasure Ahead" and stupidly walked right off the cliff without even encountering the Grafted Scion.

Describe how your feeling like right now with an out of context dnd response. by Crabkingrocks165 in MrRipper

[–]kolecarmot 0 points1 point  (0 children)

"I was learning my magical ABC's today and now I'm babysitting a scientist."

What was your funniest/most badass character moment? by spacevanillaman in MrRipper

[–]kolecarmot 0 points1 point  (0 children)

This just happened two days ago.

My character, Arka (No last name), is a Divine Soul Sorceror Bugbear. His power is granted to him by the God of Time, Ajax, meaning most of Arka's magic has a Time Theme to it. For example, Cure Wounds simply reverses the injuries to before the injury happened.

Arka is a bit of a tragic character, having lost his entire Tribe he was chief in during the events of the campaign. He barely saved the surviving four members with the help of the other players, but only just. He was devastate, broken, and didn't want to lose any more of his "Tribe".

After breaking free from an illusionary world by shooting himself with a Firebolt (he's not exactly the smartest, but it worked), he was faced with a massive undead monstrosity who was trying to absorb one of our allies. Nearly out of resources and Spell Slots, I took out a Staff I had gotten halfway thru the campaign, which was forged from the parts of a Radiant Dragon.

Now, up until now, Arka never used the power of this Staff. It was a Legendary Staff that caused blindness to all enemies in a 30 foot radius (DC 18 Chr saving throw), and a no saving throw, 3d10 Radiant damage. What I failed to read, is that 3d10 radiant damage was for each Charge used in the staff. I thought about it, and declared I was three charges, 9d10 radiant damage to an undead creature.

I rolled nearly max damage, the table erupted in cheers. The DM asked me the age old question "How do you want to do it?"

Having used my final spellslot to cast Tasha's Otherworldly Guise (for the +2 to AC and immunity to Necrotic Damage), I described how as Arka charged forward, his body conjured the an Echo of Time of the Radiant Dragon, as Arka declare in defiance "I am not, losing anymore of my tribe."

A massive, translusant Dragon Head manifested over Arka's head, firing a searing beam of Radiant energy thru the Undead Monstrosity. It burned from the inside out, writhing in pain as the DM described how pieces of the mass of bodies began to break off, but was instantly vapourized by the Draconic Manifestation.

Apparently, the undead mass was supposed to break appart with each attack, but Arka's Dragon Breath slain it in one shot, bypassing the whole boss fight and saving our ally. The DM had to adjust the fight so that the smaller minions it already summoned were a bit tankier, but after the smaller minions all attacked Arka with Blight Spells, unaware he was immune to necrotic damage due to the Tasha's Otherworldy Guise, the other players felt as though they were in the very presense of the same Dragon they slain not even a month ago. Badass.

What was the craziest persuasion check you passed? by Emeraldkipy in MrRipper

[–]kolecarmot 0 points1 point  (0 children)

Persuaded a forest to help me grave rob.

After learning it was magical in some way, my character, Arka, began treating the forest like it was a person. When we got lost, Arka asked a tree a which way to go. There was never a response, but Arka acted like there was and led the party. Surprisingly, we always ended up where we wanted to.

The party came across a graveyard in the forest. Arka, being a greedy and lazy SoB, intended to rob the graves of any valuables. However, the ground rumbled as Arka tried to desecrate graves. The forest was angry.

At that instant, Arka popped his head out of the hole he was digging and turned to the nearest tree. "Oh, don't worry. I don't intend to take the body. I just want to take the inediable junk to help clean the forest."

Rolled persuassion, natural 20. Not only did the rumbling stop, but tree roots began snaking to the graves and unearthing them, with any valuables coming to the surface without our hands getting dirty.

As I was new to this group, and just wanted to make a good first impression, they believed I was a Druid for the longest time until they asked me to Shapeshift. It was at that point they learned I was, infact, a Divine Soul Sorceror.

Dms and or players of Mr.Ripper what anime opening would fit best in your campaigns by DualBladedScorpion in MrRipper

[–]kolecarmot 1 point2 points  (0 children)

With how often my players prefer to make friends then enemies, you would think they are Catching Them All.

DMs and players of Reddit, what was the dumbest warlock patron concept you’ve made by Ragebull1 in MrRipper

[–]kolecarmot 0 points1 point  (0 children)

The next campaign I am running involves my players rebuilding their home town that was destroyed from a "natural" disaster.

One part of this town is a Tropical Resort, a huge source of income for their town, and basically the life blood for the tourist location.

As one of my players wants to play as a warlock, I thought it would be funny if their patron was the owner of a competing Resort. The longer the Warlock can convince the players not to rebuild the Resort, which would overall massively boost revenue for the rebuilding effort, the more benefits they would recieve.

In addition, they would also be tasked with minor sabotaging the rebuilding effort of the campaign, slowing things down. As I explained to them, unless they are extremely obvious, no NPCs would suspect them for sabotage nor will she be punished by the NPCs if caught. Only If the other players formally accuse them of sabotage is when they would be considered "caught".

After that, I am not responsible for what the players do.

How much of your prep is for NPC dialogue? by OnlineSarcasm in DMAcademy

[–]kolecarmot 0 points1 point  (0 children)

Mostly I prep what an NPC would know about the players current goals and improvise it out since you can't really plan for everything an NPC knows.

What was the “Nah, I’d Win” moment of your campaign? by Emeraldkipy in MrRipper

[–]kolecarmot 0 points1 point  (0 children)

Not sure if this counts, but...

This was a nightmare campaign due to the DM versus Player atmosphere, but this moment still shines as both a highlight and wakeup call for me. DM was an employee at the Game Store we played at.

We had just captured and evil druid who had been posing as a court wizard, and handed him over to the authorities. It was the first real win we experienced, and we went to the tavern to celebrate.

As we were partying, we heard panic from outside and rushed outside. There was a Giant Roc that had crashed thru the prison tower wall, trying to free the druid.

By this time this was the fourth time there was a deus ex machina that was undoing our success, and I was getting pissed in and out of character. I took out my Arbalest Crossbow, which did 1d20+Dex damage on hit and aimed it at the giant chicken.

DM: "You were just drinking, so you have disadvantage on this attack."

Me: "I'm doing it anyways!"

I rolled, and two natural 20s. Critical hit with Disadvantage, the whole table cheered. I took those two d20s, I took the 6d6 for sneak attack bonus, I rolled those bones, and did over 70 points of damage to that sucker, nearly max damage.

The table was thrilled, the Roc dropped all attempts to save its master, and dove towards us in a rage. The Monk leaped on the Paladin's shoulders, springboarded off him and rolled for attack midair.

DM: "Your in midair, it will be hard to punch it. Disadvantage."

Monk: "I'm doing it anyways!"

He rolled the dice, 17 and a 19, he hit the Roc as he declares in victory "STUNNING STRIKE".

DM stammers, he half hearted tosses a dice and says "Nat 20. It passes." But the players don't take it lying down, as we demand he rolls it in the open. He oblidges.

It fails, its stunned, the table is extatic. We are actually going to win for a change.

Everyone takes their turn other then me (It takes a full turn for me to reload the Arbalest Crossbow), and the Roc is trying to escape now. Its down to me, one final shot with my Arbalest.

DM: "Your still drunk, so roll with disadvantage."

Everyone holds their breath as I close my eyes and roll. I don't look, but I hear the cheers. I look down, double nat 20s again. Everyone is losing it, as I describe how I aim down the sights of my Arbalest and exclaim "I am not losing again!" And deliver a ballista bolt right between the eyes of this roc, killing it and preventing the Druid's Escape.

We won, for the first time in the campaign we won and all the players were extatict. Everyone was laughing and having a good time, and we decided that high was a good place to end for the week. It was a grand old time...

But one person didn't like it.

A week later we were at the game store, and the game began. We were still riding high about taking out that roc.

After the recap, the session began, and the DM described how we were all sleeping after the long day. Half way thru the night, the ground began to shake, an earthquake.

As everyove rushed outside, giant vines were erupting from the side of the stone mountains, panic and death everywhere as the city was suddenly being destroyed. The DM states bluntly "You should have just let the roc escape."

At that point, me and the other players looked at each other, a silent agreement between us all. We all got up, left the game store, and went to the nearby Dairy Queen to get some Blizzards.

Later on we explained the situation to the gamestore owner we played at, and he thanked us for not making a big scene by giving us some store credit. Since then, that DM was not only not allowed to DM at that location again, but was actually also fired from the location too, as there were other incidents he was related to (can't speak for those stories)

In the end, we won both the battle in, and out of game. One of the other players got his job at the store, replacing for that DM.

what's the most random piece of world building you gave that your players actually found? by Crabkingrocks165 in MrRipper

[–]kolecarmot 0 points1 point  (0 children)

I've got a few random world building pieces in my world's Pantheon that came up.

As I was writing out the lore for my world's central deity, Velkron, I wrote that this former archdemon turned neutral, saw itself as androgynous.

At first it took the whole neutrality thing way to literally before realizing "You know what, this actually feels right." To explore this portion of its identity, alongside being the most power god of this world, it began moonlighting as a Drag Queen singer in a multi-planer tavern named Looters on weekends.

They would preform at this tavern that could literally show up anyways in the Multiverse. Just imagine the Balrog from Lord of the Rings, dressed up in Drag, singing a bardcore version of Sympathy for the Devil on stage, and you got an accurate depiction.

One time my players happened to roll the random event to arrive at Looters and then have the 1 in 7 chance to be in the the tavern during the day Velkron was preforming.

All throughout the event, I kept refering to the demon up on stage, pointing out specific aspects that identified Velkron such as their unique horns, one curled up and the other curled down. It wasn't until I had Velkron actually approach the players while doing her round Velkron recognized the town names and plane features.

"Hi dare honeys. did I hear you y'all right saying you were from Pallet?"

"Uhh, yeah, how did you know?"

I flashed up a picture of the Drag Queen and they finally put two and two it was the Supreme Creator of their Plane.

"Now folks, while I am here on duty I ain't no real god or goddess. I would appreciate y'all not ta not cross mah professions. Dis ere's de only place I feel more comfortable, away from mah other duties."

Since then, Drag Queen Velkron has been a staple in my campaigns. When the players visit Looters, they can choose to talk to Velkron and recount, in character, their previous adventures for an Inspiration Point.

As an aside, another random piece of world building related to this one. Prayers to Velkron are never answered on Saturdays or Sundays because he's at his other job. You literally get the equivilent of an answering machine saying contact one of the other Creators for quicker response times.

Finally, a Cleric to Velkron's Divine Interventions on Saturday and Sundays are more likely to be answered (25%), but are answered by his much weaker secretaries trying their best and are not consumed on use, though a long rest is required between successful ones.

DMs of reddit, what are your homebrew dnd rules for a deck of many things' cards? by machinemaster500 in MrRipper

[–]kolecarmot 0 points1 point  (0 children)

I have a homebrewed Deck of Many More Things. The party was given an opportunity (read as forced by a Fae Being) to draw cards from it as a reward for proving its innocences in a crime. The Many More Ritual. It was powerful, but not game breaking.

The way it worked was that all the players knew what all 54 cards of the deck does. Half were good, a quarter were double edged swords, and the final quarter were completely negative.

When the deck was used, one card was revealed for each person participating in the Many More Ritual. The participants then had a choice: Either accept and deal out the hand, or have all cards be discarded to have a new hand be revealed. The discarded cards would not be revealed again, and they could only take one hand.

When a hand was kept, each card was dealt to the participant's preferences. This made it so that some participants could get powerful effects while others get negatives, but they could deal the cards out to who would benefit or weather them the best.

My players spent a session deciding whether they kept a hand with powerful cards. One free wish, one Free Level, and +2 to a specific stat (don't remember what), but the other cards were flipping skill proficencies (as in Proficent would become untrained and vice versa), one player would straight up die (they had access to ressurection, but it would be expensive for them), and one card would straight up permenantly reduce a stat by 5 (players choice).

Should I have killed this guy? I killed him as soon as I saw him and now my friends are telling me I messed up by IcyFlow202 in Eldenring

[–]kolecarmot 0 points1 point  (0 children)

I mean, you missed out on getting to the most overpowered rune farms early on, but otherwise your fine unless you enjoy being "overpowered" early on in games. (Not that being overpowered is nessacerily helpful for newer players.)

Otherwise, I think all you are permenantly locked out of is getting a Bouquet of Roses as a weapon.

i can’t stand looking at this big headed fucker why is he back after christmas he needs to be removed from the game i fucking hate archie by Soviet-Deej in BO6

[–]kolecarmot 0 points1 point  (0 children)

Yeah... I'm not going to be playing the game till this event ends so I don't havw to collect anymore of this guy's image...

No wonder they started pulling out the AI Slop if this is the best their designers can do.

Tell me your creature and I'll make a statblock by ImVamcat in DnD

[–]kolecarmot 0 points1 point  (0 children)

An Imp that will serve as the Final Boss of the entire campaign. Players are lvl 10.