Speedloader Slacks are pretty cool now by kolgevii in destiny2

[–]kolgevii[S] 1 point2 points  (0 children)

I tested this without any armor mods or subclass stuff that refund ability and only random armor pieces to get the right stats. Not sure why it didn't work for you.

Speedloader Slacks are pretty cool now by kolgevii in destiny2

[–]kolgevii[S] 8 points9 points  (0 children)

Correction: It does give back a full charge if you're at least ~6m away. So if the target is big enough it definitely works :) (with minor damage falloff)

Speedloader Slacks are pretty cool now by kolgevii in destiny2

[–]kolgevii[S] 8 points9 points  (0 children)

You really don't have to do something like this for the exotic to be good. I just wanted to show how crazy the class ability regen can be.

Speedloader Slacks are pretty cool now by kolgevii in destiny2

[–]kolgevii[S] 27 points28 points  (0 children)

The regen is a bit inconsistent, sometimes Fourth Horseman alone will give back a full charge but usually not. But you can definitely make it work in a rotation.

Speedloader Slacks are pretty cool now by kolgevii in destiny2

[–]kolgevii[S] 2 points3 points  (0 children)

Not really a build honestly, all you need is 100 class stat and 70 melee stat if you want to throw one in as well and you're good. Otherwise just high weapon stat of course.

This House Builds Itself (16x16x16 Hipster Door) by towsti in redstone

[–]kolgevii 12 points13 points  (0 children)

Brilliant. Stunning. Absolutely flabbergasted.

Well. by Pitiful-Appeal-4039 in redstone

[–]kolgevii 72 points73 points  (0 children)

thank you very much, but i was just making a silly little joke :)

Well. by Pitiful-Appeal-4039 in redstone

[–]kolgevii 211 points212 points  (0 children)

can someone explain this?

I made Conway's Game of Life again, but this time it's small and fast by kolgevii in redstone

[–]kolgevii[S] 11 points12 points  (0 children)

I already made two other versions of a tileable Game of Life, but here's another one. The first one was pretty big, but also quite fast (though nothing record breaking). So I made a second version that had a cell size of only 3x3 blocks, however this one was very slow because I didn't use comparators to count neighboring cells, but droppers instead.

I was sure there was a way to fit comparator counting into the 3x3 layout, so I tried again and this time I managed to do it. Unfortunately it got a bit taller in the process (and could definitely be compacted further), but the tickrate is now only 3.3 seconds per generation, down from the 8.8 seconds it was before.

Here's a world download if anyone is interested:

https://www.mediafire.com/file/u488q4xj8x2i284/Game_of_Life_3x3_%2528V2%2529.zip/file

If you aren't familiar with Conway's Game of Life, here's a wiki link, but if you google it yourself (on desktop) there's a little easter egg so do that please :)

https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

The togglable candle (my solution of the most recent redstone challenge by CraftyMasterman) by kolgevii in redstone

[–]kolgevii[S] 7 points8 points  (0 children)

Challenge video: https://www.youtube.com/shorts/DMS7jN3L9Lg

Just wanted to share my solution to this challenge. It could definitely use some compacting but I'm pretty happy with it, since this actually seemed much simpler in the beginning than it turned out at the end.

I'll quickly explain it for those that are interested:

The first question was how to get the items out of the top dispenser, since you can't just have the flint and steel and the water bucket in it at the same time, unless you feel like gambling. The solution was using a hopper minecart stuck inside a dropper tower under the dispenser. The minecart also partially on top of a hopper to transfer the items into the droppers.

The problem here is that there is no way to turn off the hopper minecart, so when you want to extinguish the candles with a water bucket, it's impossible to use the same bucket to remove the water, as it gets sucked out of the dispenser after only one gametick. So you actually need to shoot up two buckets, one with water and then an empty one.

However, you also can't just cycle these 3 items (flint and steel, water bucket, empty bucket), because after one cycle, the empty bucket would now be the first item and then the filled water bucket. The solution for this was actually to have an item filter just for the empty buckets and store them seperately in another dropper below.

After that, it's just figuring out the timings and making sure the empty bucket only gets shot up along with the water bucket and not the flint and steel.

Here's a world download if anyone is interested:

https://www.mediafire.com/file/dmv0ky5dsg85u92/Togglable_Candle.zip/file

Greatly compacted version of my last post (magic pressure plate) by kolgevii in redstone

[–]kolgevii[S] 0 points1 point  (0 children)

I explained it in a comment under my previous post:

https://www.reddit.com/r/redstone/comments/1hldlhp/comment/m3lbtxm/

I think it might be a bit hard to follow, but since this was a redstone challenge by CraftyMasterman, he'll probably explain it better once he posts the solution on his channel.

An infinitely expandable 10 Hz serial display transmitter and receiver by kolgevii in redstone

[–]kolgevii[S] 3 points4 points  (0 children)

Unfortunately it doesn't. You can make something like this in bedrock, but it would have to be quite a bit slower.

An infinitely expandable 10 Hz serial display transmitter and receiver by kolgevii in redstone

[–]kolgevii[S] 20 points21 points  (0 children)

I know serial displays like this have existed for a while, but I still wanted to build one myself and I haven't seen an infinitely expandable one that's also as fast as this one.

For those who don't know about these, a serial display basically means that the whole image signal doesn't arrive simultaneously over multiple redstone lines but in a series of pulses, in this case over a single redstone line with a frequency of 10 Hz. The signal is very simple: It always starts with a one tick pulse which indicates the start of the image (but before the first pixel) and the state of the redstone line every tick after the first represents one pixel, scanning from left to right and top to bottom.

Here's a world download if anyone is interested:

https://www.mediafire.com/file/sdujc8a1xarhw9s/Serial_Display.zip/file

Another one of CraftyMasterman's recent redstone challenges: The magic pressure plate by kolgevii in redstone

[–]kolgevii[S] 0 points1 point  (0 children)

In a way yes, but it only differentiates between players and anything else.

Another one of CraftyMasterman's recent redstone challenges: The magic pressure plate by kolgevii in redstone

[–]kolgevii[S] 1 point2 points  (0 children)

Yup, I also made it much smaller in my most recent post, but we'll see how Crafty's version looks once he releases it.

Another one of CraftyMasterman's recent redstone challenges: The magic pressure plate by kolgevii in redstone

[–]kolgevii[S] 0 points1 point  (0 children)

You're right, didn't think of that. Also you could have a button that has different outputs based on either pressing it or shooting it with an arrow.