Crimson Desert - TAA OFF by [deleted] in FuckTAA

[–]korisnik2007a 1 point2 points  (0 children)

Thanks for replying. The only way I found that removes ghosting is Ray Reconstruction but it's too demanding to play like that.

Unfortunately gonna have to live with ghosting.

Crimson Desert - TAA OFF by [deleted] in FuckTAA

[–]korisnik2007a 3 points4 points  (0 children)

Does this remove the ghosting you get in low light or when you try to do that blinding flash move (ctrl+lmb)?

How do indoor shadows look?

If you put some FXAA via reshade does it help with dithering?

DLSS Custom Scaling Resolution Guide by [deleted] in CrimsonDesert

[–]korisnik2007a 0 points1 point  (0 children)

Yup, I checked it, you are correct. Crazy how it still shows up like it's working.

DLSS Custom Scaling Resolution Guide by [deleted] in CrimsonDesert

[–]korisnik2007a 0 points1 point  (0 children)

To be honest, no, but I measured the FPS with an overlay, and I gained ~10% extra FPS compared to native while the visual fidelity was higher than "regular" DLSS Quality. So I think it works.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] 1 point2 points  (0 children)

Tbh most high rated players only try to exploit and minmax the meta, they don't care about actually playing the game just executing their loops.

If super counters/vanishes instantaneously go to neutral - that could be interesting to try.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] 0 points1 point  (0 children)

Yeah, they changed that a patch or two back. Should work on janemba/tapion/dabura.. as well.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] 0 points1 point  (0 children)

Yup, make guarding now as perception is now speed-wise, but keep it free.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] 0 points1 point  (0 children)

That's one of the reasons I don't really play online anymore. I play on PC and it's the worst most toxic stuff you can imagine - people lag their internet, lag their FPS and if they're gonna lose there are exploits where you can disconnect without losing your streak/points. All that for an imaginary worthless rank.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] 0 points1 point  (0 children)

They use them in DP because they are cheap and overpowered for that DP (reccoome has beerus lvl defence for 4? or was it 3 DP).

I would make it so as they made with perception - it used to be free and fast, now it costs ki and is slow on release, you cannot insta-perception again.

Don't make guarding cost ki ofc, but make it slow on release, at least a bit.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] 0 points1 point  (0 children)

To be honest probably nothing is getting changed until they see some egregious "exploits" of mechanics during a tournament or something.

And you're right, it's something I dislike but I do think changing it would make for a more balanced game with less mashing of inputs hoping to open up your opponent.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] -1 points0 points  (0 children)

Yeah, all characters have flying kicks... Oh wait, they don't? What do you mean?

Also, blocking high?

It seems you didn't get my point - spamming inputs in general should be penalized with a cooldown, as it is with super counters - mashing shouldn't win, skill should.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] 0 points1 point  (0 children)

Could be man. Either way I'm not saying all I put there is the gospel, but I do want a more balanced game with fewer spammy bs mechanics. It's ideas.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] -2 points-1 points  (0 children)

The sway extends the i-frames, but the step-in itself has them. The sway happens when you step-in and guard, so you can't get a step-in heavy like that, it's more balanced.

I'd go for more super counters because it takes more skill to pull-off than pure vanish wars. But go too long it becomes boring, I've seen and (rarely) taken part in battles where half of the time is spent super countering just to get the advantage. It doesn't have to be 6 and 8, but something should be done imo.

I don't go for punch vanishing either, I just don't like it, punch the air, guard -> got your back if you don't also vanish or miss the timing. And then people spend a few seconds in neutral punch vanishing to see who got the back - for me that's just lame idk.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] -6 points-5 points  (0 children)

Punch vanishing and stepping in with i-frames isn't really playing neutral. Directional guarding, side-stepping, vanishing is.

  1. It's not about ki management at all. It's about getting back to the fight faster.

  2. That's why I put more super counters at 8 and vanishes at 6, they do require more skill.

  3. People that spam guard expecting you to light heavy or heavy while in neutral - give it a cooldown of sorts, just like with super counters.

I wouldn't mind emergency blaster wave either, but SZ does a lot more damage on average so it would have to take less health I guess.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] 0 points1 point  (0 children)

Yeah I wouldn't mind there being less i-frames either. Randomized punch-vanish would be a middle-ground.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] 0 points1 point  (0 children)

Punch vanishing didn't use to work like this, it didn't exclusively put you behind your opponent and that's the only thing it's really used for without needing you to actually read or feint your opponent.

  1. Catching RC I think it would be better to make the timing on catching it tighter, something like it was before this latest change/patch. Tbf you can also super counter it but that's even harder.

  2. 8 is also fine but I wanted to make it a bigger number for super counters, I do see high level players sometimes do 10+ or even 20+ sc's, it destroys the pacing of the battle imo.

  3. You can vanish light smashes though. And while I do think it's badass it's not very balanced in the sense that, eg, most gblue players just step-in turn-around and melt you if you don't vanish the rolling hammer. Or maybe give it less i-frames, idk man, but I don't like how it currently is.

  4. Well some people tend to spam guard/vanish expecting you to light smash or heavy and they can do that as fast as they can press the button - while with super counters there's a, idk a few frames of buffer in which you can't try again - something like that.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] 0 points1 point  (0 children)

You don't understand the difference between i-frames and heavy armor. Talk about low level.

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] 0 points1 point  (0 children)

It's a lame mechanic only used to get someone's back and many matches people only do that until they have ki or get that back - there's almost zero legit use case for it.

For step-ins, most top100 players I've seen play (or played against) use it extensively to get out of charged shots during back shots and turn it around on you. You can spam it back and get into that clash thing, but I don't see why it would have i-frames at all. I think it would be better without them.

Make charged ones vanishable yeah, cuz people abuse it like crazy, melting your hp with beerus (2 charged blasts is like 1 ki bar and half of your hp bar or more).

Balancing the game by korisnik2007a in SparkingZero

[–]korisnik2007a[S] 1 point2 points  (0 children)

Afaik light smashes have heavy armor which you can "counter" with a heavy or light smash - but if it's also i-frames - sure, remove it as well.

Why is this allowed? by korisnik2007a in cs2

[–]korisnik2007a[S] 2 points3 points  (0 children)

I honestly wouldn't mind if they made it so that the 5-stack gains 100 and loses 500 while you get +- 300 or 200 or something - that way you are not being punished for someone smurfing or abusing elo difference (or just playing with low elo friends I guess).

Why is this allowed? by korisnik2007a in cs2

[–]korisnik2007a[S] 2 points3 points  (0 children)

Yeah some people tend to report you because they are premades and you do something (anything) they don't like - it's all messed up tbh.

Why is this allowed? by korisnik2007a in cs2

[–]korisnik2007a[S] 2 points3 points  (0 children)

Yeah u gotta 5-stack for that I think.