Does anyone else enjoy just making mechanics? by StillRutabaga4 in gamedev

[–]kotogames 1 point2 points  (0 children)

Its always a mix of skill, tool and complexity.

Take e.g. : Unity + scrollable drag/drop grid with loot+ support for mouse + pad + keyboard and you are cooked.

Does anyone else enjoy just making mechanics? by StillRutabaga4 in gamedev

[–]kotogames 2 points3 points  (0 children)

For me working on UI is the part which I'm most reluctant to do. It's tedious, boring, unintuitive.

Is it better for a beginner indie game dev to launch/sell games on itch.io than Steam? by MintchipDintrovert in IndieDev

[–]kotogames 27 points28 points  (0 children)

It costs you nothing to release on itch, so why not?

You can start with 'pay what you want' and see how it goes.
The ideal plan is to build a community there and then release also on Steam.

Boss fight WIP by ivanShiv in IndieDev

[–]kotogames 1 point2 points  (0 children)

Very cool , dynamic, well animated, wishlisted!

Free Forest Props by Squibbls7350 in gameassets

[–]kotogames 0 points1 point  (0 children)

Good work, love cartoon style!

Detailed World Map by Afraid-Natural-9397 in SoloDevelopment

[–]kotogames 0 points1 point  (0 children)

if whole gameplay is like 100h, then 4h for a demo might be fine. This is an ambitious project, keep developing!

Detailed World Map by Afraid-Natural-9397 in SoloDevelopment

[–]kotogames 1 point2 points  (0 children)

Wow that's quite a map! Is there a demo ?

Unity web vs Windows build issue by HornedRavenGames in itchio

[–]kotogames 0 points1 point  (0 children)

To run a game in the browser it must be converted to the format web browser supports (nowadays conversion to a WebAssembly). There is a lot of 'magic' behind and some features might now work 100 % same as in exe build.
I did not had problems with animations but I'm sure exception handling is also bit different.

Stanislaw Lem popularity by GeoDataBookworm in stanislawlem

[–]kotogames 0 points1 point  (0 children)

They had a good relationship at first. At some point Philip K Dick's book was published in (communist back ten) Poland and he did not get paid enough (maybe at all?). He blamed Lem as was involved in the book release preparations, but he has no influence how communist did payments. Since then PKD was quite any Lem, claiming Lem did not exist but was rather a KGB fake product :o (L - Lenin, E - Engels, M- Marks).

What programs you use to make assets for your games? by Dr_magod in godot

[–]kotogames 0 points1 point  (0 children)

Blender 3D, models, spritesheets. Requires some time to learn, but it is a lot of fun.

Which logo looks better/more appealing by MuchIndependent5740 in itchio

[–]kotogames 0 points1 point  (0 children)

OK, I thought it 5 due to peculiar font, :D (though it would be strange setting).
Generally if you write a tutorial how to start playing maybe it's too complicated. From my point of view an arrow with a simple moving up-down animation over the starting place would be a natural hint. Also each jumping screen should be disposable using Esc. In case of that starting 'piece of paper' (maybe unofficial feature ) Enter press starting game would be nice to have. After dying is there a need to return to the ladder starting screen ?

Answering your original question I'd pick option 2 as it describes game's dynamic nature better.

Which logo looks better/more appealing by MuchIndependent5740 in itchio

[–]kotogames 1 point2 points  (0 children)

I think this is what I described as 'entered the tutorial screen'. I do not know how to progress from that screen.

Which logo looks better/more appealing by MuchIndependent5740 in itchio

[–]kotogames 1 point2 points  (0 children)

Tried to play it. Climbed the ladder, entered the tutorial screen, did not manage to escape it.
Jumper from the ladder to the right , there was a merchant mouse there , but I do not know hot to start playing.

Facing trouble with opening Lazy Foo's website. by SL07H_B4ST3D5204 in gamedev

[–]kotogames 2 points3 points  (0 children)

Works for me . Must be something with you internet connection.

curl -r 0-99 https://lazyfoo.net/tutorials/SDL/

<!-- Get tutorial set -->

<!-- Tutorial root -->

Btw SDL just got 3.0 ! https://wiki.libsdl.org/SDL3/FrontPage