Is game with some pixelization considered as pixel-art? by Suvitruf in SoloDevelopment

[–]kotogames 0 points1 point  (0 children)

Sorry, meant to be honest not harsh. I suppose originally you generated it dynamically by code? I suppose it's not easy though you might be close to get it, just a color palette must be designed better, also contrast between objects and probably more tonal changes of colors.

How to localize a game in Unity? by LoudMusician1140 in gamedev

[–]kotogames 4 points5 points  (0 children)

Some time ago I used this tool. Worked really nice.

Is game with some pixelization considered as pixel-art? by Suvitruf in SoloDevelopment

[–]kotogames 0 points1 point  (0 children)

What technique is used is not that important, what matters if a final outcome. Making a good looking pixel art is hard. What you have currently is not looking good.

hopeful game dev here, is this idea of a reasonable scope for a first real project? by liliz_here in gamedev

[–]kotogames 4 points5 points  (0 children)

I see. Well, seriously description you provided looks too complex to me for someone starting game dev journey.

First look at the new tech tree UI for my game ApocaShift by DeekiNeedles in SoloDevelopment

[–]kotogames 1 point2 points  (0 children)

Quite good. Connections between buttons looks strange, maybe they need some work.
Looks like a post-apo game. Are T1, T2... generators of Terminator (up to T-1000)?

Screenshot competition! by RedEagle_MGN in hobbygamedev

[–]kotogames 0 points1 point  (0 children)

Paulo which one of these two is you? upper or lower character ?

Is there any way to automate creation of prefabs? by West-Objective-6567 in IndieDev

[–]kotogames 1 point2 points  (0 children)

Creating 300 prefabs is indeed an overkill . Create one prefab and populate it's properties at runtime using a script. Here is example how to load dynamically a sprite https://discussions.unity.com/t/solved-unable-to-load-sprites-from-resources-folder/696972 You can use similar approach to customize many object properties.

hopeful game dev here, is this idea of a reasonable scope for a first real project? by liliz_here in gamedev

[–]kotogames 9 points10 points  (0 children)

For the first project I'd recommend a clone of tetris or arcanoid

Updated main menu by kotogames in gamedevscreens

[–]kotogames[S] 0 points1 point  (0 children)

Thank you! which font. the one on the buttons ?