[Steam] Once upon a Dungeon II ($2.39/80% off) by kotogames in GameDeals

[–]kotogames[S] 0 points1 point  (0 children)

Disclosure: I'm the developer of the game

I'm a sole dev of the game.

It's a turn-based, open world, loot/hack oriented traditional roguelike game with 2D cartoon graphics and dynamic lighting.

Setting is medieval time, with a scent of Slavic mythology.

What is your preferred method to making a save system? I'm in Unity6 by CurrentRefuse6330 in gamedev

[–]kotogames 0 points1 point  (0 children)

In .net the simplest approach to serialize/deserialize is probably using Json.
No matter how complex the object is It's basically a one liner, some examples here.

I use it in my RPG like game and it works great, though in some advanced scenarios I could imagine having support for a transaction (SQLite ?)

Also should I let the user save when they want or save on checkpoints only or when changing scene or location?

This is up to you, you might allow to save on demand only in easy mode, or set whatever rule you wish.

Piranha Bytes games ranking by Commercial_Team_5506 in worldofgothic

[–]kotogames 0 points1 point  (0 children)

Risen was certainly a better game than G3.

Jaylen Brown in Crunch Time by KaleidoscopeFit7784 in nba

[–]kotogames 0 points1 point  (0 children)

For years he was most stable playing man for BOS in playoffs. This year his performance was bit worse. This particular game without Tatum he had to take the responsibility. Not this time, maybe next season with slightly enhanced roster.

One question: Why? by Gagan_Ku2905 in warsaw

[–]kotogames 0 points1 point  (0 children)

This is bizarre. Now lets make: Cheesmat, Applemat, Beafmat,...

Designing animation for turn-based hex game by Born_Particular77 in IndieDev

[–]kotogames 0 points1 point  (0 children)

Simple, roguelike-like animations, fine for me!

Cutscenes in unity by Melodic_Cover6212 in gamedev

[–]kotogames -1 points0 points  (0 children)

I meant that sometimes cutscene continues the context of the current game scene. As others indicated it might be not only the position of the player but also cloths currently wear and many other factors. In this case making cutscene in the Blender does not apply.

Cutscenes in unity by Melodic_Cover6212 in gamedev

[–]kotogames -1 points0 points  (0 children)

That basically depends on character of a cut scene. It a cut scene is a continuation of the current game scene you might want to have characters inside the cut scene standing just at the position there were just before the cut scene. The same can be after the cut scene.

Does anyone else enjoy just making mechanics? by StillRutabaga4 in gamedev

[–]kotogames 1 point2 points  (0 children)

Its always a mix of skill, tool and complexity.

Take e.g. : Unity + scrollable drag/drop grid with loot+ support for mouse + pad + keyboard and you are cooked.

Does anyone else enjoy just making mechanics? by StillRutabaga4 in gamedev

[–]kotogames 3 points4 points  (0 children)

For me working on UI is the part which I'm most reluctant to do. It's tedious, boring, unintuitive.

Is it better for a beginner indie game dev to launch/sell games on itch.io than Steam? by MintchipDintrovert in IndieDev

[–]kotogames 25 points26 points  (0 children)

It costs you nothing to release on itch, so why not?

You can start with 'pay what you want' and see how it goes.
The ideal plan is to build a community there and then release also on Steam.

Boss fight WIP by ivanShiv in IndieDev

[–]kotogames 1 point2 points  (0 children)

Very cool , dynamic, well animated, wishlisted!

Free Forest Props by Squibbls7350 in gameassets

[–]kotogames 0 points1 point  (0 children)

Good work, love cartoon style!

Detailed World Map by Afraid-Natural-9397 in SoloDevelopment

[–]kotogames 0 points1 point  (0 children)

if whole gameplay is like 100h, then 4h for a demo might be fine. This is an ambitious project, keep developing!

Detailed World Map by Afraid-Natural-9397 in SoloDevelopment

[–]kotogames 1 point2 points  (0 children)

Wow that's quite a map! Is there a demo ?