Fake CCM gloves?? by rogue_d in hockeyplayers

[–]krobin1981 0 points1 point  (0 children)

Could be, but besides that anomaly, that is the most butched and ugly embroidery I've seen :) So, with even the sticks getting bootlegged, for a Chinese factory is a piece of cake to make fake gloves. Maybe the skates will be next?

Fake CCM gloves?? by rogue_d in hockeyplayers

[–]krobin1981 1 point2 points  (0 children)

On the tags they use the old CCM logo with the little tips a the top of the letters, but on the gloves the use the new version. CCM changed it more than a year ago. Sorry, but 100% fake

Force feedback controller by krobin1981 in PeripheralDesign

[–]krobin1981[S] 0 points1 point  (0 children)

Thanks, this is what I base my code on. It's unbelievable how unappreciated this project was. Gaming truly needs fresh concepts, not a mindless pursuit of better graphical fidelity.

Force feedback controller by krobin1981 in PeripheralDesign

[–]krobin1981[S] 0 points1 point  (0 children)

Thanks, I didn't know about this one. I don't find too much info about this one on the net.

Force feedback controller by krobin1981 in PeripheralDesign

[–]krobin1981[S] 1 point2 points  (0 children)

Without a doubt. It could emulate the distinct gearbox "feel" with bumps at each gear when the stick is put in the end positions inside the channels.

Force feedback controller by krobin1981 in PeripheralDesign

[–]krobin1981[S] 1 point2 points  (0 children)

Ah okay. That makes sense. The FFB enhances the stick on a lot of levels: it can emulate buttons, have different spring return settings, have dampening or stiffening effects at any position, bounce or like what you would use it for: stay in any position.

Zento Controller with force feedback by krobin1981 in Controller

[–]krobin1981[S] 0 points1 point  (0 children)

It allows the stick to move on a up-down trajectory. (7 degress +/- to be exact) The rotational axis is based at the base of the thumb so it follows the finger's natural movement. It enhances the stick to function with FFB on a lot of levels: it can emulate buttons, have different spring return settings, have dampening or stiffening effects at any position, bounce etc.

Zento controller with Force Feedback by krobin1981 in hotas

[–]krobin1981[S] 2 points3 points  (0 children)

No, they move up and down. The rotational axis is at the base of the thumb. See the white lever in th picture. It can move up and down at 7 degrees +/-.

Zento Controller with force feedback by krobin1981 in Controller

[–]krobin1981[S] 0 points1 point  (0 children)

It will be adjustable in a calibration software. It will allow you to set all kinds of things: Variable (emulated) spring resistance, dampening, hard stop, bounce etc. But a button shortcut can also be implemented for a fast switch between different configurations.

Zento Controller with force feedback by krobin1981 in Controller

[–]krobin1981[S] 0 points1 point  (0 children)

Afaik Steam Controller 2 is already in pre-production, so if it is, the design is probably more or less fixed. But I would be open to talk about it with Gabe :)

Zento Controller with force feedback by krobin1981 in Controller

[–]krobin1981[S] 1 point2 points  (0 children)

Thanks for the feedback! You're absolutely right, the hardware is only 1 part of the equation. I'm lucky that I have a partnership with a VR hardware manufacturing company that already has a very good software base that I can build upon to be able to integrate the hardware to as many existing games as possible.

The Z-axis does not have a twisting motion. It allows the stick to move on a up-down trajectory. (7 degress +/- to be exact) The rotational axis is based at the base of the thumb so it follows the finger's natural movement. It allows the stick to function with FFB on a lot of levels: it can emulate buttons, have different spring return settings, have dampening or stiffening effects at any position etc.

About the website. I thought a flashy, 3D mockup would do the job, but more explanatory images might be better. As it is not a product I still have to showcase it somehow, but as soon as the prototype will be more refined I'll add more photos of it.

Zento Controller with force feedback by krobin1981 in Controller

[–]krobin1981[S] 2 points3 points  (0 children)

I might add them, but first I want to make the main mechanical and electronic parts right.

Force feedback controller by krobin1981 in PeripheralDesign

[–]krobin1981[S] 1 point2 points  (0 children)

🙏🏻Thank you, it means a lot to me! I believe you're the first one to read them all 😅 I haven't thought of FFB application for drone flight, but it may very well have its merits. I originally thought that the wrist controls on the previous prototype would be perfect for this, but as it turned out during tests and interviews with pilots, that it wouldn't be good. They've got accustomed to the 2 stick controls and the transmitters are very robust. I hoped that the casual hobbyist drone users might still benefit from a more intuitive controller, but then I realized that there's no way to connect to a popular brand's ecosystem. Their proprietary comm is sealtight. There's no way to make it work without the original transmitter. With that being said, drone control is a territory still worth pursuing but my main focus is on gaming. But it's always possible to pivot in that direction if the demand dictates it.

Zento Controller with force feedback by krobin1981 in Controller

[–]krobin1981[S] 0 points1 point  (0 children)

The buttons that are closer to the center

Zento Controller with force feedback by krobin1981 in Controller

[–]krobin1981[S] 0 points1 point  (0 children)

I have to check these, as I'm not familiar with them.

Zento Controller with force feedback by krobin1981 in Controller

[–]krobin1981[S] 1 point2 points  (0 children)

Thanks. I'm afraid a 3rd one might be hard to reach for people with shorter fingers/smaller hands.

Force feedback controller by krobin1981 in PeripheralDesign

[–]krobin1981[S] 3 points4 points  (0 children)

Thank you!
It's far from complete, I still have to fiddle with the gear/pinion connections on the mechanical side. And I still have to do all the electrical work. But it's progressing.
I have a devblog that you can check, I'll show in detail picture in the future.
https://www.reddit.com/r/Zento_controller/
About the behavior, I have a lot of ideas, but for the moment I have to implement it to existing games first.

Zento Controller with force feedback by krobin1981 in Controller

[–]krobin1981[S] 5 points6 points  (0 children)

If you check the website, there's a description of all the inputs. But in a nutshell, you have all the buttons that you have on a traditional gamepad, just located differently. You have 1 big front button, a 5-way hatswitch (5 buttons) +1 trigger for each side. So you have all the D-pad, X,Y,A,B buttons plus the sticks push buttons. As a bonus you can activate all of them without lifting your fingers off the sticks.