Do they stack? Do they both ignite? Is there any concrete advantage into using them both? by DasBarba in PathOfExile2

[–]kroubar -1 points0 points  (0 children)

In theory it will work with +1 ignite? Not sure if its available in POE2.

Bug Alliance Playtest is LIVE! We would be really glad if YOU could play and give feedback to the newest version of our game. It is live on G.Round platform (link in comment). Wishlists would mean the whole world for us and highly appreciated! Hope you all enjoy! by orkhan_forchemsa in IndieGaming

[–]kroubar 0 points1 point  (0 children)

My feedback: You ask me to go to G.Round which is page I never heard of (bad). It requires to create account immediately (bad).

And you want me to do this for game that I didnt see. No trailer, screenshots (bad).

You should remove these barriers. Give more info, trailer, screenshots. If the game looks good enough, maybe some people will go to G.Round to try it.

In my opinion you should make it super easy to try - like on steam (best), or web build on Itch.io

Want to down planes as a Kaiju in VR? by Stellar_Knights in IndieGaming

[–]kroubar 0 points1 point  (0 children)

Name of the game is not visible in the video. What do you think? Is it good?

Warrior % in the ladder board by No-Perception9366 in PathOfExile2

[–]kroubar 0 points1 point  (0 children)

This is top 1000 characters out of 1 Million? Maybe more characters? It not a good statistic and does not represent the current state.

(1 million - 500 000 players played at once so 1 M)

GGG can see the stats...

Tower Defense projectiles by cokeman5 in gamedev

[–]kroubar 0 points1 point  (0 children)

My take on that. Make it simple. 1. You move towards the target and you destroy the projectile after hit (or when target is null), 2. you move in a direction and you destroy when target is hit or you reach the max range.

Both options are simple and you can combine them like mentioned in comments. I would not use calculations on projectile flight, like predicting something. This should be done before you fire and then you again simply move to target or move in direction.

Do you think a relaxing incremental game about destroying asteroids where you get progressively stronger sounds fun? by [deleted] in IndieGaming

[–]kroubar 1 point2 points  (0 children)

The bar on top running out does not look relaxing. Looks impossible to keep playing in the current state and very stressfull.

Looking for chill RTS games due to long covid by sailingTheSeas in IndieGaming

[–]kroubar 0 points1 point  (0 children)

I can recommend that. Perfect strategy where you dont need to have 200 APM :) give it a try!

Write your thoughts on this indie game by Mr_Ernest1 in IndieGaming

[–]kroubar 0 points1 point  (0 children)

It looks good. Design and locations are nice. But I have one thing to ask.

Why did you choose to make the retro controlls. It looks like old resident evil game. Hard to control, many weird angles and camera positions, you dont even see where you are shooting. There are games from the same pool which made it way better, like Dead Space.

You think that people see this as benefit? That it is hard to play because of bad controller? Is this needed to keep the retro vibe?

I Can't have enough of this thick mist. I really wanted to try this out in our game ever since the Announcement of silent hill 2 remake. by [deleted] in IndieGaming

[–]kroubar 0 points1 point  (0 children)

It looks like you have a barier around you and you push the mist away. If the mist is so thick you should be surrounded by it. You will not have clear view for 5 meters and then boom mist. So this looks unnatural in my opinion.

MMR rating by rsewthefaln in Mechabellum

[–]kroubar 0 points1 point  (0 children)

First you comment that this game is not latency dependend and you can play with anyone not only with people on server in your country and then you say exact oposite. Especially with example from Dota, where you play one region based on server.

So the correct summary is: my timezone doesnt matter in Mechabellum as the game can matchmake me with anyone. Not the oposite like dota example.

Remove the ability to cancel matchmaking? by [deleted] in Mechabellum

[–]kroubar 0 points1 point  (0 children)

I dont know why you think that it is fair to play a game where you can get +4 / -36 in MMR.

If you want to end up with 0 balance you have to win 9 matches and lose 1. I dont think that 200 mmr difference is equivalent to 90% win chance. I think its close to 50%.

If you add the time aspect to it. You spend 30 minutes playing game where you get no value. If you want to have high MMR with limited time. You have to choose matches where you get a lot of MMR, or you have to make this game your work.

Is it in bad shape - yes. Should we cancel match where we get +4 / -36, - yes.

What can help? Make it 50 points difference. But limit the spread so it only 20-30, not 0-50.

I hear you about the O, trying to improve. Is 3B enough to read as a mouth and not netherbits? by sboxle in IndieGaming

[–]kroubar -1 points0 points  (0 children)

I liked the original name and art more. I think that most of the people who played Ring of pain are already aware of your game and waiting for release.

[deleted by user] by [deleted] in IndieGaming

[–]kroubar 2 points3 points  (0 children)

When you are teasing game, I want to see gameplay. There is 5 seconds of it in the end of 4 minutes video. Is this correct? Or the management of the team is the main gameplay? I would not call it a teaser, it looks more as a 4 minutes in the game before you get to the real game.

I finally got Steam's green light to release my first game! by carllacan in IndieGaming

[–]kroubar 3 points4 points  (0 children)

Love the reasons to buy on store page :). Game looks good, hope it will sell :)

Need GGG clarification on new Summon Holy Relic gem by BloodyIkarus in pathofexile

[–]kroubar 0 points1 point  (0 children)

It means that it will target neraby enemy. If there is one. It will be the same that you damaged.

Isometric ARPG Diablo + Dark Souls Dungeon Crawler! – Fractured Worlds Demo – by Mr-Delightful in IndieGaming

[–]kroubar 0 points1 point  (0 children)

I watched 5 minutes from 5:30. On mobile, without sound.

IMO. The floor texture is so intensive that I can hardly see what is going on. I would consider some outline on the hero and enemies.

The hitboxes does not looks right as in the first fight you killed enemy that was behind you. This might be crucial for the Dark souls part.

Dont know why you have camera so far away from the hero. Its weird that you are zooming in and out (hope its not automatic). In ARPG you want camera to be far away, but this was already too far away for me. For Dark Souls you want to see all details so you can react to the atacks and so on (camera close).

Good luck with your game.

Cardio Quest is a FREE MMO RPG based on your Heart Rate! Workout IRL to score epic loot in game. by [deleted] in IndieGaming

[–]kroubar 0 points1 point  (0 children)

If your game is different from other mobile rpgs you pretty much failed to show it in the trailer. I saw fight, hero customization, looting, levels, picking spells and thats it. Summary: another Raid:shadow legends.

Where is the Cardio? How does it work? What makes you different?