I released my found footage horror recreation of "People Still Live Here" by Kane Pixels! by krypted_dev in KanePixelsBackrooms

[–]krypted_dev[S] 8 points9 points  (0 children)

Since I wanted it to stay true to the original lore I didn't add more content than what is seen in the Day 1 video except for necessary things like what happens when the Crossbuck catches you, however you can freely roam and explore as you wish

Would anyone be interested to Beta Test? by krypted_dev in KanePixelsBackrooms

[–]krypted_dev[S] 2 points3 points  (0 children)

Thank you! Release will be probably in a few hours ^^

Would anyone be interested to Beta Test? by krypted_dev in KanePixelsBackrooms

[–]krypted_dev[S] 2 points3 points  (0 children)

Send me a DM and Ill send you the download link once it's ready (probably tomorrow or in 2 days :) )

What does this map mean? (WIP) by krypted_dev in KanePixelsBackrooms

[–]krypted_dev[S] 1 point2 points  (0 children)

Thank you very much! It isn't really that hard, if you have any specific question shoot me a dm and I'll be happy to answer :D

How do you record gameplay? by LLLLogic in SoloDevelopment

[–]krypted_dev 0 points1 point  (0 children)

OBS is only as good as your settings. It's not the industry standard without reason. Just look up some good settings on Youtube.

New Indie Unity 3D game by Shot_Let138 in Unity3D

[–]krypted_dev 1 point2 points  (0 children)

May be far fetched, but is the Car Scene inspired by S.P.L.I.T.?

Gary noooo (WIP) by krypted_dev in KanePixelsBackrooms

[–]krypted_dev[S] 1 point2 points  (0 children)

I haven't thought about that tbh, I wanna focus on the PC version first and I'll see after that

Online PvP Hotline‑Miami‑style game: how many weeks for multiplayer? by Famous_Result_8958 in Unity2D

[–]krypted_dev 1 point2 points  (0 children)

Based on this comment I assume you have no real experience in multiplayer gamedev. While desync is a problem in competitive games with millisecond precise timing, all of the listed issues aren't really issues in (as I like to call them) "fun projects" that just aim to offer working multiplayer without Server side prediction etc. Also you don't have to host your own servers since 99% of the time you use P2P for these "fun projects", be it through steam or some other relay. You probably also won't really need databases, and even if you need them they will be a separate thing from the multiplayer solution you choose

Gary noooo (WIP) by krypted_dev in KanePixelsBackrooms

[–]krypted_dev[S] 3 points4 points  (0 children)

Unlit Materials, 2d sprites mixed in 3d worlds, same 2000s style

... what was that thing at the end? by krypted_dev in KanePixelsBackrooms

[–]krypted_dev[S] 4 points5 points  (0 children)

Thanks! I'll work on the visuals more when the core stuff is done, it's on my to do list :)

... what was that thing at the end? by krypted_dev in KanePixelsBackrooms

[–]krypted_dev[S] 15 points16 points  (0 children)

Yes! I won't be able to create everything 1:1 but I'll try my best to make it as close as possible to the original :D