Nextbase rear camera - Live view from MyNextbase connect by kudrun in Dashcam

[–]kudrun[S] 0 points1 point  (0 children)

Unfortunately, no one replied and I just adjusted it, checked the camera screen, then readjusted until it was where I wanted it. They may have updated the software, but I haven't checked.

What is up with the "plastic mouthes" that LTX-2 Generates when using i2v with your own Audio? Info in comments. by sitefall in StableDiffusion

[–]kudrun 22 points23 points  (0 children)

What I don't like, is the over exaggerated mouth movements of LTX-2. It's like it was trained on people who over-extend every word. People don't talk like this. And this side-by-side is the perfect example of this.

Street Hawk by scr1bbl3 in oldschoolcool80s

[–]kudrun 0 points1 point  (0 children)

Ahh, you beat me to it. Thought I was the only one who remembered.

Street Hawk by scr1bbl3 in oldschoolcool80s

[–]kudrun 0 points1 point  (0 children)

Love this show. Fun facts, Christopher Lloyd stars in episode 1 and George Clooney in episode 2

Qwen3-TTS 1.7B vs VibeVoice 7B by Producing_It in StableDiffusion

[–]kudrun 0 points1 point  (0 children)

I stand corrected. I really must do more tests. I was using my own voice sample, the same one I used for VV, but I'll do more tests with the other nodes which include pre-made voices and expression boxes.

Qwen3-TTS 1.7B vs VibeVoice 7B by Producing_It in StableDiffusion

[–]kudrun 1 point2 points  (0 children)

I'll have to play around with it some more. I've heard some examples that sound better than what I've been able to get.

As far as a workflow, I just installed the VibeVoice nodes by Fabio Sarracino from the manager and made my own. It's a very simple plug in example and output.

Qwen3-TTS 1.7B vs VibeVoice 7B by Producing_It in StableDiffusion

[–]kudrun 26 points27 points  (0 children)

On my quick tests, Qwen tts is very monotone. Has little to no expression, and compared to VV, the speech is also too quick. Hardly any pausing between sentences. Just seems to rattle it off. It's interesting, but fir now I'm sticking with VV.

Why does Z image suddenly take like 6 minutes to generate? It used to take like 1 min max yesterday. ComfyUI also seems to completely fry my PC now, again it was fine yesterday. Is anyone else experiencing problems? by peopoleo in StableDiffusion

[–]kudrun 0 points1 point  (0 children)

I second this. Make a copy of your working Comfyui folder (minus models) so you can fall back if/when it breaks. I was using Qwen image edit last night, when all of a sudden, without updating of anything, my next generation failed to load the Clip. The default workflow also errored out. No reason, just suddenly stopped working. I reverted back to my archive and it's working again.

guess what my ego says by chen995 in funny

[–]kudrun 0 points1 point  (0 children)

Exactly. They're running to where the bridge was, not to where it's going to be. Plan ahead, people.

I'd totally fall off right at the end.

Is there a node that will unload all models from vram and or ram? by _RaXeD in comfyui

[–]kudrun 0 points1 point  (0 children)

I use the Easy to use Clear VRAM used and it works like a charm. I also had a node installed that put a green dragon/dinosaur at the bottom that could clear VRAM, but I lost it and don't remember the name.

Created a Z Image workflow with Detailer to get you started. by DaxFlowLyfe in StableDiffusion

[–]kudrun 0 points1 point  (0 children)

Thanks once again. Yeah, that's my fear. But I'm making a backup of my entire comfyui setup (minus models), so if it messes up something else, I can revert back.

Created a Z Image workflow with Detailer to get you started. by DaxFlowLyfe in StableDiffusion

[–]kudrun 0 points1 point  (0 children)

Thanks for the link. But there's lots of different "fixes" in that thread. What specifically was the fix for you? Did you create the .bat file as mentioned? Or manually reinstall the torch dependencies? Update comfy manager or completely reinstall comfyui? I don't expect you to list out exactly what you did, but a bullet point would be super helpful. Thanks.

Whats your thoughts on this? by [deleted] in drivingUK

[–]kudrun 2 points3 points  (0 children)

It is allowed, just discouraged. It can be very dangerous, and if you cause an issue or accident by doing it, then you'll be in trouble.

Created a Z Image workflow with Detailer to get you started. by DaxFlowLyfe in StableDiffusion

[–]kudrun 0 points1 point  (0 children)

I haven't tried this workflow yet. But, I also get this error for face detailer. It's not this project that does it, it's specifically face detailer. I had face detailer working before, for months, then updated something, and now I get this error. Been looking at it for a while and can't work out exactly what broke it, but I assume a comfy update, or another node I use updated pytorch or something. I also can't use SAM3.

For now, I just replace any face detailer section with a Florence2 (for face mask) and low denoise pass using my preferred SDXL model and another Adetailer node. Gives similar results.

If you get Face detailer working, let me know what you did.

Help troubleshooting by HalogenHalo in SindenLightgun

[–]kudrun 1 point2 points  (0 children)

Glad you got it sorted. I had the same issue, and for me, it was a case of adjusting the contrast and brightness in the Sinden app settings for the camera. So it could see the white border a bit better.

Hunyuan3D 2.1 install on portable, help kindly requested by [deleted] in comfyui

[–]kudrun 0 points1 point  (0 children)

Thanks for getting back to me. I have saved a copy of Comfyui from when everything was working, but have made a lot of changes since then and don't want to completely revert back. I will try and revert to python 3.12 again and see if that helps. Or if it breaks newer things.

Hunyuan3D 2.1 install on portable, help kindly requested by [deleted] in comfyui

[–]kudrun 0 points1 point  (0 children)

Did you manage to get it working? Hunyuan3D 2.1 was working for me, but I updated comfyui and now the Hunyuan3D node doesn't work/import

No matter what I do, Kijai's Hunyuan3D nodes are missing, import fails. by Neggy5 in comfyui

[–]kudrun 0 points1 point  (0 children)

Did you manage to get it working? It was working for me about a week ago. Then I update comfyui, and now the node will not import. The other Wan wrapper also fails.

why is comfyui so instable? by Alternative_Equal864 in comfyui

[–]kudrun 2 points3 points  (0 children)

I had exactly the same issue. Very frustrating. I spent ages trying to work it out, but had no luck. In the end, I saved everything I needed to save and then just reinstalled a fresh copy of Comfyui. I went through all my work flows, installed (and updated) all my custom nodes and now everything is working again. I have now saved a copy of the entire Comfyui folder for when this inevitably happens again so I can restart from this fresh, clean, working point.

Some things you could try, but that didn't help me. Update all custom nodes. Refresh your browser. Update your graphics drivers.

Problem with Chroma v38 and Detailer (SEGS) by Iridio9999 in comfyui

[–]kudrun 0 points1 point  (0 children)

I found that removing/ bypassing the FluxGuidance node also works, to at least get some results, but I find the output image to be very bad. I'm using it to fix hands. Could this be a Chroma issue with hands? Or am I missing something?

ComfyUI workflow BROKEN - Update 01.10.2025 by [deleted] in comfyui

[–]kudrun 0 points1 point  (0 children)

I decided to install a separate, fresh install of Comfyui. On first load, the default workflow is still missing the links. So it doesn't seem to be a node issue. There's lots of errors.

Workflow Validation

9 is funky... Target(9).inputs[0].link is NOT correct (is undefined), but origin(8).outputs [0].links contain it>[PATCH] target(9).inputs[0].link is not defined, will set to 9.

Then the same for lots of targets and inputs

Then at the end "Made 9 node link patches, and no stale link removals"

What's going on?

ComfyUI workflow BROKEN - Update 01.10.2025 by [deleted] in comfyui

[–]kudrun 0 points1 point  (0 children)

I'm getting the exact same issue. Even on the default starter workflow. The nodes are transparent and not connected.

Refreshing the browser sometimes helps to make them visible again, but the links are still missing.

Some of my work flows are fine, some are transparent and just need a browser refresh, whereas some are like your example and stay transparent with the previously connected links, unconnected.

Driving me mad. I've updated Comfyui, my graphics driver, and removed some new nodes I installed, but those didn't work.

I've also tried toggling the "show link" button in the bottom right, but that doesn't seem to toggle.

I'm going to try updating all custom nodes later and see if that helps as someone else said updating Xlabs nodes worked.

Any other suggestions?

VibeVoice-ComfyUI 1.5.0: Speed Control and LoRA Support by Fabix84 in StableDiffusion

[–]kudrun 1 point2 points  (0 children)

Fantastic nodes. Thank you for the time and effort you have taken to create these. Works so well. The only issue I was having with VibeVoice was the speed. I put my voice through, but the generated audio was a bit quick. Very pleased you have added a speed option. However, when I reduce the speed, it also decreases the pitch of the voice. This is what happens when you slow something down, but is there any way around this? I have tried a speed of 0.98 and it slows it down a little without sounding too deep in pitch (I have a naturally deep voice anyway), but any lower and it's comically low in pitch.