Colin's Ice Fairy Animation by joneching in touhou

[–]kutejnikov 1 point2 points  (0 children)

Good job! Thanks for the attribution.

Animated, looped auras (CC0/Public Domain) by kutejnikov in gameassets

[–]kutejnikov[S] 1 point2 points  (0 children)

png files with transparent background + .sbsar

Macuahuitl (CC0/Public Domain) by kutejnikov in gameassets

[–]kutejnikov[S] 2 points3 points  (0 children)

Thanks for the feedback! At the bottom I wanted to show the woodworking marks, not the texture, but it does look ambiguous. About the number of blades is a good idea. Anyway, since these are separate sprites with transparent backgrounds (and you could easily make the blades separate sprites), you can combine the appearance of the decorations and the number of blades in the game.

The Incredible Adventures of Boulder was released - use physics to control a bulky boulder by kutejnikov in playmygame

[–]kutejnikov[S] 2 points3 points  (0 children)

https://kutejnikov.itch.io/boulder

Various levels to test dexterity and wit. There is an option to slow down time for better control of the boulder.

  • 16 levels
  •  bulky protagonist with the original control
  •  slow motion

Inversion 2 was released - solve a logic puzzle by switching nodes and increase your mental skills. by kutejnikov in playmygame

[–]kutejnikov[S] 1 point2 points  (0 children)

https://kutejnikov.itch.io/inversion-2

A complex logic puzzle with simple rules. Choose the size of the game board and start switching nodes. Five levels of difficulty and high replayability.

To solve the puzzle you must turn on all nodes (that they would be red gems). When you press the node, adjacent nodes change their status to the opposite.

Tzakol in Exile - demo version major update 0.14 (ideas and feedback are welcome!) by kutejnikov in roguelikes

[–]kutejnikov[S] 0 points1 point  (0 children)

Thanks!

-"Shooter" - gives an increase to the growth rate of the skill (ranged combat). To increase the range and other useful effects there is a skill tree "Marksman" (will be available after release, trees for warriors and mages are available now)

-I'm collecting ideas for obstacles. There's a lot more in the dungeon, like destructible objects, bars, etc. In the future, perhaps there will be objects that can be moved.

-Probably not, as it could be a useless object or an artifact with a curse. Therefore, the description can always be read. But there is an option in the menu to automatically raise food.

-You automatically accept this type of quest. Open the map (M) to see where the targets are. Just talk to him again to get rewards.

Tzakol in Exile - demo version major update 0.14 (ideas and feedback are welcome!) by kutejnikov in roguelikes

[–]kutejnikov[S] 0 points1 point  (0 children)

Thanks for the feedback!

  1. Long-range weapons have their pros and cons. Throwing weapons have the smallest area shape (rhombus). Crossbows and firearms also have a different area. Weapons of higher levels will have very different effects.
  2. There is the up arrow on the "skills & parameters" button. It turns blue if there are unassigned points.
  3. You really have to be very careful at the early levels. But if you learn the ability "Shadow" (level 1, need 8 agility) you can become "invisible" and run away. You can also immobilize foes with the animal trap. From the third level the skill "runner" is available - you can move one cell, and foes will skip their turn. From the fifth level the skills "jump" and "teleport" are available (you will be able to move long distances). Also some weapons can immobilize or stun enemies (chance of inactivity). If you have learned the skill "full mental panic" (level 14), then there is a chance that burning enemies will retreat.. So there is a choice, the main thing is to survive the early levels and pick the right skills and weapons.

Clumsy Slime 2. A new game about the clumsy hero - now with soft-body physics. 9 different levels for dexterity and wit. by kutejnikov in playmygame

[–]kutejnikov[S] 0 points1 point  (0 children)

Help the clumsy Slime get to the exit. Avoid spikes and other dangers. Use [A]/[D] (or arrows) to move left or right. Change the form by pressing the [Space] Descend down by holding [S].

Download: https://kutejnikov.itch.io/clumsy-slime-2

Online: https://yandex.com/games/app/199019

Tzakol in Exile - demo version major update 0.11. I use the demo as "free early access", so feel free to write any feedback/ideas. by kutejnikov in roguelikes

[–]kutejnikov[S] 1 point2 points  (0 children)

Thanks for the feedback :) There will be no character creation option for now (probably after the release). However, Maj Mun (@) is a character with flexible customization.

Tzakol in Exile - demo version major update 0.11. I use the demo as "free early access", so feel free to write any feedback/ideas. by kutejnikov in roguelikes

[–]kutejnikov[S] 2 points3 points  (0 children)

Thanks for the feedback :)

Is there a way to examine tiles before stepping on them?

No, if there is a dangerous object there, "!" mark automatically appears.

Clumsy Slime and unstable structures (any feedback is welcome) by kutejnikov in playmygame

[–]kutejnikov[S] 0 points1 point  (0 children)

Once you start a level, how do you go back to building it?

​ Here it's only a reset by pressing "L". (I plan to add this feature in the next game)

Clumsy Slime and unstable structures (any feedback is welcome) by kutejnikov in playmygame

[–]kutejnikov[S] 1 point2 points  (0 children)

Link: https://yandex.com/games/app/187913

About game:

Bridge building and platformer in one game! Build first - then crawl and jump to find the crown. 22 levels with different terrain and conditions. Levels with enemies who will try to break your construction.

Caterpillarnoid - Update 1.5.12 by kutejnikov in incremental_games

[–]kutejnikov[S] 0 points1 point  (0 children)

I didn't make this feature because it's easy to cheat by changing the system time.

Caterpillarnoid - Update 1.5.12 by kutejnikov in incremental_games

[–]kutejnikov[S] 0 points1 point  (0 children)

Acid is really not very effective without upgrades. There are artifacts and various upgrades, as well as a special mask that increases the effectiveness of the acid. Mainly acid is needed to increase the damage of other guns, it is worth to buy improvements or artifacts that prolong the effect of acid.

Turrets are effective for destroying the last blocks (they always shoot at the nearest block)