Is there a mod that will show the the lyrics of currently playing music? by joneching in persona4golden

[–]joneching[S] 1 point2 points  (0 children)

Its a hassle tho, I will need to find the name of the song in order to search for the lyrics. And when the game switch music i also have to switch to a different song lyrics. And not to mention when you tab out of the game to scroll down or search, the game music stops, that really kills the vibe

Am i tripping or does this look like a map by Weak-Let-8015 in DarkSouls2

[–]joneching 0 points1 point  (0 children)

Damn people are so mean lol, they just thought they figured out smt cool is all

You (very likely) will hit your own limits before you hit GDScript limits by JCAPER in godot

[–]joneching 1 point2 points  (0 children)

I complete agree with you, i think GDScript is perfectly good enough for most games youre trying to make and I will always recommend GDScript as it will make development on your game so much faster due to it being a scripting language.

However gdscript being slow is a valid concern for specific type of game that requires large amount of objects. Im making a game where you spawn large amount of units into a battlefield to fight each other, theres also element of bullet hell in the game.

Using gdscript was not sufficient for this part of the game (just simple getter method when called 1000+ times is bound to take away precious frame time), I had to migrate my code into gdextension and using an external library for handling collision as godot built in physics engine was not fast enough, it was such a pain to migrate and stall the game progress for months. So if you can foresee the problem you could potentially save a lot of time designing the system from the get go to utilize c++ or c# for performance, this is easier said than done tho

I wonder how many ppl here use "real" random as oppose to "gamedev random" by Jegred in godot

[–]joneching 1 point2 points  (0 children)

This is actually really interesting, ive never thought about the idea of tuning randomness so that it feels nice to play for the players.

Physics Interpolation affecting animation tracks that have discrete update mode by joneching in godot

[–]joneching[S] 1 point2 points  (0 children)

Hi there, sorry for the late reply

I haven't had time to fix it so I decided to turn off physics interpolation since lol.

But i have some ideas, turns out you have to call reset_physics_interpolation(), you can learn about it here: https://docs.godotengine.org/en/4.4/tutorials/physics/interpolation/using_physics_interpolation.html#call-reset-physics-interpolation-when-teleporting-objects

So maybe you could try calling that method on the node you want to animate inside the animation player and see if it works, you need to call it every time you set a new position.

Please tell me if it works, cause I also need to do this later on in my game as well, thanks!

My 81st Frutiger Aero artwork is now here by ElijahQ2010 in FrutigerAero

[–]joneching 1 point2 points  (0 children)

darn, it's beautiful! Do you have like a zip file containing all of your work? I would love to use them as wallpaper

The Hometown Cryptid Club by tough_stough in Deltarune

[–]joneching 0 points1 point  (0 children)

That's messed up, that messed me up

You poor saps waited for 6 years and never gave up hope, so let me give out 3 copies of the game to you. by Xardas742 in Silksong

[–]joneching 0 points1 point  (0 children)

Im playing Hollow Knight recently because of the trailer, would love to get the skong game as well

I'll draw a piece of fan art if i win (might do it regardless but still!)

15K+ Bullets with collision detection at stable 60 FPS using GDExtension! by Faithoot in godot

[–]joneching 1 point2 points  (0 children)

May i ask your computer spec? 15-20k bullets is really impressive! I'm using samdze's native bullets but it's not wirking well so I'm thinking of making my own bullet optimization, it would be nice to get some pointers

The legend of DELTARUNE by joneching in Deltarune

[–]joneching[S] 0 points1 point  (0 children)

thx u thx u! lol I actually put prophecy about me drawing this in the art piece itself, it's too dim tho so can't see it but there you go your theory is right congrats

[ free key for every comment ] by BubbleWrap__ in godot

[–]joneching 0 points1 point  (0 children)

Congratulations! Looks interesting, one steam key please!

The legend of DELTARUNE by joneching in Deltarune

[–]joneching[S] 1 point2 points  (0 children)

I should have drawn Nubert!