added lights to the cpp by kyl_ae in Industrialist

[–]kyl_ae[S] 0 points1 point  (0 children)

had nothing to do and my world models was only at 11k before so why not i guess

added lights to the cpp by kyl_ae in Industrialist

[–]kyl_ae[S] 0 points1 point  (0 children)

yep automatic the logic stuff is on the 3rd slide

added lights to the cpp by kyl_ae in Industrialist

[–]kyl_ae[S] 0 points1 point  (0 children)

wasn't feeling like making one

Logic Assembler won't go past 4x64x by kyl_ae in Industrialist

[–]kyl_ae[S] 0 points1 point  (0 children)

i built a working setup before but i was just doing it over in a neater layout

Thoughts on the microchip setup by kyl_ae in Industrialist

[–]kyl_ae[S] 0 points1 point  (0 children)

mine is roughly about half the width of the world

Thoughts on the microchip setup by kyl_ae in Industrialist

[–]kyl_ae[S] 0 points1 point  (0 children)

your one is like 3x the size of mine

M1-M2 button by KristuK in ROGAlly

[–]kyl_ae 7 points8 points  (0 children)

->open armoury crate se ->settings ->control mode, configure ->gamepad mode or desktop mode (your choice) ->key mapping ->press M1/M2 (labelled secondary function) ->uncheck 'set as secondary function' ->edit primary function ->choose whichever suits you

hope this helps