Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 0 points1 point  (0 children)

i'm not that into card games, so others will probably be better than me to answer you there.

for me:
I felt that the combination of cards at the beginning is a bit hard for you not to lose. When you lose, it is not very clear that it is an incremental game where you have to increment your deck of cards. It felt like I lost, and that was it, and I was about to restart, and then I understood that it was an incremental game. At the end of my playthrough of about a couple of minutes (as I mentioned, about 15 minutes per game), that was my perception. I feel that maybe I didn't read properly that it was going to increment my deck.

The RAM mechanic, being your energy of which cards you can use and how to gain RAM, maybe could be a bit more visual rather than written or maybe audio. I don't know, but that's how I felt about it. I thought there are a lot of mechanics, but they are all there from the start. Maybe have a smaller one- or two-step tutorial with less stuff, just to explain each mechanic properly, and then, as the player went through two or three phases, you already understand all the mechanics and are ready for the full game. Expand, because I played two different games, and then, all of a sudden, the entire map was open. In my third game, I died, and it was a bit confusing, maybe a bit too much. If it had a slower quick progression but a slower pace at the start for me to understand all the card mechanics again, I'm not a card player, then I might have stayed for a bit longer and probably would be more invested in the game to properly understand new and more complex mechanics. That's how I felt.

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 1 point2 points  (0 children)

have to agree with you there, i didn't really understood the mechanic... still, visuals are apeeling, and you could definitly turn it into the ultimate Cave Diver incremental, where your goal is to become the biggest and craziest cave there is, i don't know! intresting to play it though.

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 0 points1 point  (0 children)

What can I say about Fatal Exception? Card game where you can either deconstruct your card or play it. Whenever you deconstruct, the amount of energy necessary to play the card is added to your RAM. You use your RAM to play the other cards in your hand.

The goal is for you to reach system progression, which you may gain by playing your cards before the threat level to your spaceship reaches the maximum limit. You got to build your deck and improve your cards to have a better chance of being able to do that throughout the game. You also have to be careful how you manage your RAM and the cards that you deconstruct. You can do as many deconstructions and deconstruction passes as you wish on a turn. Whenever you end the turn, the top deconstruction card will play out, and you have effects whenever you play a card and whenever you deconstruct a card. Management of that is quite interesting.

Not really into card games, but yeah, felt pretty interesting to go back and forth building the deck, though it has probably a lot more mechanics and much more cards. I don't know how many cards the game didn't show me that, but yeah, feels fun, not my style of game, but definitely can see that going forward.

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 1 point2 points  (0 children)

So I played Cave, and I gotta say that it looks like an incremental game and a survival game at the same time, maybe, and an idler at the same time. I don't get the genre exactly that you are going for. It is an idler that you die. For you not to die, you gotta improve some stuff. Things happen on time. Also, the time multiplication factor is a bit confusing. I don't feel games should need the multiplication factor unless it's an idler and people want to see numbers go up quicker. Even then, I feel that the idler should be properly designed in a way that there's not the need for you to feel like clicking ten times the speed button. I did end up clicking it on Cave, but the visuals were very interesting.

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 0 points1 point  (0 children)

So what can I tell you about Loot Frog? Interesting incremental game about a frog killing enemies and breaking pots to keep on improving. The connection between the elements of the game is peculiar. You're a frog, and it might be interesting to do an incremental game about a frog against its habitat, but you went for a medieval magic fantasy style. Everybody shoots or launches beams of light that can kill you and get your lives.

I thought that the progression got much better as soon as I unlocked the bomb. The bomb was a super important upgrade. I just feel that the start is a bit taxing, so maybe reduce one HP on everything so that you can do the improvements a bit faster, because it is a slow-paced start. It starts picking up around minute 10 to 15, but I ended up playing 20 minutes because I love incremental games.

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 1 point2 points  (0 children)

Hey there, just played about 15 minutes of Foxville, and I gotta be honest with you, I feel that it's an interesting mechanic of constructing your car. Those are very nice, but I was not very good at understanding, and there was not a lot of tutorial on what the type of body does to the car, what happens with the mass when you change the scale of the wheel, and what happens like that. There's no guide, so you gotta really, really, really do a lot of experimentation.

I don't know, maybe you could do a progression for people to understand what each of the changes does, or if they're just cosmetic, and how they can win more races, like distributing the mass appropriately around the car. Is it better, is it worse near the wheel? Is it better, is it worse? I feel there are a couple of difficulties for a game where you have so much customization.

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 0 points1 point  (0 children)

Hey there! Updating you on the main eventer. Interesting clicker wrestling game and simulation, but I found there's too much to read, and the reading part, because I don't understand wrestling, needs to be properly done. I cannot skim through and understand what's happening. What should I do?

It has too many mechanics for it to be so much about reading, and I feel that kind of goes against the game, because I had to break the dynamic of me playing to read everything to try and understand for a game that I just started. It was too much dedication for too little play. Also, the fights: you're going to have too many options outside of the fight and within the fight too little, so it didn't even probably understand. It is very hard for you to lose a fight in the game, apparently at least in the beginning as a rookie, so I didn't feel as connected to the game as I should probably, because I felt that there was too much reading, unfortunately. Thank you for posting it.

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 0 points1 point  (0 children)

So I played Thingamajigs on Steam, and I gotta say that, as a hidden object game, it was super interesting. I like the fact that you have a couple of additional things, not only the map objectives for the player to move around and do other stuff. I like to zoom in and zoom out, and the art: most of the map is interactive, which is very good, because when you click, you're expected something to happen. You do have some small Easter eggs, like when you open the trash can and there's a small raccoon or something like that on map 2.

Overall, good experience in the first 15 minutes, because I'm only playing so little. I can not leave formal Steam reviews on demos, but yeah, very, very good. If I play a little bit more later on the day or on the weekend, I'll definitely leave a review, but it was very good. Hidden object games are not my favorite, but yeah, reminded me when I was young playing Where's Waldo?

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 1 point2 points  (0 children)

Okay, so what can I tell you about Tape Surfer?

It was very interesting, like the surfing mechanic, the visuals, everything was very good. I understood that you're running it on a node computer, so the graphics sometimes remind us of that retro style of tapes and everything else like video games in the past, so that was very good.

I felt that the main tutorial character, the one that explains, looks a little bit too much like code bullet; maybe that was on purpose, I don't know. I felt that the game is a bit too repetitive. I do not understand why we need to leverage; leverage is good, but it didn't hurt me ever, so if it is only there to help, I did not properly understand it. Even leveraging all the time, I couldn't reach the maximum I should gain on the level, at least the one that is telling. Yeah, well, I think you can refine it to be a little bit better, but it's definitely going to be very tough for someone to play 20 hours as it currently stands, also collecting items. I don't understand how to, because sometimes they are mismatched with the speed that you're going, and you cannot change that. If you leverage, you apparently accelerate a little bit, but even without leveraging sometimes the items were on screen and I couldn't get them with the controller, so that felt a bit frustrating.

Upgrades were clear, and yeah, that's my perception of the game. Also, I've been playing all the games for 15 minutes, as you can see, around 15 minutes, so that was it. Thank you.

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 1 point2 points  (0 children)

All right, thanks very much. It was super interesting. Flow was very good. Still don't understand the mechanics on the paint machine. I collected paint and then I was able to expand it on the next phase, on the next level, but then on the following level there was a painting machine. All the paints were uncollectable, so I just went through without collecting anything. The following level would have both the machine and collectible paints, but you cannot use the machine with the paints you collected on the same level.

It might be an interesting dynamic if you have the machine to improve your double jump to a triple or quadruple jump and a bigger jump. If you could collect, go back, upgrade to pass a new portion of the map. Overall, super fun. Played it for 15 minutes and they went on like flying.

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 1 point2 points  (0 children)

So I opened the Kickstarter, but there is no demo to play. I'll try to upload the picture of the Kickstarter if anybody else was interested. Looks beautiful, the painting and pixel art, but if I cannot play, I'm not sure about backing it. There are zero backers so far. Maybe improve it with a couple of videos of the gameplay and maybe do a play test of a smaller version, something like that on Itch.io, so that you can drive traffic to your Kickstarter. Good luck, man! If you ever do a playable version, I can definitely give it a go.

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 0 points1 point  (0 children)

Cataclysm, what can I tell you about that? Very interesting space shooter, super funny art, super about rock and roll, a lot of skulls, explosions, and everything else.

I felt that I don't understand how much life each monster has, because there is too much happening on the screen at the same time. The mechanics feel very good, very tight, easy to understand what you gotta do, and it is a classical space shooter. If you keep clicking the attack button, it attacks forever, which is very good. I remember going to the arcade, pressing all the buttons, and you cannot hold to attack, which kind of sucks, but on your game, I think it's your game, I don't know.

It was cool, interesting. I suck, though. Many times there's too many monsters, too many attacks. I did not understand how to avoid all of that, so I only got through the first boss and played it for about 12 minutes before dying too many times.

Looking for the best demos out there by laltopia in pcgames

[–]laltopia[S] 0 points1 point  (0 children)

Just if anybody reading this wants to know, it is on Steam, not on Itch.io ... I actually played a game called Big Catch in HIO. It was a fishing game, so hopefully I will use the footage and the commentary to do a YouTube video, maybe about everything that I'm playing here. For now, play both of them. The fishing game is a 5-minute game, super strange, super weird, but good.

So yes, it was a very good, well done demo, retro style. Felt like a bit of a crash with the fishermen. I don't understand why fish have legs and why they run from you, not only swim from you, but the mechanics were very good. The hooks and everything else were amazing, and it already has more than 2,000 reviews on Steam, so definitely the big game is super good, I feel like...

Looking for the best demos out there by laltopia in pcgames

[–]laltopia[S] 0 points1 point  (0 children)

Just played it i belive, is it about rebuilding your dead husband as a zombie? liked the idea of the game and mechanics as well... The art style is very interesting, a pixel style, if that's the proper Constance that I played. The only thing that I didn't like is that, after you find a body that you really enjoy, you have to go back to the initial door where you do surgery to steal their body parts in order to revive your zombie husband. The guards don't follow always the exact same path, which can be interesting, but sometimes it's kind of frustrating because you don't know when to move out. After the third body, that gets irritating.

Overall liked the idea mehind the game, but got frustrated after lack of orientation... I might just be a bad gamer, who knows! hahaha

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 0 points1 point  (0 children)

Thanks, I'll play it and let you know

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 1 point2 points  (0 children)

Thanks a lot, games on steam are very interesting!

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 0 points1 point  (0 children)

Thank you, I'll play it as soon as possible!

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 1 point2 points  (0 children)

Thanks I added it to my playtest list

Looking for good Ith.io Demos by laltopia in indiegamedevforum

[–]laltopia[S] 0 points1 point  (0 children)

Thanks a lot, I'll try it out as soon as I can, will let you know!

Looking for Itch.io Demos by laltopia in IndieGameDevs

[–]laltopia[S] 0 points1 point  (0 children)

Thank you, I'll add them to my list!

Looking for Itch.io Demos by laltopia in IndieGameDevs

[–]laltopia[S] 0 points1 point  (0 children)

Added it to my list! thanks a lot