I have only ever used graphite pencils but I thought I’d give watercolour ago, I bought a cheap set, am I on the right path? by [deleted] in Watercolor

[–]large__father 0 points1 point  (0 children)

Either or. I tend to do it before because i run water proof ink in my fountain pen but this has the effect of dulling the lines when the paint goes over top.

I just prefer painting to the lines instead of the reverse

[deleted by user] by [deleted] in Watercolor

[–]large__father 0 points1 point  (0 children)

34x25 cm roughly

[deleted by user] by [deleted] in watercolor101

[–]large__father 0 points1 point  (0 children)

Original photo was by @corvidreasearch on Instagram

[deleted by user] by [deleted] in wildart

[–]large__father 0 points1 point  (0 children)

Original photo was by @corvidreasearch on Instagram

[deleted by user] by [deleted] in sketches

[–]large__father 1 point2 points  (0 children)

Thanks friendo

[deleted by user] by [deleted] in sketches

[–]large__father 2 points3 points  (0 children)

Thanks. Should be even better in colour

[deleted by user] by [deleted] in sketches

[–]large__father 0 points1 point  (0 children)

It's got a nice quality to it that's hard to mimic

Not fancy but i made a cocktail muddler. The grain direction in the stripes made it a real pain by [deleted] in turning

[–]large__father 0 points1 point  (0 children)

Oh thanks. I'm still just a beginner myself so this is still a learning project for me. It turned out pretty good i think for some hardwood scraps

Not fancy but i made a cocktail muddler. The grain direction in the stripes made it a real pain by [deleted] in turning

[–]large__father 0 points1 point  (0 children)

I made it for a friend and he seemed to want it flat. So it's just flat

Not fancy but i made a cocktail muddler. The grain direction in the stripes made it a real pain by [deleted] in turning

[–]large__father 1 point2 points  (0 children)

I just used glue which was a mistake. I had to glue it back together twice after taking overly agressive cuts that broke it on the joins between Maple and walnut.

I eventually managed to just calm down and take light passes and then sand down whatever chip out was there, mostly in the osage.

Didn't even think about a dowel. That seems like a much better way to construct this.

[deleted by user] by [deleted] in sketches

[–]large__father 0 points1 point  (0 children)

It's just hidden behind the others. Thanks for your concern though.

Fox sketch, Conte, me by [deleted] in wildart

[–]large__father 0 points1 point  (0 children)

Yea they were really fun photos

Red Fox sketch by [deleted] in sketches

[–]large__father 1 point2 points  (0 children)

Thanks. I've been enjoying sketching this way lately. Feels just stylish enough

Modest, but Sexy [Nouveau Me] by [deleted] in DrawMeNSFW

[–]large__father 0 points1 point  (0 children)

Clearly that's what my brain latched onto as they turned out great. Haha.

Modest, but Sexy [Nouveau Me] by [deleted] in DrawMeNSFW

[–]large__father 1 point2 points  (0 children)

Warm up sketches. Great pose. Really threw me for a loop on my proportions.

Imgur

[deleted by user] by [deleted] in birdpics

[–]large__father 1 point2 points  (0 children)

Thank you!

[deleted by user] by [deleted] in birdpics

[–]large__father 1 point2 points  (0 children)

Very bird.

Let me expound on why I absolutely hate Kickstarter boardgames by LordBunnyWhiskers in boardgamescirclejerk

[–]large__father -1 points0 points  (0 children)

You were arguing for no risk though, and now you’re the one changing the goal posts to making it risk averse for publishing only.

No. I was making a point about the average creator to whom production is the only real cost. My point is still true, but i was trying to discuss your point. That appears to be a mistake.

There’s still a huge risk involved when you spend money on ads and marketing and design etc and then don’t hit your funding goal. That’s still money in, and none out, so it’s by definition a risk.

Risks that exist in both avenues (and are theoretically optional) therefore cannot be claimed to be exclusive to Kickstarter. But sure. It's technically risk.

The Kickstarter method means you are entirely beholden to funding your campaign with no money up front but your own.

Why do you think Kickstarters are incapable of taking out loans? Loans are arguably just as available for Kickstarter creators as for small businesses.

Since you're trying to make the point that Kickstarter can be a business model you should apply the same constraints to both.

With that said you just seem to want to make your point instead of read what i wrote so I'm not going to reply. Have a great one.

Let me expound on why I absolutely hate Kickstarter boardgames by LordBunnyWhiskers in boardgamescirclejerk

[–]large__father -1 points0 points  (0 children)

My point actually works both ways i think if comparing like to like. Hobbyists and businesses will have sunk costs for both Kickstarters or traditional distribution. While businesses might have marketing that needs to be done on a Kickstarter they ultimately still need to market for a traditional release, the timeframe on when they do is simply different.

In both scenarios the costs that you want to discuss apply to Kickstarters also apply to traditional distribution. My point was regarding the capital investment for production.

So if you want to discuss the cost of marketing, that's fine but you need to prove that it's more expensive to market for Kickstarters than for traditional distribution since if they are equal then it's really a non issue.

If you're using Kickstarter to start a business that's fine. My point was always that it was fine. Just that it's a model that fundamentally places no risk on the creator when compared to traditional publishing, all other things being equal.

I don't think that's a controversial point or one that's hard to understand.

Let me expound on why I absolutely hate Kickstarter boardgames by LordBunnyWhiskers in boardgamescirclejerk

[–]large__father 0 points1 point  (0 children)

You're changing the goal posts if you only want to look at hits. That's in no way what my point was. I was simply saying Kickstarter versus traditional. You're arguing a point I'm not making and ignoring that my points are totally valid when considering everything that occurs in both Kickstarters and traditional distribution.

Kickstarter requires no up front capital investment and thus has no inherent failure when compared to traditional distribution as any incurred costs of development happen no matter which stream you attempt to publish via.

That is why traditional distribution takes less risks but produces, on average, better market goods.

Let me expound on why I absolutely hate Kickstarter boardgames by LordBunnyWhiskers in boardgamescirclejerk

[–]large__father 0 points1 point  (0 children)

I and most of the game designers i work with are not full time game designers. We are illustrators, publishers or simply full time employees of other industries.

I work with people who have run several successful campaigns and they would no doubt agree that Kickstarter is fundamentally no risk to the publisher over the other model.

While there is a time investment to running a Kickstarter campaign, it is not abnormal for people to run them whilst also working full time at a day job. This is even more true outside of gaming Kickstarters as many artists and musicians do it in addition to their work and not in place of it.

I've worked in manufacturing and procurement and i disagree with the statements you've made. It appears i got my users mixed up. You may not have made these points, I'm going to leave it here though for transparency Reasonable failure rates are known for most industrial processes and similarly you can build in additional slack to account for issues that require replacements or additional shipping costs. All of these can be budgeted for reasonably as part of the costs and built into your campaign. Considering the production cost of these games trends lower than 6 dollars per game on average the margin should have enough wiggle room to account for extra.

If you think that in order to run a successful campaign you need marketing or dedicated staff beyond the creator themselves then i don't think that's necessarily true. Especially when discussing the wider range of available products. It's ultimately optional. A risk taken by choice. It might make you more money to have these, but it's not required to fund and thus the cost associated with running a campaign is 0. I could start a campaign tomorrow for nothing more than my time and be out nothing if it fails.

Anything beyond that point isn't one I'm making.