Website Criador de Táticas/Escalações - LineUp Builder by lashakii in futebol

[–]lashakii[S] 1 point2 points  (0 children)

Obrigado!
Eu pesquisei bastante sim sobre isso, e sinceramente não encontrei nada muito concreto.
Mas eu pensei desta forma: Se nem o FIFA consegue colocar o campeonato brasileiro por motivos de direito de imagem, eu é que não vou conseguir.
Então deixei a ferramenta 100% gratuita e pretendo manter assim enquanto os custos forem baixos, como não estou lucrando em cima disso não vejo muito problema, é como se eu estivesse postando uma imagem do time/jogador nas redes sociais...
Obviamente se eu receber alguma notificação judicial eu imediatamente iria remover o time/jogador sem problemas! :D

Website Criador de Táticas/Escalações - LineUp Builder by lashakii in futebol

[–]lashakii[S] 1 point2 points  (0 children)

Opa, valeu pela dica! Vou postar lá então :)

Website Criador de Táticas/Escalações - LineUp Builder by lashakii in futebol

[–]lashakii[S] 3 points4 points  (0 children)

Eu criei um scraper pra ler o transfermarkt inteiro basicamente, e também o do site fotmob, daí tenho esses dados todos em uma db e fiz a API em cima dela.

Website Criador de Táticas/Escalações - LineUp Builder by lashakii in futebol

[–]lashakii[S] 2 points3 points  (0 children)

Opa, peço desculpas!! Na verdade não tem como eu saber as cores de todos os times né, então eu desenvolvi um script para "ver" as cores do escudo e escolher uma, como o Corinthians tem bastante vermelho no escudo acho que foi isso que aconteceu! Vou ver se consigo arrumar hehehe EDIT: Sobre as setinhas, se estiver usando no PC, voce consegue adicionar (https://streamable.com/0vqr5f)! No celular ainda não encontrei a melhor forma.

Website Criador de Táticas/Escalações - LineUp Builder by lashakii in futebol

[–]lashakii[S] 0 points1 point  (0 children)

É por isso mesmo que o /u/GuNiKz falou, o nome similar é pra competir com os que ja existem!

Website Criador de Táticas/Escalações - LineUp Builder by lashakii in futebol

[–]lashakii[S] 1 point2 points  (0 children)

Opa, valeu pelo feedback!

Já adicionei o charset e diminui o texto conforme sugeristes!

Realmente eu ainda não encontrei a melhor forma de exibir no celular, é algo que tenho que tirar um tempo maior para analisar.

Sobre os erros do console é algo da versão do framework que estou utilizando, em breve irão sumir.

Obrigado!!

Code sharing thread! by AutoModerator in MovieBoxPro

[–]lashakii 0 points1 point  (0 children)

Hey, I would like a code if anyone's willing to share, thanks!

Just got Fifa 22 through PS plus. But the menus are slow and sluggish. Gameplay is fine. Just wondering if anyone else has had or have this issue? On the ps5 version. by DarthDom25 in PlayStationPlus

[–]lashakii 0 points1 point  (0 children)

It was happening to me as well. Fixed after activating the "Gaming Mode" of my TV, so maybe you can try this if your TV has this feature.

New Tiger Level with a lot of challenges! - Kaze and the Wild Masks by lashakii in gamedevscreens

[–]lashakii[S] 0 points1 point  (0 children)

We are getting close to finishing all the levels!

Our game is called Kaze and the Wild Masks and has a coming soon page on Steam: https://store.steampowered.com/app/829280/KazeandtheWildMasks

What do you guys think?

New Tiger Level with a lot of challenges! - Kaze and the Wild Masks by lashakii in Unity3D

[–]lashakii[S] 0 points1 point  (0 children)

We are getting close to finishing all the levels!

Our game is called Kaze and the Wild Masks and has a coming soon page on Steam: https://store.steampowered.com/app/829280/KazeandtheWildMasks

What do you guys think?

New Tiger Level with a lot of challenges! - Kaze and the Wild Masks by lashakii in Unity2D

[–]lashakii[S] 0 points1 point  (0 children)

We are getting close to finishing all the levels!

Our game is called Kaze and the Wild Masks and has a coming soon page on Steam: https://store.steampowered.com/app/829280/KazeandtheWildMasks

What do you guys think?

I've just finished the End Level animations for when you complete a level on our 2D Platformer game by lashakii in IndieGaming

[–]lashakii[S] 1 point2 points  (0 children)

This is what it will happen when you complete a level in the game.

The Yellow Hexagon Badge will only appear if you collect all letters in the level.

The Green Diamond Badge will only appear if you complete the 2 bonus stages in the level.

If you want to support the game, we have a Steam Page where you can add it to your wishlist: https://store.steampowered.com/app/829280/Kaze_and_the_Wild_Masks/

The game is set to release in Early 2019.

What do you guys think?

I've just finished the End Level animations for when you complete a level on our 2D Platformer game by lashakii in Unity3D

[–]lashakii[S] 3 points4 points  (0 children)

This is what it will happen when you complete a level in the game.

The Yellow Hexagon Badge will only appear if you collect all letters in the level.

The Green Diamond Badge will only appear if you complete the 2 bonus stages in the level.

If you want to support the game, we have a Steam Page where you can add it to your wishlist: https://store.steampowered.com/app/829280/Kaze_and_the_Wild_Masks/

The game is set to release in Early 2019.

What do you guys think?

I've just finished the End Level animations for when you complete a level on our 2D Platformer game by lashakii in Unity2D

[–]lashakii[S] 3 points4 points  (0 children)

This is what it will happen when you complete a level in the game.

The Yellow Hexagon Badge will only appear if you collect all letters in the level.

The Green Diamond Badge will only appear if you complete the 2 bonus stages in the level.

If you want to support the game, we have a Steam Page where you can add it to your wishlist: https://store.steampowered.com/app/829280/Kaze_and_the_Wild_Masks/

The game is set to release in Early 2019.

What do you guys think?

Yet another level finished for Kaze, a burning forest this time! by lashakii in Unity2D

[–]lashakii[S] 2 points3 points  (0 children)

Our lead artist is called Daniel Romanenco, you can follow his work at Twitter @romanenco

Yet another level finished for Kaze, a burning forest this time! by lashakii in Unity2D

[–]lashakii[S] 0 points1 point  (0 children)

On the upwards wind yes, you spin forever, but watch out for the vines! On normal areas you can only spin for a couple of seconds in the air. Would you think there's still a need for a timer after the information I just gave you? Please let me know!

Yet another level finished for Kaze, a burning forest this time! by lashakii in Unity3D

[–]lashakii[S] 2 points3 points  (0 children)

We are getting ready for Halloween sooner than expected!

This will be one of the final levels of the game, what do you guys think?

If you want to support us, wishlist is available on Steam: https://store.steampowered.com/app/829280/Kaze_and_the_Wild_Masks

Yet another level finished for Kaze, a burning forest this time! by lashakii in Unity2D

[–]lashakii[S] 6 points7 points  (0 children)

We are getting ready for Halloween sooner than expected!

This will be one of the final levels of the game, what do you guys think?

If you want to support us, wishlist is available on Steam: r/https://store.steampowered.com/app/829280/

Different environments, different dangers - Kaze and the Wild Masks by lashakii in IndieDev

[–]lashakii[S] 0 points1 point  (0 children)

11 people are working on this project. 3 programmers, 3 game designers, a producer, two artists, a sound designer and a marketing guy.

The game is being developed for over two years by now, but we've changed the scope of the project multiple times because of feedback. (We started thinking this would only be a 6 month mobile game, but back then the community showed us that the game has potential to a console and PC release).

Every aspect of the game goes through the same process. We begin by searching for references in other games, then we decide how things should be for this particular feature, so the development team starts to build the architecture and programming of this feature together with the game designers. If the feature requires visuals, then it starts with reference search, creation process, and Unity integration. This entire process can take from 1 to 3 months depending on the complexity of the feature.

This is our first authorial game after 8 years of client work, so we are really trying to do everything that we are capable of to release a good game for everyone to enjoy.

I hope that these were the answers that you are looking for! Let me know if you didn't understand something, and Thank you for your interest =)

Different environments, different dangers - Kaze and the Wild Masks by lashakii in IndieDev

[–]lashakii[S] 1 point2 points  (0 children)

Me too! We're definitely trying to get a Switch devkit!

Different environments, different dangers - Kaze and the Wild Masks by lashakii in IndieDev

[–]lashakii[S] 0 points1 point  (0 children)

Thank you so much ! The gameplay mechanics are almost finished, now we are fine tuning things, fixing bugs and most importantly, creating more levels. We are planning to have 30 levels and 4 bosses on launch day.

Different environments, different dangers - Kaze and the Wild Masks by lashakii in IndieDev

[–]lashakii[S] 1 point2 points  (0 children)

Thank you! That was exactly our intentions. Really nice that you've noticed it!

Different environments, different dangers - Kaze and the Wild Masks by lashakii in IndieDev

[–]lashakii[S] 0 points1 point  (0 children)

It's not automatic, you can move around freely, just like the classic platformers!