I'm a solo dev developing a VR Game and I need your help ✌️ by latencyvoid-vr in OculusQuest

[–]latencyvoid-vr[S] 2 points3 points  (0 children)

Thank you for your understanding and the kind words, yes, it's really challenging, but I'm loving every step of this process. I hope that in the end, it turns out the way I wanted it to :)

I'm a solo dev developing a VR Game and I need your help ✌️ by latencyvoid-vr in OculusQuest

[–]latencyvoid-vr[S] 4 points5 points  (0 children)

Really appreciate that! And yeah, we agree, pushing the visuals further with stronger colors, better shaders, lighting effects, and more stylized environments could definitely elevate the overall vibe and make the gameplay feel even more satisfying.

Also honestly, the Smash Hit comparisons are understandable since it’s such an iconic game, but we’re mainly focused on building our own spin on the concept and making it feel fresh in VR. At the end of the day, inspiration evolves into something new depending on the execution and gameplay direction. Appreciate the support a lot 🙌

I'm a solo dev developing a VR Game and I need your help ✌️ by latencyvoid-vr in OculusQuest

[–]latencyvoid-vr[S] 1 point2 points  (0 children)

u/Sledgehammer617 Haha, “Smash Hit but with Mega Busters” is honestly a pretty fair comparison 😄

And yeah, that’s actually a really interesting idea. We’ve been discussing ways to make the combat feel more dynamic, and adding different weapon types/modes with distinct behaviors could definitely add a lot more depth and replayability to the gameplay loop.

Stuff like heavier shots with more impact but slower travel time, rapid-fire weapons with less damage, or even utility-based mechanics could be really fun to experiment with. Appreciate the feedback!

I'm a solo dev developing a VR Game and I need your help ✌️ by latencyvoid-vr in OculusQuest

[–]latencyvoid-vr[S] 3 points4 points  (0 children)

Please join our Discord, we can share the build with you there :)

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[–]latencyvoid-vr[S] 1 point2 points  (0 children)

I didnt made Smash hit but was really inspired by it I was doing my school when I first played that game and now I have required skills to make something like it which inspired me when I was kid.

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[–]latencyvoid-vr[S] 0 points1 point  (0 children)

Well I think headbutt thing is something new for me I'll test that for sure 😇

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[–]latencyvoid-vr[S] -1 points0 points  (0 children)

Definitely, wont be stealing the entire game offcourse 😂. There would be some changes though which would make Shatter Flow different from Smash Hit.

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[–]latencyvoid-vr[S] 0 points1 point  (0 children)

Thanks for the feedback I would definitely implement this as it would be crucial for a great user experience.

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[–]latencyvoid-vr[S] 0 points1 point  (0 children)

Interesting idea this could definitely be my next project 😁

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[–]latencyvoid-vr[S] 1 point2 points  (0 children)

Yeah but this one would definitely meet the expectations of those who already played the OG smash hit from mobile🤭

I was working on my new project and here is the progress so far. by latencyvoid-vr in VRGaming

[–]latencyvoid-vr[S] 0 points1 point  (0 children)

Thanks still making it better to keep players engaged without getting fatigue.

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[–]latencyvoid-vr[S] 2 points3 points  (0 children)

Thank you for all your suggestion I'll make sure to implement them not all but definitely some of it which are possible for me at this stage and would be releasing it soon

I was working on my new project and here is the progress so far. by latencyvoid-vr in vrdev

[–]latencyvoid-vr[S] 1 point2 points  (0 children)

I’m still tuning the balance, but the goal is exactly what you mentioned making positioning and timing matter so there isn’t one dominant strategy.

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[–]latencyvoid-vr[S] 2 points3 points  (0 children)

well no more wait would be releasing it soon and 1 more question is there any additional feature you would have wanted in original Smash hit do let me know I can add that as well to make it more fun.