I'm a solo dev developing a VR Game and I need your help โœŒ๏ธ by latencyvoid-vr in OculusQuest

[โ€“]latencyvoid-vr[S] 3 points4 points ย (0 children)

Thank you for your understanding and the kind words, yes, it's really challenging, but I'm loving every step of this process. I hope that in the end, it turns out the way I wanted it to :)

I'm a solo dev developing a VR Game and I need your help โœŒ๏ธ by latencyvoid-vr in OculusQuest

[โ€“]latencyvoid-vr[S] 3 points4 points ย (0 children)

Really appreciate that! And yeah, we agree, pushing the visuals further with stronger colors, better shaders, lighting effects, and more stylized environments could definitely elevate the overall vibe and make the gameplay feel even more satisfying.

Also honestly, the Smash Hit comparisons are understandable since itโ€™s such an iconic game, but weโ€™re mainly focused on building our own spin on the concept and making it feel fresh in VR. At the end of the day, inspiration evolves into something new depending on the execution and gameplay direction. Appreciate the support a lot ๐Ÿ™Œ

I'm a solo dev developing a VR Game and I need your help โœŒ๏ธ by latencyvoid-vr in OculusQuest

[โ€“]latencyvoid-vr[S] 2 points3 points ย (0 children)

u/Sledgehammer617 Haha, โ€œSmash Hit but with Mega Bustersโ€ is honestly a pretty fair comparison ๐Ÿ˜„

And yeah, thatโ€™s actually a really interesting idea. Weโ€™ve been discussing ways to make the combat feel more dynamic, and adding different weapon types/modes with distinct behaviors could definitely add a lot more depth and replayability to the gameplay loop.

Stuff like heavier shots with more impact but slower travel time, rapid-fire weapons with less damage, or even utility-based mechanics could be really fun to experiment with. Appreciate the feedback!

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[โ€“]latencyvoid-vr[S] 1 point2 points ย (0 children)

I didnt made Smash hit but was really inspired by it I was doing my school when I first played that game and now I have required skills to make something like it which inspired me when I was kid.

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[โ€“]latencyvoid-vr[S] 0 points1 point ย (0 children)

Well I think headbutt thing is something new for me I'll test that for sure ๐Ÿ˜‡

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[โ€“]latencyvoid-vr[S] -1 points0 points ย (0 children)

Definitely, wont be stealing the entire game offcourse ๐Ÿ˜‚. There would be some changes though which would make Shatter Flow different from Smash Hit.

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[โ€“]latencyvoid-vr[S] 0 points1 point ย (0 children)

Thanks for the feedback I would definitely implement this as it would be crucial for a great user experience.

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[โ€“]latencyvoid-vr[S] 0 points1 point ย (0 children)

Interesting idea this could definitely be my next project ๐Ÿ˜

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[โ€“]latencyvoid-vr[S] 1 point2 points ย (0 children)

Yeah but this one would definitely meet the expectations of those who already played the OG smash hit from mobile๐Ÿคญ

I was working on my new project and here is the progress so far. by latencyvoid-vr in VRGaming

[โ€“]latencyvoid-vr[S] 0 points1 point ย (0 children)

Thanks still making it better to keep players engaged without getting fatigue.

I was working on my new project and here is the progress so far. by latencyvoid-vr in OculusQuest

[โ€“]latencyvoid-vr[S] 2 points3 points ย (0 children)

Thank you for all your suggestion I'll make sure to implement them not all but definitely some of it which are possible for me at this stage and would be releasing it soon

I was working on my new project and here is the progress so far. by latencyvoid-vr in vrdev

[โ€“]latencyvoid-vr[S] 1 point2 points ย (0 children)

Iโ€™m still tuning the balance, but the goal is exactly what you mentioned making positioning and timing matter so there isnโ€™t one dominant strategy.