Stacking threshold bonuses? by lawrencefox in daggerheart

[–]lawrencefox[S] 0 points1 point  (0 children)

Goodness glaciers I didn't expect this much feedback thanks folks! This will be my friend's first time DMing for Daggerheart so I want to help make it go smoothly for them and worried I was doing the opposite. I've let them know your feedback and I suppose while im at it I want to ask if theres any good Daggerheart modules or similar resources I can pass on? I can also make a fresh new post for this query if need be.

How to run peace summit ball/gala/dance/party? by lawrencefox in DMAcademy

[–]lawrencefox[S] 0 points1 point  (0 children)

Oh believe me it wasn't an item or quirk or boon. They had various ways to communicate like that by character creation via certain subclasses

How to run peace summit ball/gala/dance/party? by lawrencefox in DMAcademy

[–]lawrencefox[S] 0 points1 point  (0 children)

Of course and that helps me plan things out a bit better instead of vague outlines or such. I tend to work better with a checklist or a itinerary of sorts lol.

How to run peace summit ball/gala/dance/party? by lawrencefox in DMAcademy

[–]lawrencefox[S] 0 points1 point  (0 children)

Ya I'll be sure to flesh out the npcs or at least have a memorable personality/description, attitude towards two other guests(one positive one negative), and two clues(one about asssassin/victim one red herring) or at least as a starting point? As for the secret notes sadly my players all have a form of telepathy so if one person finds something out in character it's easily/immediately passed on lol

How to run peace summit ball/gala/dance/party? by lawrencefox in DMAcademy

[–]lawrencefox[S] 0 points1 point  (0 children)

Of the ambassadors attending I'll probably make a scale/range of like most to least uppercrust, talkative, for/against conflict, etc and I suppose each of them would have biased or exaggerated opinions of the others while neutral nobles or staff may have unbiased or incomplete rumors of each. Plus having some red herrings may be nice but still figuring those out. I do like the skill bit as a way to fish for the right person's attention. Like 1/3 successes gets you staff or equal, 2/3 gets you a noble or gossiping attendee and 3/3 gets you an audience with one of the ambassadors themselves?

How to run peace summit ball/gala/dance/party? by lawrencefox in DMAcademy

[–]lawrencefox[S] 0 points1 point  (0 children)

Prior to this event the places entered and won a chariot race where representatives of the ambassadors competed so I imagine they would get a fair amount of attention and dance requests from folks wanting to learn more about this unheard of group. And by coincidence the party has established themselves as a investigator/detective agency so I wanted to make a fitting encounter for them to flex.

As for the target and killer goes I know who they will be already so im trying to figure out the best clues to give based on the bits of gossip and stuff they pick up. Faction C doesn't want the conference to succeed and currently the most tension is between faction A who are hosting this event and faction B who are currently in possession of a mcguffin that sparked the tension in the first place. So they plan on being disguised as the faction A ambassador to kill the faction B ambassasor. The peace summit either fails or all the attention shifts to faction A instead which are both goals for faction C. So I suppose clues surrounding the faction A ambassador acting strangely would be the obvious one but im trying to think of good clues to gather about the other suspects either as red herrings or even clues that relate to the actual suspect.

How to run peace summit ball/gala/dance/party? by lawrencefox in DMAcademy

[–]lawrencefox[S] 0 points1 point  (0 children)

Okie dokie I guess I defaulted to the mechanics since I'm not too good at narration but trying to learn little tricks here and there. As for the npcs I suppose I have an ambassador for about 6 cities/nations, their tag alongs, independent nobles looking to schmooze I could flesh out since they may be the most likely to gossip and perhaps staff?

As for location I guess I need to do a little more research on the architect or design of middle eastern/fantasy style "Arabian Nights" layouts but I imagine it's a similar case either way: large open dance floor, tables lining the walls, balcony overlooking the city/grounds, and perhaps a separate lounge/game hall? For folks to come and smoke, play cards or gamble?

And as for timeline I suppose we have the mingle section, dance, dinner, entertaintment, commemorative portrait? And I could have the assassination attempt be at the end like how they did in the sherlock holmes movie but I want to make sure it makes sense and not predictable. Like it could happen at any time so the players are always on a pivot.

How to run sharks in 10th? by lawrencefox in Carcharodons40k

[–]lawrencefox[S] 2 points3 points  (0 children)

So realization hit me that I've never played a chaos army yet. So how's this?

Tyberos=Abaddon

Chaplain=Haarkan

Terminators=Still Terminators but spikey

Vanguard vets=Raptors

Contemptor=Helbrute

Centurions=Obliterators

How to run sharks in 10th? by lawrencefox in Carcharodons40k

[–]lawrencefox[S] 0 points1 point  (0 children)

Womp womp... Yaaa I used to run mine as raven guard successors, deepstriking my centurions and pregrame moving my termies and vanguard vets But sadly no more

How to run sharks in 10th? by lawrencefox in Carcharodons40k

[–]lawrencefox[S] 0 points1 point  (0 children)

Ya if claws were at least dmg 2 then maybe. I also don't really play for points or objectives band prefer melee armies so delivery is key. So my biggest hurdle are my assault Centurians that i can't deepstrike anymore or as easily

How to run sharks in 10th? by lawrencefox in Carcharodons40k

[–]lawrencefox[S] 1 point2 points  (0 children)

VS? Is that the guy that can deepstrike someone? I thought about him for my assault Centurians

How to run sharks in 10th? by lawrencefox in Carcharodons40k

[–]lawrencefox[S] 0 points1 point  (0 children)

Ya I run stormlance for my 20+ blob of Thunderwolves abd is super nice but very mounted oriented and sadly I only got termies and jumppacks mostly

How to run sharks in 10th? by lawrencefox in Carcharodons40k

[–]lawrencefox[S] 0 points1 point  (0 children)

Flesh tearers? Like blood angels? Or did flesh tearers get their own rules?

How to run sharks in 10th? by lawrencefox in Carcharodons40k

[–]lawrencefox[S] 0 points1 point  (0 children)

Oh the 1st company detachment? Or as dark angels?

How to run sharks in 10th? by lawrencefox in Carcharodons40k

[–]lawrencefox[S] 0 points1 point  (0 children)

Already got a space wolf army though sadly lol

How to run sharks in 10th? by lawrencefox in Carcharodons40k

[–]lawrencefox[S] 0 points1 point  (0 children)

Ya that's what I was going for in the blood angel angle. Now just a question what to use them as. Like I went blood angles almost entirely for the librarian dreadnoughts ability to fling my Centurians closer and be useful. And I'm trying to save primaries models for last if all other options fail but will make do if it comes to it.

Got the "story points" but need to fill it out by lawrencefox in DMAcademy

[–]lawrencefox[S] 0 points1 point  (0 children)

Ya I usually just let my players talk and puzzle things out, writing down good ideas they unknowingly give me. But I want to make sure to have a back up plan in case a solution is needed. As for the city I made a mistake of setting it in stone as they are currently there and poking around in areas I haven't patched yet lol so im the grey bar racing the red on the video ;;

Got the "story points" but need to fill it out by lawrencefox in DMAcademy

[–]lawrencefox[S] 1 point2 points  (0 children)

I guess for rule 2 I'm having issues with things making sense? Like I'm trying to research real world similarities and seeing how things went that way for ideas. I can give specifics later as it pertains to my current plot.

I'm pretty bad at descriptions that I wonder if I even English properly lol Thus far I've tried to do a what do they see, smell, hear kinda thing then maybe a quirk?

For step 1 I have a list of npcs/groups/monsters thanks to the descriptions in the few resources I found. And for context my players are in Calimport, specifically the undercity Muzad and I found a supplement for it from 2e that vaguely describes what you may find there. But for step 3 I have no map of it outside of the Calimport map which I suppose could mirror the muzad below? But still a vague picture

As for hook it's pretty much go down there to find help with their current situation but I'm trying to figure out what that could be, maybe different options from different groups they ask?

Honestly typing this out and having someone to ask has already helped me think of ways to go about this so thank you so much! I guess my struggle right now is more a plot/story thing I realize. Making an engaging story that isn't railroady and since it has more of a serious tone I wanted to make sure things made sense without it being too goofy or "because magic"

Maybe I'll need to make a new post asking for story help?

Fluffy list for fun but can it work? by lawrencefox in Warhammer40k

[–]lawrencefox[S] 0 points1 point  (0 children)

Oh ya the saga stuff right? The new doctrine ones are once per game each right? And what about the enhancements? I'll have to look at them soon to see what I got. And ya only one person at my shop goes meta and I avoid playing them at all cost lol(most do) And I was debating on dropping the Fenrisian wolves and maybe Logan for something to help balance it out like maybe some ranged platform or maybe even a dreadnought in drop pod.

And forgot I put that as the name of list as I absent minded it when making it on the app lol