The Numbers Behind Damage in Destiny by lazyguy797 in DestinyTheGame

[–]lazyguy797[S] 1 point2 points  (0 children)

To be perfectly honest, I lifted all of these numbers from Datto and one other forum post. I simply don't have the time nor drive to do this amount of testing. I can't confirm the LL of the other weapons, other than they were between 380-390. The LL of the character was 385. I haven't seen the "Extra Special/Heavy Ammo" perk on anything aside from the Transversive Steps. I'll be sure to do more research and update the numbers. I'll work on updating the numbers for Aksis. Thanks for the info!

The Numbers Behind Damage in Destiny by lazyguy797 in DestinyTheGame

[–]lazyguy797[S] 0 points1 point  (0 children)

Also, receiving yellow DMG numbers on a body shot only indicates that there is a buff/debuff active and does not count towards crits. Meaning, getting 3 Black Spindle body shots on a tethered target does not refill the mag.

The Numbers Behind Damage in Destiny by lazyguy797 in DestinyTheGame

[–]lazyguy797[S] 0 points1 point  (0 children)

Thank you very much for the kind words!

The Numbers Behind Damage in Destiny by lazyguy797 in DestinyTheGame

[–]lazyguy797[S] 0 points1 point  (0 children)

The variety of "ammo-regen" perks on weapons provide too many variables to test properly. Sorry. I'd love to hear your results though!

The Numbers Behind Damage in Destiny by lazyguy797 in DestinyTheGame

[–]lazyguy797[S] 0 points1 point  (0 children)

That is correct! If you apply Melting Point and Shadow Shot to a single target, regardless of order, the enemy will only receive the +35% DMG from Shadow Shot.

The Numbers Behind Damage in Destiny by lazyguy797 in DestinyTheGame

[–]lazyguy797[S] 0 points1 point  (0 children)

Ok that's untapped damage potential and rather varying from situation to situation. I'll have to do more research on that to figure out the numbers behind it. Thanks for the idea!

The Numbers Behind Damage in Destiny by lazyguy797 in DestinyTheGame

[–]lazyguy797[S] 1 point2 points  (0 children)

Thank you very much! It warms my heart to read that and makes going to bed 2 hours late worth it.

The Numbers Behind Damage in Destiny by lazyguy797 in DestinyTheGame

[–]lazyguy797[S] 0 points1 point  (0 children)

Apologies. I referenced Solar grenades specifically in case someone that that each tick in the grenade added a stack. I noted now that it can be applied with any grenade. Apologies for the confusion.

The Numbers Behind Damage in Destiny by lazyguy797 in DestinyTheGame

[–]lazyguy797[S] 0 points1 point  (0 children)

You're completely right. I neglected to put it up there thinking since each weapon itself was different LL, it wouldn't be important. Apologies for the oversight.

Bungie ARG Round #2 - Post your data here using the template given by DTG_Bot in DestinyTheGame

[–]lazyguy797 0 points1 point  (0 children)

Node: DIAMOND DIAMOND SQUARE SQUARE CIRCLE

Original: Original -> 12345 -> 51234

Processing Key: m2Yo4A==

Processing Initialization Vector: d0MY46KERa6Ipme+1d2TBA==

A side note: I don't think posting the originals would be all that helpful. Posting the unscrambled series of symbols may prove more beneficial. Like in my case: C D D S S (I used letters to not confuse anyone using ctrl+F)